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Baroque / Impetus Differences EmptyYesterday at 11:22 pm by ejc

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Warfare 2024 at Farnborough Nov 16th 17th

Thu Nov 14, 2024 11:05 pm by ejc

Sorry for late notice anyone from forum welcome to join in on either day will …

Comments: 2

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Baroque / Impetus Differences

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Baroque / Impetus Differences Empty Baroque / Impetus Differences

Post by Aurelius Sun Oct 30, 2016 11:50 am

Have played a few games of Baroque now, and very much like the style of the game, it gives very dynamic and absorbing play, especially the "reaction" mechanism. Coming from an Impetus background I notice a number of other subtle changes that I wonder if they were intended?

Impetus makes the specific statement (in the context of a group move) that opposing units in melee should not line up (7.7.1). This allows other units to join a melee later as support units. Baroque does not have group moves, nor does it appear to have any limitations on melee alignments, so it would appear that two opponents can be aligned exactly. Such a case makes it more difficult for other units to join an existing melee. So, should Baroque units attempt to align exactly with opponents, or should they always be offset as in Impetus?

In Impetus, if shooting factors are reduced to zero by modifiers then there is "no shot". In Baroque 6.1.1 says that if shooting factors are reduced to zero, "...one die is rolled anyway." So in some situations (typically at Long range) a unit that was effectively safe under Impetus, can be targeted in Baroque. Interesting.

Great game, look forward to seeing how many of Baroque's ideas move over to Impetus 2.

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Baroque / Impetus Differences Empty Re: Baroque / Impetus Differences

Post by Zippee Sun Oct 30, 2016 7:17 pm

As Baroque is silent on the lining up I suspect it's WYSIWYG. Typically combats are one unit against another, I don't see a lot of multiple melees.

If pushed I'd rather assume exact alignment is impossible - I certainly don't think units should be artificially aligned.

Baroque is a much more 'shooty' game. In Impetus allowing 1 dice shots as a minimum would mean many units never deteriorate Smile I think this is probably a reasonable difference.
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