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Unrealistic missile results EmptyYesterday at 11:22 pm by ejc

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» Unrealistic missile results
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Warfare 2024 at Farnborough Nov 16th 17th

Thu Nov 14, 2024 11:05 pm by ejc

Sorry for late notice anyone from forum welcome to join in on either day will …

Comments: 2

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Unrealistic missile results

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Unrealistic missile results Empty Unrealistic missile results

Post by charliemerrittparsons Thu Sep 26, 2024 4:59 pm

There have been several times that during missile fire, a unit will get totally wiped out from missile fire. This happens even if the unit has no previous vbu losses and seems a bit unrealistic. Any ideas about how to tweak the system to make it more believable?

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Post by kenntak Thu Sep 26, 2024 8:15 pm

Could you provide an example? I first want to make sure you are applying the correct mechanics, and all of the modifiers for shooting and the cohesion tests.
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Post by charliemerrittparsons Tue Oct 15, 2024 8:26 pm

A unit of Hebrew Tribal Foot (javelins, vbu 5) shoots at a unit of Aramean Militia Spearmen (FP, vbu 4). The Hebrew Tribal Foot roll 5 dice and get 3 sixes and 2 fives for a total of 4 damage. The critical number for the spearmen is 1 because of the FP modifier of +1. The spearmen then do a cohesion test and roll a 5 and are then eliminated.

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Post by kenntak Tue Oct 15, 2024 9:38 pm

I believe you forgot the other +1 modifier for shooting a javelin at short range. Therefore, the militia should not have been eliminated.

That being said, it is possible for a unit with a VBU of 4 or less to be eliminated in your situation, had you rolled a six for the cohesion test. However, according to the internet AI that I consulted, the odds of rolling 5 dice and getting 3 sixes and 2 fives is only about 1%. Couple that with the 17% chance of rolling a six during the cohesion test, and such a result would be pretty extreme.

If you are not satisfied with the potential for the elimination of a fresh, well-ordered VBU 4 unit from shooting, you could purchase up to three TC5 - Faith tactical cards, which allow you to reroll a cohesion test.

Another option is to use a house rule. For example, in one house rule, some players roll multiple dice for the cohesion test result, rather than only one, and apply 1 loss for each die roll higher than the critical number. In your example, there would be four cohesion test rolls. For every cohesion test result of a six, the militia would take one permanent loss. The militia could still be eliminated, but you would have to roll 4 sixes, the odds of which are very slim.

As another house rule, if you prefer to roll only one die, you could modify the die results for the cohesion test. For example, instead of the usual results of 1 to 6, you could change the die results to 1, 2, 2, 3, 3, 4, for example, or whatever you deem more appropriate.
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Post by charliemerrittparsons Tue Oct 15, 2024 10:49 pm

I don’t see anywhere in the rules that state that FP units benefit from being shot at from close range from javelin volleys, nor do i see where javelins would suffer a -1 for shooting at close range. And in fact javelins can only shoot from close range. I’m using the Impetus II rules so I don’t know if this is something that has changed from 1st edition to 2nd edition.

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Post by kenntak Wed Oct 16, 2024 6:28 am

The Impetus 2 rules state this on page 37 under rule 6.2. I have attached a highlighted excerpt for your review.

Unrealistic missile results Untitl10

In addition, Jorneto has created a fantastic QRS for Impetus 2. Here is the link: https://www.dadiepiombo.it/pdf/altqrs-impetus.pdf
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Post by charliemerrittparsons Wed Oct 16, 2024 6:48 pm

Thanks! Totally missed those modifiers. That would certainly make for a more realistic result.

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Post by kenntak Thu Oct 17, 2024 8:55 pm

Note that the +1 modifier for short range does not apply to slings. This correlates with those ancient authors who have commented on the efficacy of slings, even against armored opponents. Not many rulesets take that into consideration.
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