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» Warfare 2024 at Farnborough Nov 16th 17th
Why do all Missile Troops have impetus 0 EmptyYesterday at 11:22 pm by ejc

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Why do all Missile Troops have impetus 0 EmptyThu Oct 17, 2024 7:14 pm by Leondegrande

Warfare 2024 at Farnborough Nov 16th 17th

Thu Nov 14, 2024 11:05 pm by ejc

Sorry for late notice anyone from forum welcome to join in on either day will …

Comments: 2

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Why do all Missile Troops have impetus 0

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Why do all Missile Troops have impetus 0 Empty Why do all Missile Troops have impetus 0

Post by homedrone Fri Sep 04, 2020 6:21 pm

I'm playing 100 years war scenarios. The army lists for the 100 years wars has all the missile troops with Impetus of 0, so they cannot generally charge.

This feels odd to me in that I've read on several occasions of Longbowmen entering combat after their arrows were spent, for example.

I'm curious about the thoughts behind all the missile troops having impetus of 0.

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Why do all Missile Troops have impetus 0 Empty Re: Why do all Missile Troops have impetus 0

Post by Gaius Cassius Wed Sep 09, 2020 12:34 pm

There are some Missile troops that do have Impetus. First, there are several types of Missile troop types. FL javelinmen, mounted archers etc.. By Missile troops I am presuming you mean T troop types. Even here there are exceptions. Indian archers in some of the lists in EI4 have Impetus. Also, archers that form back rank of FP, FL or T have Impetus gain impetus from their front unit. There are other examples (Samurai for instance in EI5.) As to why specifically English Longbowmen don't have impetus I think you need to take that up with Lorenzo.
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Post by Zippee Thu Sep 10, 2020 9:01 am

HYW is not my area of specialism but I thought most instances of archers 'getting stuck in' was after the enemy had essentially made contact and mostly defeated.

I can't off-hand think of any examples of archers charging into contact to start the combat. And that would be the main difference of I=0.

There may be a case for allowing HYW I=0 archers to pursue based on the evidence ... perhaps.
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Post by Gaius Cassius Fri Sep 11, 2020 12:40 pm

Zippee wrote:HYW is not my area of specialism but I thought most instances of archers 'getting stuck in' was after the enemy had essentially made contact and mostly defeated.

That is my impression too. More of a counter punch than a punch. The rules are written for more generic situations but perhaps Impetus 0 units should be able to charge exhausted opponents. Maybe it requires a DT to do so. Personally I am ok with most T units not being able to initiate melee with the enemy.
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Post by Zippee Fri Sep 11, 2020 1:34 pm

Agreed,
I'd be fine with some mechanism that allowed them to continue the fight but not to initiate a new one.

I think it might get squirrely when possible contact with other units comes into play.

All-in-all it's simpler just to consider that in the (very generous) amount of space represented by the engaged units' bases the archers are indeed getting stuck in and chasing down struggling men-at-arms.

It's just not happening at a unit/base level.
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Post by dadiepiombo Tue Sep 15, 2020 1:50 pm

just consider also that giving them the impetus bonus would increase their cost (altready not so cheap) by 3pts per Unit. Say you field 8 Longbowmen Units and the extra cost would be 24 pts, maybe just to have the chance to make a single desperate charge in a game...
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