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Rule changes from Baroque for Impetus?
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Zippee
Nick B
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Rule changes from Baroque for Impetus?
I've just ordered Baroque to play with a friend but wondered if (for friendly games) the rule changes would lift and drop easily into Impetus without significant unexpected impacts?
I appreciate that many of the changes have already been mentioned as to be incorporated in I2 but wondered if they would need additional tweeking?
Cheers
Nick
I appreciate that many of the changes have already been mentioned as to be incorporated in I2 but wondered if they would need additional tweeking?
Cheers
Nick
Nick B- VBU 2
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Re: Rule changes from Baroque for Impetus?
The significant one to lift and drop in is Reactions instead of ZOCs and Opportunity status. Pretty easy to drag and play IMO.
Not so sure about the Victory conditions and the use of withdraw - they would lift easy enough, just not sure they are appropriate.
The change to a standard move distance would take a bit of work but not impossible.
To make the changes work seamlessly you'd need to tweak things but nothing you can't work out in a friendly environment.
Not so sure about the Victory conditions and the use of withdraw - they would lift easy enough, just not sure they are appropriate.
The change to a standard move distance would take a bit of work but not impossible.
To make the changes work seamlessly you'd need to tweak things but nothing you can't work out in a friendly environment.
Re: Rule changes from Baroque for Impetus?
really nothing wrong with Impetus as it currently stands except the ton of errata & rule changes from 1.7 not integrated into the rules text. I am hoping Lorenzo doesn't start changing everything "just because" No particular reason to change the move distances.
I am for plugging in the Baroque reaction mechanism with some limits, i.e; it needs a ZOC distance.
I am for plugging in the Baroque reaction mechanism with some limits, i.e; it needs a ZOC distance.
stecal- VBU 3
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Re: Rule changes from Baroque for Impetus?
The main reason to change the move distances and make them a function of base size is because that eradicates most (not all but most) of the disparities between 15mm and 28mm games.
Currently 15mm impetus and 28mm impetus play so differently that it is almost impossible to adjust rules for one without breaking rules for the other - it's to do with game size, table size and the distance units can evade, etc.
Armies are effective in one game and pants in the other. This isn't really a good thing and harms the game overall.
And the best thing about Reactions is that they eliminate all the geometric hoo-hah of having ZOCs, down with ZOC I say, burn him, burn him!
Actually ZOC effectively becomes 1 movement unit - if you can't reach you can't react. Shooting you'd limit to short range but those aren't ZOCs they are the limit of reaction, utterly different in implementation.
Currently 15mm impetus and 28mm impetus play so differently that it is almost impossible to adjust rules for one without breaking rules for the other - it's to do with game size, table size and the distance units can evade, etc.
Armies are effective in one game and pants in the other. This isn't really a good thing and harms the game overall.
And the best thing about Reactions is that they eliminate all the geometric hoo-hah of having ZOCs, down with ZOC I say, burn him, burn him!
Actually ZOC effectively becomes 1 movement unit - if you can't reach you can't react. Shooting you'd limit to short range but those aren't ZOCs they are the limit of reaction, utterly different in implementation.
Re: Rule changes from Baroque for Impetus?
I was less convinced to change the moving system but in the experienxce I'm making in Basic Impetus 2 I see how it can work. And it works.
By September I will release BI2 and this will be a very good test.
By September I will release BI2 and this will be a very good test.
dadiepiombo- Admin
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Re: Rule changes from Baroque for Impetus?
Its just that there were some small differences in movement that gave various armies flavor in otherwise generic troop types. the specific example I can think of is Cataphracts. Alan & Sarmatian Cats moved 10 mu while the fully horse armored Armored Armenian Cats only moved 8 mu. I suppose this can be handled by making the Armenian Cats slow.
stecal- VBU 3
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Re: Rule changes from Baroque for Impetus?
One the differences in creating a set of rules for a specific period like Baroque (Western warfare in the 17th century) and a set like Impetus which covers the world over 3000 years is that the later system does need more subtle mechanisms. The ability of the Swiss FP to move 6U fundamentally makes the army play different than most other heavy infantry armies. The high VBU and high VD of the Swiss makes them both very powerful and very brittle. I'd hate to see these kind of differences lost in Impetus 2.
Gaius Cassius- VBU 7 h.c.
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Re: Rule changes from Baroque for Impetus?
That's what I would do.
I think we actually get more variance with Fast and Slow because it can be applied on top of the unit type.
So we can have Fast FL and ordinary FL to help break that horde up for instance.
And Swiss can be Fast - or maybe that ability will be attached to a special unit category like we have in Baroque with Hardened, Feared, etc
I certainly wouldn't want a blanket porting of everythingg Baroque into Impetus - two different eras as GC points out. But a lot of the mechanical devices are much improved.
I think we actually get more variance with Fast and Slow because it can be applied on top of the unit type.
So we can have Fast FL and ordinary FL to help break that horde up for instance.
And Swiss can be Fast - or maybe that ability will be attached to a special unit category like we have in Baroque with Hardened, Feared, etc
I certainly wouldn't want a blanket porting of everythingg Baroque into Impetus - two different eras as GC points out. But a lot of the mechanical devices are much improved.
Re: Rule changes from Baroque for Impetus?
in Basic Impetus 2 there are not Fast and Slow troops as BI has not Discipline.
However all foot, Elephants, Heavy Cavalry (type 1*), heavy chariots move 2H (where H is the Half front, like the BU)
CP2 (*), CM move 3H
CL move 4H
But when charge some troops can make extra movement.
So a CP1 move 2H when manouvre and 3H when charge (this can be added to the roll of dice, as usual)
In general Foot is faster and it works. Heavy Cavalry and warbands are faster when charge.
(*) BI2 has CP1 (cataphracts) and CP (ligher and faster CP). CP1 get a +1 in CT when shot at (more armoured)
So far this is BI. For Impetus 2 of course I need to twick and test.
However all foot, Elephants, Heavy Cavalry (type 1*), heavy chariots move 2H (where H is the Half front, like the BU)
CP2 (*), CM move 3H
CL move 4H
But when charge some troops can make extra movement.
So a CP1 move 2H when manouvre and 3H when charge (this can be added to the roll of dice, as usual)
In general Foot is faster and it works. Heavy Cavalry and warbands are faster when charge.
(*) BI2 has CP1 (cataphracts) and CP (ligher and faster CP). CP1 get a +1 in CT when shot at (more armoured)
So far this is BI. For Impetus 2 of course I need to twick and test.
dadiepiombo- Admin
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Re: Rule changes from Baroque for Impetus?
yep that's the one I wouldn't mind trying out ...would be interestingZippee wrote:The significant one to lift and drop in is Reactions instead of ZOCs and Opportunity status. Pretty easy to drag and play IMO.
Tartty- VBU 7 h.c.
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