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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Post by Granicus Gaugamela Thu Mar 10, 2016 4:15 am

Umpired a game last night and had a "first" come up.

A unit of cavalry gets around the flank of an army containing Large Units and undertakes a flank charge.

Hits are scored, attacking cavalry pass their cohesion test and are disorderd, large unit flank attacked rolls a 6 taking 2 losses (critical number was a 4 obviously).  They have thus lost the combat and are automatically routed.

Which is nasty.

Now, the Large Unit also contained the Commander.

So the 6 represents a threat to him.

What modifier should we have used for the losses the Large Unit took that melee?

Do we use the 2 that occurred because the cohesion test roll was 2 above the critical number

OR

Do we use 8 because that represents the total losses suffered because the Large Unit routed from fresh as a result of losing a Flank Attack melee?



We went with 2 but I can see an argument for the other case as well.  Your leader has just been rolled up from the flank, his brand new unit that was so confidently advancing just got smashed to oblivion and fled the first time they engaged in combat, so you get real shaky real fast.

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Post by starkadder Thu Mar 10, 2016 9:12 am

Page 44: "+ Losses taken by the General's Unit calculated in the last Cohesion Test."

I would say eight ( 8 ), given that the losses would have been calculated as part of the cohesion test if it had been survivable. The cohesion test incorporates losses at the point of defeat, retreat or rout.

Interesting.

I understand why you went for two ( 2 ). 

Eight makes a more fun story though, doesn't it?
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Post by Granicus Gaugamela Thu Mar 10, 2016 10:03 am

Heh heh Starkers, you know my propensity for attacking flanks so I'm all keen for 8 but it does fundamentally change the game based on a single poor dice roll....

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Post by starkadder Thu Mar 10, 2016 11:09 am

I don't know about fundamentally changing things. It does reinforce the risks of large units with exposed flanks. And that's a Good Thing.
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Post by Granicus Gaugamela Thu Mar 10, 2016 12:17 pm

starkadder wrote:I don't know about fundamentally changing things. It does reinforce the risks of large units with exposed flanks. And that's a Good Thing.

On the latter, not so sure, that should be reinforced by autodestruct anyway.

On the former - it makes it a whole heck of a lot easier to rout an entire army as the result of a single 6 being rolled at the wrong time.

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Post by Gaius Cassius Sat Mar 12, 2016 1:43 pm

We would use 2. The actual loss is only 2 but because it is a flank attack the effect causes the unit to rout.
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Post by Cyrus The Adequate Sat Mar 12, 2016 2:02 pm

I'm with GC on this one - the losses are 2, the rout is an effect of the cohesion test not the result of the test itself
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