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» House Rules - Impetus 2
Derby October 3rd 2015 - World Games Impetus - Page 3 EmptyThu Oct 24, 2024 1:46 pm by kenntak

» How Baroque deals with enclosed fields/ linear obstacles terrain ?
Derby October 3rd 2015 - World Games Impetus - Page 3 EmptyTue Oct 22, 2024 10:35 am by Ste J.

» Tournament rules and scenarios for Basic Impetus
Derby October 3rd 2015 - World Games Impetus - Page 3 EmptySat Oct 19, 2024 6:09 pm by Aurelius

» Routing at the Same Time
Derby October 3rd 2015 - World Games Impetus - Page 3 EmptyFri Oct 18, 2024 8:21 am by kenntak

» Unrealistic missile results
Derby October 3rd 2015 - World Games Impetus - Page 3 EmptyThu Oct 17, 2024 8:55 pm by kenntak

» BI2 Regeln auf deutsch
Derby October 3rd 2015 - World Games Impetus - Page 3 EmptyThu Oct 17, 2024 7:14 pm by Leondegrande

» My 15mm armies so far
Derby October 3rd 2015 - World Games Impetus - Page 3 EmptyThu Oct 17, 2024 7:01 pm by Leondegrande

» Basic Impetus 2 in 15mm
Derby October 3rd 2015 - World Games Impetus - Page 3 EmptySun Oct 13, 2024 9:52 am by Sun of York

» Spieler in D
Derby October 3rd 2015 - World Games Impetus - Page 3 EmptyMon Oct 07, 2024 8:04 pm by Leondegrande

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Derby October 3rd 2015 - World Games Impetus

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GamesPoet
Cyrus The Adequate
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Post by GamesPoet Thu Sep 10, 2015 10:02 pm

Yes, pick an army, get to know it, and then have fun! : )

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Post by Ross Figurepainting Mon Sep 14, 2015 11:36 am

Hi Gents
I have posted the entry list here and at the header to the thread.
Access will be from 9am with first round due to start at 9.30am. Allowing 2 hours for the games we will hopefully have round 2 under way at 11.45 after which people can take some lunch and return for 2.30 kick off for final round. Presentations etc at 4.30.

With only 10 players we can be a bit flexible on the day. For example, if round 1 finishes earlier we can start round 2 earlier.

List of entrants. Separate post coming regards sending in of army lists

Ross Broadstock
Paul Davison
Tony Dennis
James Irvin
Jan Karrman
Ken Natt
John Ryan
Jeremy Todd
Matt Todd
Frazer Watson
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Derby October 3rd 2015 - World Games Impetus - Page 3 Empty Army lists please

Post by Ross Figurepainting Mon Sep 14, 2015 11:43 am

Hi All
My list is done and sealed. Time to send in your army lists please.
Following the comment above my plan is that as soon as all lists are submitted I will post them all this forum.
Should be interesting.

So please get all lists in by end of the week - i.e. before September 18th please.

350 points - 2+ commands, armies from all books and approved beta lists.

Luckily for me we have ended up with an even number and I will get to play. So no-one drop out please!

Keep rolling!
Ross


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Post by frazer Tue Sep 15, 2015 11:48 am

hi ross


just for transparency what army are you using?


ciao

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Post by Aurelius Tue Sep 15, 2015 1:07 pm

Hi Ross,

The Derby Worlds website still has Steve Irvins name and email as organiser, I suspect a hangover from last year. Lists to you?

TD

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Post by Ross Figurepainting Tue Sep 15, 2015 2:25 pm

Yes please
please send to
ross AT figurepainting.co.uk

Thanks
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Post by Cyrus The Adequate Tue Sep 15, 2015 8:41 pm

frazer wrote:hi ross


just for transparency what army are you using?


ciao

You probably need to jerk the line around a little m8 so the lure looks like a worm or something

For transparency I'm using Scythians
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Post by Cyrus The Adequate Tue Sep 22, 2015 6:24 pm

Cyrus the Adequate
Scythian
Derby 2015
Av Command Structure
3 ROD
Cin C – Expert
Light Horse (VBU 4)*
3x Light Horse (VBU3)
1xCP (VBU3)
1x Skirmish Foot (VBU2)
Total VD 10, Break 5

Command 2 - Expert
1x CP (VBU6)*
1x CL (VBU3)
Total VD 4, Break 2

Command 3 Lysimachid Ally – Poor
3xPik*e (upgrade front rank to VBU5)
2x S Javelin
Total VD 9 Break 5
Army Break 23 = 12

Anyone see any maths cock-ups?
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Post by Gruvan Tue Sep 22, 2015 7:10 pm

Jan Karrman
Swedish 1434-1472  

Command 1
CP Feudal Knights x2
FP Militia Halbadiers x4 (+C in C, Fair)
T Militia Crossbowmen x2
S Handgunners x1

Command 2
CP Feudal Knights x2
FP Militia Halbadiers x4 (+General, Fair)
T Militia Crossbowmen x2
S Handgunners x1

Poor command structure
Total cost: 348
VD: 36
Breaking Point for each command: 9

Look forward to meeting you all!

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Post by Aurelius Tue Sep 22, 2015 9:05 pm

Charles the Bold
Burgundian Ordonnance 1471-1477

Average Command Structure
1 ROD
0 Exploration

Command 1 Fair C-in-C
2x CP MAA* (VBU 7)
1x CL Mtd Xbow
1x FP Ordonnance Pk
1x T Ordonnance Archers T (as large unit with Pk)
2x S Ordonnance Xbow
1x Art B
VDT 14, break 7

Command 2 Fair Sub
6x FP Flemmish pk (2x Large units, front rank VBU 5)
1x FP Ordonnance Pk
1x T Ordonnance Archers T (as large unit with Pk)
2x T Handguns
VDT 19, break 10

Army VDT 33, break 17

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Post by Cyrus The Adequate Wed Sep 23, 2015 7:44 am

None of the "Big Guns" care to declare?
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Post by GamesPoet Wed Sep 23, 2015 12:57 pm

I like seeing the lists, interesting!

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Post by jeztodd Wed Sep 23, 2015 3:56 pm

Hi everyone - just posting the SWISS list.

Average Command - 12
Scouting - 8
3 x Rolls of Destiny - 15

Command A

Fair General (with Pike Block One) - 20
FP Pike Block ONE* 3 deep A class veteran (with front base upgraded to VBU 6) - 76
S with Harquebus VBU 2 -16
FL Light Infantry VBU 4 - 18
FL Light Infantry VBU 4 - 18
LC with Harquebus VBU 3 - 22
Art light gun - 15

Combined Command A VD points 14

Command B

Fair General (with Pike Block Two) -20
FP Pike Block Two* 3 deep A class veteran (with front base upgraded to VBU 6) - 76
S with Harquebus VBU 2 -16
FL Light Infantry VBU 4 - 18

Combined Command B VD points 11

Army Combined Command VD Points 25


Just thinking about the first round draw can we agree if we do this on the morning that we can avoid "regular" opponents in the first round? Not specially worried about this but all my Impetus games are played with either Matt and Tony so always good to avoid these in the first round at least?

Jan - where are you based in the UK? Looking forward to meeting up shortly.

Cheers Jez
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Post by mattctodd Wed Sep 23, 2015 4:02 pm

Heres my List, although i'm more of a minnow.

Matt Todd

Early Nevski Russians

Vol 17 Book 5

Command Structure - Poor                                                           0
3 x Dice of Destiny                                                                     15
6 Scouting Points                                                                        6


Command 1
Fair General                                                                                 20
3 x CP Druzhina* 8 / 7 / 4 / B                                                       108
4 x CL Kazakhs 12 / 3 / 0 / B Comp bow B                                       88
                                                                     VD - 13/7

Command 2
Fair General                                                                                20
4 x FP Polk* 5 / 5 / 1 / C Long Spear Large Units                               56
2 x S Archers 8 / 2 / 0 / C Short bow B                                           14
1 x CL Polk 12 / 4 / 1 / B Javelin                                                     23
                                                                      VD -   12/6


                                                              Totals   VD 25/13      Points 350pts

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Post by jeztodd Wed Sep 23, 2015 4:15 pm

Matt - cool list are the CL Polk new figures ? Cant remember seeing them before?

Anyway just an experiment post to see if a picture of my SWISS can come up

Derby October 3rd 2015 - World Games Impetus - Page 3 Swiss_10
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Post by mattctodd Wed Sep 23, 2015 4:19 pm

Swiss look good Jez, no the Polk CL are not new, just have jav instead of bow.

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Post by Cyrus The Adequate Wed Sep 23, 2015 11:33 pm

So

Jez - Swiss
Matt - Nevski
Ken - Scythian
Jan - Swedish
Paul D - Feudal English*
Ross - Irish*
Fraser - Gallic*
Tony - Burgundian
James ?? Mentioned Sumerian or Roman??
John ??

Interesting mix

*= unconfirmed - could be rumours and other lies. Many Bothans died bringing you this information. And apologies if this is spoiling any secret plans you may have Embarassed
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Post by Ross Figurepainting Thu Sep 24, 2015 8:21 am

Hi All
I have just been informed that a new set of rules and amendments were published a couple of weeks ago. I hadn't seen them before and doubt many other have and think it is too close to the event to incorporate them at this late stage.
We will stick to the amendments and updates as they were in January.
I would also prefer to keep to the old scoring system but can go with the new one if people prefer.
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Post by Ross Figurepainting Thu Sep 24, 2015 8:26 am

To clarify. The amendments can be found here-
http://impetus.ativiforum.com/t363-2015-official-amendments

and are copied here-


IMPETUS OFFICIAL AMENDMENTS 2015

5.11.1 Evading by Medium Cavalry, Light Cavalry, Light Chariots and Skirmishers (AMENDED PARAGRAPH)
Evading by CM, CL, CGL and S is optional and occurs after enemy fire or after the enemy declares a Charge. Obviously this cannot be Opportunity Fire or an Opportunity charge or a Counter-charge, since an Evading can only be performed by the inactive player. Evading is only allowed if the threat is frontal, i.e. if it comes, even partially, from the corridor created by the forward continuation of the two short-sides of the base (called “frontal projection”). Evading is not allowed as a reaction to a Pursuit move of the winner of a melee.
In the case of missile fire, the player must declare that he wants to evade before missile fire is performed but the Evading happens afterwards. There is a -1 penalty for firing at Evading troops and the shot is always taken at the original range.
In the case of a charge, Evading occurs before the last movement phase of the charging Unit.
Evading of a Unit not on opportunity is subject to a Discipline Test. If the test is successful it consists of a full movement phase directly to the rear. Failure of the Discipline test does not cause Disorder. If you want to Evade for more than one movement phase you cannot be in Disorder and must pass the Discipline Test like for multiple movement phases.
Modifiers to Discipline Test require for Evading:
+2 if the evading Unit is CL or S
-1 if the evading Unit is disordered
Units on opportunity don’t need to pass a test to evade.

Amendements to paragraphs 7.3 (DEPTH BONUS) and 7.5 (OTHER TACTICAL MODIFIERS)
-1 modifier for stationary chariot is removed.
+2 Depth Bonus for Warbands VS foot is removed.
A main Unit /Large Unit in melee gets a +1 modifier for each supported flank. A Unit/Large Unit has a supported flank when it is even partially in base contact with a friendly Unit/Large Unit of a kind with which it can form a Group. The Units must be in contact by side edge, not by angle and must have the same facing.
Units/Large Units still support each other's flanks even if in disorder and in melee.
In the case of Large Units, the contact must be with the frontal Units.
This modifier is not applied if the Unit/Large Unit is taken on the flank or rear.
This modifier is added to the normal bonus given by Supporting Units.
A main Unit/Large Unit in melee gets a +1 modifier if its discipline is better than that of the main unit it is fighting. Discipline A is better than discipline B which is better than discipline C (maximum modifier +1).

Amendment to paragraph 7.6.2
In the case of a draw against Infantry, the player controlling any CM/CL/CGL Units involved in the melee can choose to retreat by 5U+1d6 or remain in contact.
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Post by Cyrus The Adequate Thu Sep 24, 2015 10:36 am

Sorry Ross but I think we should use 1.7 as they have been published - I can't see why we would want to deliberately play an outdated version, although I appreciate the wording at the first notice. Part of the "due diligence" of being a tournament player is keeping up with the rules and 1.7 has been in use now for a month or more, and that's what we have been playing.

Clearly there are some armies that have had adjustments made to their capabilities in 1.7 that were (rightly IMHO) considered as overpowered, and 1.7 fixes that. I know from our discussion off list yours is one and I had assumed you had deliberately chosen to use it for the new Heavy Javelin rule.

I dont really know about the rest but I am uneasy about not using the official rules in these circumstances
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Post by Eddie Longshanks Thu Sep 24, 2015 10:52 am

My list.
BTW 1.7 is the current version and should be the one used.

Late Feudal English 350pts

VD Points

Average Command Structure 12

Charismatic General 40

Expert General 30

Poor General 10

5x CP Feudal Knights 3(12) 145

5x T English Archers (VBU4) 2(10) 90

1x FP Foot Sergeant 1 12

2x ROD        10

1x Scout 1

     ______
Army VDT=28     Army Break=14       350

Command 1                  
Charismatic                  
4xFeudal Knight 12    
Total= 12 Break= 6

Command 2
Expert
1x Feudal Knight 3
Total= 3 Break= 3

Command 3
1x Foot Sergeant 3
5x Longbow 10
Total=13 Break=6

Army Break= 14


Last edited by Eddie Longshanks on Thu Sep 24, 2015 10:56 am; edited 1 time in total

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Post by Aurelius Thu Sep 24, 2015 10:54 am

Hi Ross,

I'm happy with the latest amendments, they were formally published in September but Lorenzo had put them up for discussion on this forum many weeks earlier. They generated many comments and tests, mostly favourable. Overall the amendments are minor and will have little effect on most lists, the only army that might need to change its tactics is Irish....

Cool

TD

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Post by dadiepiombo Thu Sep 24, 2015 2:27 pm

The amendements mentioned above are old and official since early 2015 or even before.
The last (discussed since may/june) are just about FL VBU 5 turning to have Heavy Javelins, T+T Large Units firing from the rear, Scorpios "upgrade" for Romans and the restoration of the +2 modifier for Warbands.
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Post by Ross Figurepainting Thu Sep 24, 2015 2:41 pm

I wasn't aware of this.
When were the "last ones (discussed since may/june)" announced?
And when did they become official?
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Post by Cyrus The Adequate Thu Sep 24, 2015 4:16 pm

Official since 1st September

As Tony said, they were subject to quite a lot of discussion and playtesting both on the English and Italian Forum over the summer (as I understand)

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