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Derby October 3rd 2015 - World Games Impetus
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GamesPoet
Cyrus The Adequate
dadiepiombo
Dax
Colin B
JR2
Ross Figurepainting
Black Bart
jeztodd
Aurelius
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Re: Derby October 3rd 2015 - World Games Impetus
Yes, pick an army, get to know it, and then have fun! : )
GamesPoet- VBU 3
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Re: Derby October 3rd 2015 - World Games Impetus
Hi Gents
I have posted the entry list here and at the header to the thread.
Access will be from 9am with first round due to start at 9.30am. Allowing 2 hours for the games we will hopefully have round 2 under way at 11.45 after which people can take some lunch and return for 2.30 kick off for final round. Presentations etc at 4.30.
With only 10 players we can be a bit flexible on the day. For example, if round 1 finishes earlier we can start round 2 earlier.
List of entrants. Separate post coming regards sending in of army lists
Ross Broadstock
Paul Davison
Tony Dennis
James Irvin
Jan Karrman
Ken Natt
John Ryan
Jeremy Todd
Matt Todd
Frazer Watson
I have posted the entry list here and at the header to the thread.
Access will be from 9am with first round due to start at 9.30am. Allowing 2 hours for the games we will hopefully have round 2 under way at 11.45 after which people can take some lunch and return for 2.30 kick off for final round. Presentations etc at 4.30.
With only 10 players we can be a bit flexible on the day. For example, if round 1 finishes earlier we can start round 2 earlier.
List of entrants. Separate post coming regards sending in of army lists
Ross Broadstock
Paul Davison
Tony Dennis
James Irvin
Jan Karrman
Ken Natt
John Ryan
Jeremy Todd
Matt Todd
Frazer Watson
Ross Figurepainting- VBU 2
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Army lists please
Hi All
My list is done and sealed. Time to send in your army lists please.
Following the comment above my plan is that as soon as all lists are submitted I will post them all this forum.
Should be interesting.
So please get all lists in by end of the week - i.e. before September 18th please.
350 points - 2+ commands, armies from all books and approved beta lists.
Luckily for me we have ended up with an even number and I will get to play. So no-one drop out please!
Keep rolling!
Ross
My list is done and sealed. Time to send in your army lists please.
Following the comment above my plan is that as soon as all lists are submitted I will post them all this forum.
Should be interesting.
So please get all lists in by end of the week - i.e. before September 18th please.
350 points - 2+ commands, armies from all books and approved beta lists.
Luckily for me we have ended up with an even number and I will get to play. So no-one drop out please!
Keep rolling!
Ross
Ross Figurepainting- VBU 2
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Re: Derby October 3rd 2015 - World Games Impetus
hi ross
just for transparency what army are you using?
ciao
just for transparency what army are you using?
ciao
frazer- VBU 2
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Re: Derby October 3rd 2015 - World Games Impetus
Hi Ross,
The Derby Worlds website still has Steve Irvins name and email as organiser, I suspect a hangover from last year. Lists to you?
TD
The Derby Worlds website still has Steve Irvins name and email as organiser, I suspect a hangover from last year. Lists to you?
TD
Aurelius- VBU 3
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Re: Derby October 3rd 2015 - World Games Impetus
Yes please
please send to
ross AT figurepainting.co.uk
Thanks
please send to
ross AT figurepainting.co.uk
Thanks
Ross Figurepainting- VBU 2
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Re: Derby October 3rd 2015 - World Games Impetus
frazer wrote:hi ross
just for transparency what army are you using?
ciao
You probably need to jerk the line around a little m8 so the lure looks like a worm or something
For transparency I'm using Scythians
Cyrus The Adequate- VBU 5
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Re: Derby October 3rd 2015 - World Games Impetus
Cyrus the Adequate
Scythian
Derby 2015
Av Command Structure
3 ROD
Cin C – Expert
Light Horse (VBU 4)*
3x Light Horse (VBU3)
1xCP (VBU3)
1x Skirmish Foot (VBU2)
Total VD 10, Break 5
Command 2 - Expert
1x CP (VBU6)*
1x CL (VBU3)
Total VD 4, Break 2
Command 3 Lysimachid Ally – Poor
3xPik*e (upgrade front rank to VBU5)
2x S Javelin
Total VD 9 Break 5
Army Break 23 = 12
Anyone see any maths cock-ups?
Scythian
Derby 2015
Av Command Structure
3 ROD
Cin C – Expert
Light Horse (VBU 4)*
3x Light Horse (VBU3)
1xCP (VBU3)
1x Skirmish Foot (VBU2)
Total VD 10, Break 5
Command 2 - Expert
1x CP (VBU6)*
1x CL (VBU3)
Total VD 4, Break 2
Command 3 Lysimachid Ally – Poor
3xPik*e (upgrade front rank to VBU5)
2x S Javelin
Total VD 9 Break 5
Army Break 23 = 12
Anyone see any maths cock-ups?
Cyrus The Adequate- VBU 5
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Re: Derby October 3rd 2015 - World Games Impetus
Jan Karrman
Swedish 1434-1472
Command 1
CP Feudal Knights x2
FP Militia Halbadiers x4 (+C in C, Fair)
T Militia Crossbowmen x2
S Handgunners x1
Command 2
CP Feudal Knights x2
FP Militia Halbadiers x4 (+General, Fair)
T Militia Crossbowmen x2
S Handgunners x1
Poor command structure
Total cost: 348
VD: 36
Breaking Point for each command: 9
Look forward to meeting you all!
Swedish 1434-1472
Command 1
CP Feudal Knights x2
FP Militia Halbadiers x4 (+C in C, Fair)
T Militia Crossbowmen x2
S Handgunners x1
Command 2
CP Feudal Knights x2
FP Militia Halbadiers x4 (+General, Fair)
T Militia Crossbowmen x2
S Handgunners x1
Poor command structure
Total cost: 348
VD: 36
Breaking Point for each command: 9
Look forward to meeting you all!
Gruvan- VBU 2
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Re: Derby October 3rd 2015 - World Games Impetus
Charles the Bold
Burgundian Ordonnance 1471-1477
Average Command Structure
1 ROD
0 Exploration
Command 1 Fair C-in-C
2x CP MAA* (VBU 7)
1x CL Mtd Xbow
1x FP Ordonnance Pk
1x T Ordonnance Archers T (as large unit with Pk)
2x S Ordonnance Xbow
1x Art B
VDT 14, break 7
Command 2 Fair Sub
6x FP Flemmish pk (2x Large units, front rank VBU 5)
1x FP Ordonnance Pk
1x T Ordonnance Archers T (as large unit with Pk)
2x T Handguns
VDT 19, break 10
Army VDT 33, break 17
Burgundian Ordonnance 1471-1477
Average Command Structure
1 ROD
0 Exploration
Command 1 Fair C-in-C
2x CP MAA* (VBU 7)
1x CL Mtd Xbow
1x FP Ordonnance Pk
1x T Ordonnance Archers T (as large unit with Pk)
2x S Ordonnance Xbow
1x Art B
VDT 14, break 7
Command 2 Fair Sub
6x FP Flemmish pk (2x Large units, front rank VBU 5)
1x FP Ordonnance Pk
1x T Ordonnance Archers T (as large unit with Pk)
2x T Handguns
VDT 19, break 10
Army VDT 33, break 17
Aurelius- VBU 3
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Re: Derby October 3rd 2015 - World Games Impetus
None of the "Big Guns" care to declare?
Cyrus The Adequate- VBU 5
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Re: Derby October 3rd 2015 - World Games Impetus
I like seeing the lists, interesting!
GamesPoet- VBU 3
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Re: Derby October 3rd 2015 - World Games Impetus
Hi everyone - just posting the SWISS list.
Average Command - 12
Scouting - 8
3 x Rolls of Destiny - 15
Command A
Fair General (with Pike Block One) - 20
FP Pike Block ONE* 3 deep A class veteran (with front base upgraded to VBU 6) - 76
S with Harquebus VBU 2 -16
FL Light Infantry VBU 4 - 18
FL Light Infantry VBU 4 - 18
LC with Harquebus VBU 3 - 22
Art light gun - 15
Combined Command A VD points 14
Command B
Fair General (with Pike Block Two) -20
FP Pike Block Two* 3 deep A class veteran (with front base upgraded to VBU 6) - 76
S with Harquebus VBU 2 -16
FL Light Infantry VBU 4 - 18
Combined Command B VD points 11
Army Combined Command VD Points 25
Just thinking about the first round draw can we agree if we do this on the morning that we can avoid "regular" opponents in the first round? Not specially worried about this but all my Impetus games are played with either Matt and Tony so always good to avoid these in the first round at least?
Jan - where are you based in the UK? Looking forward to meeting up shortly.
Cheers Jez
Average Command - 12
Scouting - 8
3 x Rolls of Destiny - 15
Command A
Fair General (with Pike Block One) - 20
FP Pike Block ONE* 3 deep A class veteran (with front base upgraded to VBU 6) - 76
S with Harquebus VBU 2 -16
FL Light Infantry VBU 4 - 18
FL Light Infantry VBU 4 - 18
LC with Harquebus VBU 3 - 22
Art light gun - 15
Combined Command A VD points 14
Command B
Fair General (with Pike Block Two) -20
FP Pike Block Two* 3 deep A class veteran (with front base upgraded to VBU 6) - 76
S with Harquebus VBU 2 -16
FL Light Infantry VBU 4 - 18
Combined Command B VD points 11
Army Combined Command VD Points 25
Just thinking about the first round draw can we agree if we do this on the morning that we can avoid "regular" opponents in the first round? Not specially worried about this but all my Impetus games are played with either Matt and Tony so always good to avoid these in the first round at least?
Jan - where are you based in the UK? Looking forward to meeting up shortly.
Cheers Jez
jeztodd- VBU 3
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Re: Derby October 3rd 2015 - World Games Impetus
Heres my List, although i'm more of a minnow.
Matt Todd
Early Nevski Russians
Vol 17 Book 5
Command Structure - Poor 0
3 x Dice of Destiny 15
6 Scouting Points 6
Command 1
Fair General 20
3 x CP Druzhina* 8 / 7 / 4 / B 108
4 x CL Kazakhs 12 / 3 / 0 / B Comp bow B 88
VD - 13/7
Command 2
Fair General 20
4 x FP Polk* 5 / 5 / 1 / C Long Spear Large Units 56
2 x S Archers 8 / 2 / 0 / C Short bow B 14
1 x CL Polk 12 / 4 / 1 / B Javelin 23
VD - 12/6
Totals VD 25/13 Points 350pts
Matt Todd
Early Nevski Russians
Vol 17 Book 5
Command Structure - Poor 0
3 x Dice of Destiny 15
6 Scouting Points 6
Command 1
Fair General 20
3 x CP Druzhina* 8 / 7 / 4 / B 108
4 x CL Kazakhs 12 / 3 / 0 / B Comp bow B 88
VD - 13/7
Command 2
Fair General 20
4 x FP Polk* 5 / 5 / 1 / C Long Spear Large Units 56
2 x S Archers 8 / 2 / 0 / C Short bow B 14
1 x CL Polk 12 / 4 / 1 / B Javelin 23
VD - 12/6
Totals VD 25/13 Points 350pts
mattctodd- VBU 2
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Re: Derby October 3rd 2015 - World Games Impetus
Matt - cool list are the CL Polk new figures ? Cant remember seeing them before?
Anyway just an experiment post to see if a picture of my SWISS can come up
Anyway just an experiment post to see if a picture of my SWISS can come up
jeztodd- VBU 3
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Re: Derby October 3rd 2015 - World Games Impetus
Swiss look good Jez, no the Polk CL are not new, just have jav instead of bow.
mattctodd- VBU 2
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Re: Derby October 3rd 2015 - World Games Impetus
So
Jez - Swiss
Matt - Nevski
Ken - Scythian
Jan - Swedish
Paul D - Feudal English*
Ross - Irish*
Fraser - Gallic*
Tony - Burgundian
James ?? Mentioned Sumerian or Roman??
John ??
Interesting mix
*= unconfirmed - could be rumours and other lies. Many Bothans died bringing you this information. And apologies if this is spoiling any secret plans you may have
Jez - Swiss
Matt - Nevski
Ken - Scythian
Jan - Swedish
Paul D - Feudal English*
Ross - Irish*
Fraser - Gallic*
Tony - Burgundian
James ?? Mentioned Sumerian or Roman??
John ??
Interesting mix
*= unconfirmed - could be rumours and other lies. Many Bothans died bringing you this information. And apologies if this is spoiling any secret plans you may have
Cyrus The Adequate- VBU 5
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Re: Derby October 3rd 2015 - World Games Impetus
Hi All
I have just been informed that a new set of rules and amendments were published a couple of weeks ago. I hadn't seen them before and doubt many other have and think it is too close to the event to incorporate them at this late stage.
We will stick to the amendments and updates as they were in January.
I would also prefer to keep to the old scoring system but can go with the new one if people prefer.
I have just been informed that a new set of rules and amendments were published a couple of weeks ago. I hadn't seen them before and doubt many other have and think it is too close to the event to incorporate them at this late stage.
We will stick to the amendments and updates as they were in January.
I would also prefer to keep to the old scoring system but can go with the new one if people prefer.
Ross Figurepainting- VBU 2
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Re: Derby October 3rd 2015 - World Games Impetus
To clarify. The amendments can be found here-
http://impetus.ativiforum.com/t363-2015-official-amendments
and are copied here-
IMPETUS OFFICIAL AMENDMENTS 2015
5.11.1 Evading by Medium Cavalry, Light Cavalry, Light Chariots and Skirmishers (AMENDED PARAGRAPH)
Evading by CM, CL, CGL and S is optional and occurs after enemy fire or after the enemy declares a Charge. Obviously this cannot be Opportunity Fire or an Opportunity charge or a Counter-charge, since an Evading can only be performed by the inactive player. Evading is only allowed if the threat is frontal, i.e. if it comes, even partially, from the corridor created by the forward continuation of the two short-sides of the base (called “frontal projection”). Evading is not allowed as a reaction to a Pursuit move of the winner of a melee.
In the case of missile fire, the player must declare that he wants to evade before missile fire is performed but the Evading happens afterwards. There is a -1 penalty for firing at Evading troops and the shot is always taken at the original range.
In the case of a charge, Evading occurs before the last movement phase of the charging Unit.
Evading of a Unit not on opportunity is subject to a Discipline Test. If the test is successful it consists of a full movement phase directly to the rear. Failure of the Discipline test does not cause Disorder. If you want to Evade for more than one movement phase you cannot be in Disorder and must pass the Discipline Test like for multiple movement phases.
Modifiers to Discipline Test require for Evading:
+2 if the evading Unit is CL or S
-1 if the evading Unit is disordered
Units on opportunity don’t need to pass a test to evade.
Amendements to paragraphs 7.3 (DEPTH BONUS) and 7.5 (OTHER TACTICAL MODIFIERS)
-1 modifier for stationary chariot is removed.
+2 Depth Bonus for Warbands VS foot is removed.
A main Unit /Large Unit in melee gets a +1 modifier for each supported flank. A Unit/Large Unit has a supported flank when it is even partially in base contact with a friendly Unit/Large Unit of a kind with which it can form a Group. The Units must be in contact by side edge, not by angle and must have the same facing.
Units/Large Units still support each other's flanks even if in disorder and in melee.
In the case of Large Units, the contact must be with the frontal Units.
This modifier is not applied if the Unit/Large Unit is taken on the flank or rear.
This modifier is added to the normal bonus given by Supporting Units.
A main Unit/Large Unit in melee gets a +1 modifier if its discipline is better than that of the main unit it is fighting. Discipline A is better than discipline B which is better than discipline C (maximum modifier +1).
Amendment to paragraph 7.6.2
In the case of a draw against Infantry, the player controlling any CM/CL/CGL Units involved in the melee can choose to retreat by 5U+1d6 or remain in contact.
http://impetus.ativiforum.com/t363-2015-official-amendments
and are copied here-
IMPETUS OFFICIAL AMENDMENTS 2015
5.11.1 Evading by Medium Cavalry, Light Cavalry, Light Chariots and Skirmishers (AMENDED PARAGRAPH)
Evading by CM, CL, CGL and S is optional and occurs after enemy fire or after the enemy declares a Charge. Obviously this cannot be Opportunity Fire or an Opportunity charge or a Counter-charge, since an Evading can only be performed by the inactive player. Evading is only allowed if the threat is frontal, i.e. if it comes, even partially, from the corridor created by the forward continuation of the two short-sides of the base (called “frontal projection”). Evading is not allowed as a reaction to a Pursuit move of the winner of a melee.
In the case of missile fire, the player must declare that he wants to evade before missile fire is performed but the Evading happens afterwards. There is a -1 penalty for firing at Evading troops and the shot is always taken at the original range.
In the case of a charge, Evading occurs before the last movement phase of the charging Unit.
Evading of a Unit not on opportunity is subject to a Discipline Test. If the test is successful it consists of a full movement phase directly to the rear. Failure of the Discipline test does not cause Disorder. If you want to Evade for more than one movement phase you cannot be in Disorder and must pass the Discipline Test like for multiple movement phases.
Modifiers to Discipline Test require for Evading:
+2 if the evading Unit is CL or S
-1 if the evading Unit is disordered
Units on opportunity don’t need to pass a test to evade.
Amendements to paragraphs 7.3 (DEPTH BONUS) and 7.5 (OTHER TACTICAL MODIFIERS)
-1 modifier for stationary chariot is removed.
+2 Depth Bonus for Warbands VS foot is removed.
A main Unit /Large Unit in melee gets a +1 modifier for each supported flank. A Unit/Large Unit has a supported flank when it is even partially in base contact with a friendly Unit/Large Unit of a kind with which it can form a Group. The Units must be in contact by side edge, not by angle and must have the same facing.
Units/Large Units still support each other's flanks even if in disorder and in melee.
In the case of Large Units, the contact must be with the frontal Units.
This modifier is not applied if the Unit/Large Unit is taken on the flank or rear.
This modifier is added to the normal bonus given by Supporting Units.
A main Unit/Large Unit in melee gets a +1 modifier if its discipline is better than that of the main unit it is fighting. Discipline A is better than discipline B which is better than discipline C (maximum modifier +1).
Amendment to paragraph 7.6.2
In the case of a draw against Infantry, the player controlling any CM/CL/CGL Units involved in the melee can choose to retreat by 5U+1d6 or remain in contact.
Ross Figurepainting- VBU 2
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Re: Derby October 3rd 2015 - World Games Impetus
Sorry Ross but I think we should use 1.7 as they have been published - I can't see why we would want to deliberately play an outdated version, although I appreciate the wording at the first notice. Part of the "due diligence" of being a tournament player is keeping up with the rules and 1.7 has been in use now for a month or more, and that's what we have been playing.
Clearly there are some armies that have had adjustments made to their capabilities in 1.7 that were (rightly IMHO) considered as overpowered, and 1.7 fixes that. I know from our discussion off list yours is one and I had assumed you had deliberately chosen to use it for the new Heavy Javelin rule.
I dont really know about the rest but I am uneasy about not using the official rules in these circumstances
Clearly there are some armies that have had adjustments made to their capabilities in 1.7 that were (rightly IMHO) considered as overpowered, and 1.7 fixes that. I know from our discussion off list yours is one and I had assumed you had deliberately chosen to use it for the new Heavy Javelin rule.
I dont really know about the rest but I am uneasy about not using the official rules in these circumstances
Cyrus The Adequate- VBU 5
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Re: Derby October 3rd 2015 - World Games Impetus
My list.
BTW 1.7 is the current version and should be the one used.
Late Feudal English 350pts
VD Points
Average Command Structure 12
Charismatic General 40
Expert General 30
Poor General 10
5x CP Feudal Knights 3(12) 145
5x T English Archers (VBU4) 2(10) 90
1x FP Foot Sergeant 1 12
2x ROD 10
1x Scout 1
______
Army VDT=28 Army Break=14 350
Command 1
Charismatic
4xFeudal Knight 12
Total= 12 Break= 6
Command 2
Expert
1x Feudal Knight 3
Total= 3 Break= 3
Command 3
1x Foot Sergeant 3
5x Longbow 10
Total=13 Break=6
Army Break= 14
BTW 1.7 is the current version and should be the one used.
Late Feudal English 350pts
VD Points
Average Command Structure 12
Charismatic General 40
Expert General 30
Poor General 10
5x CP Feudal Knights 3(12) 145
5x T English Archers (VBU4) 2(10) 90
1x FP Foot Sergeant 1 12
2x ROD 10
1x Scout 1
______
Army VDT=28 Army Break=14 350
Command 1
Charismatic
4xFeudal Knight 12
Total= 12 Break= 6
Command 2
Expert
1x Feudal Knight 3
Total= 3 Break= 3
Command 3
1x Foot Sergeant 3
5x Longbow 10
Total=13 Break=6
Army Break= 14
Last edited by Eddie Longshanks on Thu Sep 24, 2015 10:56 am; edited 1 time in total
Eddie Longshanks- VBU 2
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Re: Derby October 3rd 2015 - World Games Impetus
Hi Ross,
I'm happy with the latest amendments, they were formally published in September but Lorenzo had put them up for discussion on this forum many weeks earlier. They generated many comments and tests, mostly favourable. Overall the amendments are minor and will have little effect on most lists, the only army that might need to change its tactics is Irish....
TD
I'm happy with the latest amendments, they were formally published in September but Lorenzo had put them up for discussion on this forum many weeks earlier. They generated many comments and tests, mostly favourable. Overall the amendments are minor and will have little effect on most lists, the only army that might need to change its tactics is Irish....
TD
Aurelius- VBU 3
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Re: Derby October 3rd 2015 - World Games Impetus
The amendements mentioned above are old and official since early 2015 or even before.
The last (discussed since may/june) are just about FL VBU 5 turning to have Heavy Javelins, T+T Large Units firing from the rear, Scorpios "upgrade" for Romans and the restoration of the +2 modifier for Warbands.
The last (discussed since may/june) are just about FL VBU 5 turning to have Heavy Javelins, T+T Large Units firing from the rear, Scorpios "upgrade" for Romans and the restoration of the +2 modifier for Warbands.
dadiepiombo- Admin
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Re: Derby October 3rd 2015 - World Games Impetus
I wasn't aware of this.
When were the "last ones (discussed since may/june)" announced?
And when did they become official?
When were the "last ones (discussed since may/june)" announced?
And when did they become official?
Ross Figurepainting- VBU 2
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Re: Derby October 3rd 2015 - World Games Impetus
Official since 1st September
As Tony said, they were subject to quite a lot of discussion and playtesting both on the English and Italian Forum over the summer (as I understand)
As Tony said, they were subject to quite a lot of discussion and playtesting both on the English and Italian Forum over the summer (as I understand)
Cyrus The Adequate- VBU 5
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