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» Warfare battle of Cunaxa
 should have 3 to 4 generals for a standard game EmptySat Mar 23, 2024 11:09 am by kenntak

» Ilipa 206BC Society of Ancients Battle Day
 should have 3 to 4 generals for a standard game EmptyTue Mar 19, 2024 4:16 pm by ejc

» Dice&Lead magazine
 should have 3 to 4 generals for a standard game EmptyTue Mar 19, 2024 8:36 am by dadiepiombo

» Errata updated
 should have 3 to 4 generals for a standard game EmptyMon Mar 18, 2024 8:39 am by dadiepiombo

» Mamluks in Ayyubids Egyptians
 should have 3 to 4 generals for a standard game EmptyFri Feb 09, 2024 11:43 am by Robert Gargan

» Army Scale in Creating Scenarios
 should have 3 to 4 generals for a standard game EmptyFri Jan 19, 2024 7:51 am by kenntak

» Army Builder Issue
 should have 3 to 4 generals for a standard game EmptyTue Jan 09, 2024 9:59 am by jorneto

» Scottish Wars of Independence
 should have 3 to 4 generals for a standard game EmptyMon Jan 08, 2024 6:41 pm by archibald the grim

» Hoplites equipped with Hoplon
 should have 3 to 4 generals for a standard game EmptyMon Jan 08, 2024 3:57 pm by kenntak

Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

Comments: 4

Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

Comments: 1

SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

Comments: 6

Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

Comments: 0

Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

Comments: 10

Society of Ancients Battle Day

Wed Mar 29, 2023 9:15 pm by ejc

Sorry for the short notice.
Our group is attending this event in Newbury on …

Comments: 3

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should have 3 to 4 generals for a standard game

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 should have 3 to 4 generals for a standard game Empty should have 3 to 4 generals for a standard game

Post by stecal Mon May 16, 2016 5:08 pm


The author stated in another post that the army " should have 3 to 4 generals for a standard game" of 500-600 points. Did you mean to say MUST? Should is a nebulous ruling.

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 should have 3 to 4 generals for a standard game Empty Re: should have 3 to 4 generals for a standard game

Post by dadiepiombo Mon May 23, 2016 9:00 am

this is the standard. Of course players can agree in a different way (maybe playing a specific scenario) but the games has been designed to have 3-4 Commands
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Post by stecal Mon May 23, 2016 10:50 am

Ok, to play devil's advocate, there is no requirement for how many units, if any, a general commands. So the 2nd & 3rd generals command an artillery piece each, or command no units and just get dropped on the table as two 0 point incompetent commanders.

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Post by Zippee Mon May 23, 2016 12:26 pm

That would fall under the "don't be a dick" rule. Very Happy

I think you'll find that in baroque having the commanders in place keeping things moving is far more important than in Impetus, command ranges are a fraction of the distance and without additional commanders stuff just grinds to a halt.
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Post by stecal Tue May 24, 2016 12:18 am

Command ranges in Baroque are a fraction? in 25mm a standard table is 180cm wide. With an average command structure the commander has a 6 BU radius x 9cm totalling 108cm, more than half the table frontage. Seems mighty generous to me.

My main complaint is that in a 5-600 point game you only have about 12-14 units making the commands very fragile if divided among 3 generals.

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Post by Geoffrm Tue May 24, 2016 1:02 pm

My understanding is that if the general is attached to a unit you only get half that range measured from the nearest point of the unit.

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Post by Zippee Tue May 24, 2016 2:49 pm

That's a 10 unit wide table - blinking small!

And yes most of the time you want them attached and then your command range plummets.

Maybe this is the first instance of table size to figure scale differences in the game.

I really don't see how the recommended table sizes were derived - they don't seem to be related to unit base size (which would be the sensible method). And that seems to be your problem, you're fighting Marston Moor on a handkerchief!
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Post by d_Guy Tue May 24, 2016 11:55 pm

For what it is worth IF you are playing with a number of poor quality units (C) and/or a poor CS you will probably wish you had more generals. Granted this likely happens only by Scenerio but in that situation once the quality C units become disorganized it is difficult to get them rallied. The generals help with that but basically one unit at a time (and if the other units are out of command range it gets even worse.)  Smaller commands seem to work better at least in this situation.

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Post by Jim Webster Fri May 27, 2016 3:11 pm

stecal wrote:Ok, to play devil's advocate, there is no requirement for how many units, if any,  a general commands.  So the 2nd & 3rd generals command an artillery piece each, or command no units and just get dropped on the table as two 0 point incompetent commanders.

2:6;1 It specifically says in the commanders section "Commanders can be attached t any units in their command with the exception of the artillery. The C in C can be attached to any non-artillery unit in the army."

But frankly having generals with no units would be a waste of time. Baroque is not Impetus. Generals are far busier, joining units, helping them get rid of disorder, ensuring they can make swifter advances. Remember there are no groups, and no zones of control so you are far more dependent on who can react to what. Put a general with a unit and its counter-charge could break the enemy attack.
With regard to commands breaking, remember that you lose a unit's VD when it's exhausted. You lose twice its VD if it is destroyed. So having a general who can reorganise exhausted units and send them back out of the way could save a command.
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