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» House Rules - Impetus 2
Generals range EmptyThu Oct 24, 2024 1:46 pm by kenntak

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» Basic Impetus 2 in 15mm
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» Spieler in D
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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Generals range

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Generals range Empty Generals range

Post by Silverpaint68 Thu Mar 19, 2015 5:07 pm

If the general is in a unit, I'm measuring range for Discipline test about any part of the base unit. OK.

But if a general is not in an unit ?
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Post by Gaius Cassius Thu Mar 19, 2015 9:21 pm

Do you mean unattached generals? If so the measurement is from anywhere on the table edge. I've never seen unattached generals used in Impetus and I have been pushing for improvements in this area for Impetus 2.
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Post by Dennis Maxentius Thu Mar 19, 2015 11:13 pm

Like GC says but measurement is from the shortest point from Generals Unit or Group if you have an attached General. Otherwise from anywhere from the base table edge.
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Post by Silverpaint68 Fri Mar 20, 2015 3:46 pm

Thank you.
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Post by Greymouse Sat Mar 21, 2015 9:07 am

Gaius Cassius wrote:I've never seen unattached generals used in Impetus and I have been pushing for improvements in this area for Impetus 2.

Totally with you - i sometimes make panorame bases for my unattached generals. My idea would be to maybe enable generals join/ leave units as long as they are not engaged in melee and enable them to move around on the table. Maybe reducing their command range as a compensation for their mobility.

An alternate thought I had on commandranges was to make them fairly short (something like 2" for incompetent generals up to 6" for the real gifted ones and using this distance as something like coherency range sprawling out from the general's base.
Means if the CR equals 2" any units 2" or closer to the general are in command, and units in 2" to them are in command also etc.
When a unit is more than 2" away from a unit in CR the chain of command is broken and the unit itselve and all unit's that are aligned to it are then out of command.
Again just an idea without any thoughts what an impact this would have to the core machanics.

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