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Warfare 2024 at Farnborough Nov 16th 17th

Thu Nov 14, 2024 11:05 pm by ejc

Sorry for late notice anyone from forum welcome to join in on either day will …

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Salute 2024 Battle of Pharslus 48BC

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Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Slingers at Short Range

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Gaius Cassius
AncientWarrior
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Slingers at Short Range Empty Slingers at Short Range

Post by AncientWarrior Mon Aug 11, 2014 3:02 pm

Hello gentlemen,

Here’s a situation which gave me pause:  Question 

A unit of slingers moves forward in its activation phase and elects to fire at a unit of enemy light cavalry that is within 15 U.

The VBU of the slingers is 2. They get 1 more die for firing at cavalry with slings at this range, so they have 3 dice.

However, the unit moved, so it’s back to 2 dice.

According to the modifiers found in QRS v 6.0, 1 more die is taken away because there are S or CL firing at other S or CL within short range, so the die total is just 1.

However, another QRS (which I copied and pasted after blowing up to save on eye strain) contains the following modifiers:
minus 1d6 for moving -
minus 1d6 if firing at S or CL within 15 U -
minus 1d6 is S or CL firing at other S or CL -
minus 1d6 for any troops firing at short range or less -

By this chart, the slingers cannot fire, as 3 dice minus 4 dice gives negative 1 die.

I can understand that skirmisher fire, especially against other skirmishers, was not very effective, but why penalize firing when your units are at short range? It seems to me that the chances of scoring a hit would increase.  Question 

Is there a version 7.0 of the QRS?

It would be nice if there was a simpler version of calculating fire and its associated modifiers.


Thanks.

Chris  Neutral 


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Slingers at Short Range Empty Re: Slingers at Short Range

Post by Gaius Cassius Mon Aug 11, 2014 5:20 pm

I don't know what modifiers you're looking at but the correct answer is 1 dice.
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Slingers at Short Range Empty Re: Slingers at Short Range

Post by pw4379 Wed Aug 13, 2014 12:47 pm

Your last modifier seems to be incorrect.

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Slingers at Short Range Empty Re: Slingers at Short Range

Post by dadiepiombo Mon Aug 25, 2014 8:28 am

-1 for moving
-1 for shooting at a CL
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Slingers at Short Range Empty Re: Slingers at Short Range

Post by Nick B Sun Aug 31, 2014 10:40 am

Isn't the last negative a cohesion test modifier rather than shooting?

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Slingers at Short Range Empty Re: Slingers at Short Range

Post by Dennis Maxentius Mon Sep 01, 2014 8:30 pm

Total of 1D6. Extra minus isn't from Cohesion Test (not sure where that came from).

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Slingers at Short Range Empty Re: Slingers at Short Range

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