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» ZOC violation
consequences of lost general? EmptyTue Apr 23, 2024 8:35 am by kenntak

» Line of Sight - Terrain Features
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» Hit in flank?
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» FP vs. FL in melee
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» Dice&Lead magazine
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» Salute 2024 Battle of Pharslus 48BC
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» For Sale- Loads of packs/boxes of Mint Victrix Late Romans
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» War of the Roses Battle AAR
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» Ilipa 206BC Society of Ancients Battle Day
consequences of lost general? EmptyWed Apr 03, 2024 4:03 pm by dadiepiombo

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

Comments: 10

Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

Comments: 4

SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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consequences of lost general?

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Jim Webster
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Post by aphillathehun Sat Jan 31, 2015 9:10 pm


So, if you lose a commander what are the consequences?

It looks like it's just:
- no commander bonus during the initiative determination for that command
- all units in that command would be out of command for rallying purposes (so only a single rally attempt per unit always with a -1 for being out of command)

Is that it?

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Post by Nick B Sat Jan 31, 2015 9:32 pm

I presume you mean after you have made the leader casualty roll which could result in losing the whole wing of the army Very Happy

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Post by Jim Webster Sat Jan 31, 2015 10:59 pm

aphillathehun wrote:
So, if you lose a commander what are the consequences?

It looks like it's just:
- no commander bonus during the initiative determination for that command
- all units in that command would be out of command for rallying purposes (so only a single rally attempt per unit always with a -1 for being out of command)

Is that it?

Actually these can make things tough, but as Nick says, there is the leader casualty roll which

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Post by Gaius Cassius Sat Jan 31, 2015 11:50 pm

One can also lose a commander when the unit the commander is attached to routs.

As an aside, I think when the commander is lost due to a command check with the command still in play the command as a whole should be considered incompetent and fail to activate on a double roll.
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Post by Granicus Gaugamela Sun Feb 01, 2015 1:15 am

Gaius Cassius wrote:One can also lose a commander when the unit the commander is attached to routs.

As an aside, I think when the commander is lost due to a command check with the command still in play the command as a whole should be considered incompetent and fail to activate on a double roll.

Totally agree, as it stands the rules as written make no commander better than an incompetent one.

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Post by jeztodd Mon Feb 02, 2015 4:43 pm

Jus to pick up on a comment made, are other players rolling on the lost commander table when the unit with general routs through normal VBU damage, rather then rolling 6 on the cohesion test.

It does seem logical but don't think I have been doing that.

Of course does make a difference as potentially the whole command could go.

Cheers Jez
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Post by RogerC Mon Feb 02, 2015 9:07 pm

I think rules 8.2.1 and 8.2.2 are pretty clear that the lost commander table is used only when the cohesion test is failed with a roll of 6, and routing of the unit to which the general is attached doesn't otherwise cause a test.

I suppose the difference is that with a cohesion roll of 6, and a bad roll on the lost commander table, the troops may have seen the general die or be captured, whereas in other cases, he's just moved away as the unit to which he was attached routed, and may be elsewhere as far as the nearby troops are concerned.

i agree it is a bit odd that the army may be improved when an incompetent general is lost, but maybe the troops are cheered by the removal of such a poor leader. Somebody better from a lower command level has taken over.

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Post by Gaius Cassius Mon Feb 02, 2015 9:11 pm

RogerC is correct about the rule only applying to a roll of 6 on the CT. Not only is the rule pretty clear but Lorenzo ruled this on the old Forum.

On second thoughts RogerC you might be correct. When an incompetent commander dies there are some minuses. All units are out of command and the commander can no longer give his +1 benefit to the CT for his unit or moving his unit or a group. So maybe it is a bit of a wash. Still seems strange to me that his death liberates the command in a way.
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