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» House Rules - Impetus 2
Command Bases EmptyThu Oct 24, 2024 1:46 pm by kenntak

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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Command Bases

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Command Bases Empty Command Bases

Post by Pyjamas Thu Sep 04, 2014 1:18 am

Good morning all,

I see that reading through the rules that actual seperate command bases are not actually required however looking at some of the excellent blogs on the web such as Tartys, Willows etc. I see some games with seperate Command and Sub-Command bases.  I know that this is obviously and individual choice however I was keen to see what the majority of Impetus gamers do in this regards.

From a personal perspective I have always loved individual bases however to they interfere with game play in terms of where the commander should actually be in terms of command radius etc?

Cheers

Carlo


Last edited by Pyjamas on Thu Sep 04, 2014 3:18 am; edited 1 time in total (Reason for editing : typos)

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Command Bases Empty Re: Command Bases

Post by Tartty Thu Sep 04, 2014 5:53 am

Having them on separate bases doesn't matter Carlo so if you like command stands then go for it Cool
In game terms commanders can be attached to units or unattached. If unattached command distance is measured from the deployment base line edge .... but it's still nice to have the figures on the table for aesthetic purposes anyway I think.
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Command Bases Empty Re: Command Bases

Post by Gaius Cassius Thu Sep 04, 2014 3:24 pm

In most cases I usually have separate command bases. They do occasionally get in the way but that's not the norm. In a few cases I've put the command figures on the base, most notably with chariots.
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Command Bases Empty Re: Command Bases

Post by Guest Thu Sep 04, 2014 5:14 pm

We use command bases a lot- they add to the overall look. Unit commands are on small [1''] squares, but we also have GHQ bases which often go in camps [ but not always] and these are great little dioramas.

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Command Bases Empty Re: Command Bases

Post by Dennis Maxentius Fri Sep 05, 2014 3:01 am

All my Commanders are attached to a particular unit, but a couple of our guys prefer individual command bases. They don't really get in the way as they can be moved if required. As previously stated Command distance from unattached Commanders is taken from the baseline. This restricts the distance that a unit can move before it is out of command range and also any bonus for having a commander on the field. However he can't get killed or captured.

It's all personal preference though. But if you pay for a commander, then I think you should show him off.

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Command Bases Empty Re: Command Bases

Post by Darren A Thu Dec 18, 2014 1:28 am

I find that given the base size that you can easily distinguish the command base and still make it look ok. For example you can have a commander on a horse on an infantry base (sounds kind of historical eh.) accompanied by flag bearers, musicians etc.
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