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Genius commander EmptyThu Nov 14, 2024 10:32 pm by ejc

Warfare 2024 at Farnborough Nov 16th 17th

Thu Nov 14, 2024 11:05 pm by ejc

Sorry for late notice anyone from forum welcome to join in on either day will …

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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Genius commander

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Genius commander Empty Genius commander

Post by Roundie Sun Oct 06, 2019 6:23 pm

Hi
Do I have this right?

In the initiative phase

Player A selects his Genius commander while player B selects his Average commander opposite Player A's Genius.

Both now must roll initiative dice and Player A wins

He decides to pass the initiative to player B instead of moving 1st.

Player B now completes all his actions with his average command

Player A must now move his Genius command before any new initiative dice rolls are made?

In short Player A can't just pick his Genius commander every turn and hand the initiative to player B without rolling dice until Player B has moved his whole army ....or can he???

Cheers



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Genius commander Empty Re: Genius commander

Post by Gaius Cassius Sun Oct 06, 2019 8:13 pm

Interesting interpretation with respect to 2.7.1.5.1.
I must agree that the wording is a bit vague.

We have always played it that the Genius/Charismatic Commander can continue to win the initiative for the round and continue to pass it to the other side. Each round of initiative has a winner and so only one command is moved. In the case of +4 commanders they can elect to pass the initiative to an opponent.

This is a very effective powerful strategy. The +4 commander can move last in one turn and then have a very high probability of winning the initiative the next turn getting a double move. With the +2 Discipline Bonus it means the command can race up on one turn with multiple moves, rally up troops in the next turn as the first mover and charge in.
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Genius commander Empty Re: Genius commander

Post by Roundie Mon Oct 07, 2019 4:39 am

hmm interesting stuff
A friend and I were talking about this the other day.
My friends interpretation is slightly different again in that his Genius commander passes the initiative on before rolling any dice.

After reading 4.1.1
I'd have to say I think you have it right. You need to win it 1st before you can pass it on.

Thanks for your help

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Genius commander Empty Re: Genius commander

Post by dadiepiombo Tue Oct 08, 2019 3:23 pm

Genious can decide to leave the initiative but he doesn't automatically activate just after. Both players must roll dice again.
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Genius commander Empty Re: Genius commander

Post by Granicus Gaugamela Thu Nov 14, 2019 8:53 pm

The Genius commander can pass as often as he likes but only after rolling the dice because there's always that 1 in 36 chance he's having an off day and the more times you use his ability to roll and pass the more likely he is to downgrade himself.

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