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Genius commander
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Genius commander
Hi
Do I have this right?
In the initiative phase
Player A selects his Genius commander while player B selects his Average commander opposite Player A's Genius.
Both now must roll initiative dice and Player A wins
He decides to pass the initiative to player B instead of moving 1st.
Player B now completes all his actions with his average command
Player A must now move his Genius command before any new initiative dice rolls are made?
In short Player A can't just pick his Genius commander every turn and hand the initiative to player B without rolling dice until Player B has moved his whole army ....or can he???
Cheers
Do I have this right?
In the initiative phase
Player A selects his Genius commander while player B selects his Average commander opposite Player A's Genius.
Both now must roll initiative dice and Player A wins
He decides to pass the initiative to player B instead of moving 1st.
Player B now completes all his actions with his average command
Player A must now move his Genius command before any new initiative dice rolls are made?
In short Player A can't just pick his Genius commander every turn and hand the initiative to player B without rolling dice until Player B has moved his whole army ....or can he???
Cheers
Re: Genius commander
Interesting interpretation with respect to 2.7.1.5.1.
I must agree that the wording is a bit vague.
We have always played it that the Genius/Charismatic Commander can continue to win the initiative for the round and continue to pass it to the other side. Each round of initiative has a winner and so only one command is moved. In the case of +4 commanders they can elect to pass the initiative to an opponent.
This is a very effective powerful strategy. The +4 commander can move last in one turn and then have a very high probability of winning the initiative the next turn getting a double move. With the +2 Discipline Bonus it means the command can race up on one turn with multiple moves, rally up troops in the next turn as the first mover and charge in.
I must agree that the wording is a bit vague.
We have always played it that the Genius/Charismatic Commander can continue to win the initiative for the round and continue to pass it to the other side. Each round of initiative has a winner and so only one command is moved. In the case of +4 commanders they can elect to pass the initiative to an opponent.
This is a very effective powerful strategy. The +4 commander can move last in one turn and then have a very high probability of winning the initiative the next turn getting a double move. With the +2 Discipline Bonus it means the command can race up on one turn with multiple moves, rally up troops in the next turn as the first mover and charge in.
Gaius Cassius- VBU 7 h.c.
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Re: Genius commander
hmm interesting stuff
A friend and I were talking about this the other day.
My friends interpretation is slightly different again in that his Genius commander passes the initiative on before rolling any dice.
After reading 4.1.1
I'd have to say I think you have it right. You need to win it 1st before you can pass it on.
Thanks for your help
A friend and I were talking about this the other day.
My friends interpretation is slightly different again in that his Genius commander passes the initiative on before rolling any dice.
After reading 4.1.1
I'd have to say I think you have it right. You need to win it 1st before you can pass it on.
Thanks for your help
Re: Genius commander
Genious can decide to leave the initiative but he doesn't automatically activate just after. Both players must roll dice again.
dadiepiombo- Admin
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Re: Genius commander
The Genius commander can pass as often as he likes but only after rolling the dice because there's always that 1 in 36 chance he's having an off day and the more times you use his ability to roll and pass the more likely he is to downgrade himself.
Granicus Gaugamela- VBU 4
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