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» House Rules - Impetus 2
Commander Loss EmptyThu Oct 24, 2024 1:46 pm by kenntak

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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Commander Loss

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Commander Loss Empty Commander Loss

Post by Granicus Gaugamela Wed Sep 03, 2014 11:05 pm

A unit including the Leader of a command rolls a 6 for a cohesion test and tests for the immediate effect of leader loss.

The Command does not rout and remains in play.

For future turns what happens?

Does the Command lose the leadership modifier to the initiative roll? This seems reasonable and is how we currently play it.

However...

A Command led by a poor Commander (Level 0) not only has no modifier to the initiative roll but also gets no turn if a double is rolled. Thus having no Commander is better than having a Poor Commander.

So should we be playing that in the event of Commander death where the Command remains in play it also suffers the penalty of no turn if a double is rolled?

Should the penalty for no Commander whatsoever be even greater on the basis that as long as there is a Commander, even a poor one, there is at least some form of Command giving orders no matter how dodgy?

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Commander Loss Empty Re: Commander Loss

Post by Gaius Cassius Thu Sep 04, 2014 1:23 am

Hey GG, we too have noticed this anomoly in the system. Like you I think when a leader is killed the commander should immediately be replaced by a poor commander with all the consequences you've outlined. But for the moment as you say no commander is better than a poor commander.
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Commander Loss Empty Re: Commander Loss

Post by Tartty Thu Sep 04, 2014 5:42 am

Granicus Gaugamela wrote:


Does the Command lose the leadership modifier to the initiative roll?  This seems reasonable and is how we currently play it.


....and his troops are out of command for the rest of the game for the purposes of discipline tests.
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Commander Loss Empty Re: Commander Loss

Post by starkadder Thu Sep 04, 2014 6:04 am

That's how we'll play it at Cancon, Richard and Rob.
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Commander Loss Empty Re: Commander Loss

Post by Gaius Cassius Thu Sep 04, 2014 12:26 pm

Good point Tarty. Having no commander puts all units out of command which is a pretty heafty penalty.
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Commander Loss Empty Re: Commander Loss

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