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Firing thru artillery
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Firing thru artillery
Had an odd situation in a game yesterday.
15 pt Art B "skirmishing" in front of large unit pike blocks at with the -2 mod at long range made both the artillery and the pikes behind them untouchable to Art A. You can fire thru CL & S to hit the units behind at 1/2 dice, but not a loosely formed target like artillery?
A simple request for Imp 2 to allow firing thru artillery just like S & CL.
15 pt Art B "skirmishing" in front of large unit pike blocks at with the -2 mod at long range made both the artillery and the pikes behind them untouchable to Art A. You can fire thru CL & S to hit the units behind at 1/2 dice, but not a loosely formed target like artillery?
A simple request for Imp 2 to allow firing thru artillery just like S & CL.
stecal- VBU 3
- Posts : 233
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Join date : 2015-02-06
Location : Philadelphia, PA USA
Re: Firing thru artillery
Yes an odd situation I agree. Not a bad idea to allow half dice here also....can't imagine this would come up very often?
Tartty- VBU 7 h.c.
- Posts : 634
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Join date : 2014-05-19
Location : SYDNEY Australia
Re: Firing thru artillery
Looking at Baroque as a guide Artillery can always be ignored as a target... I would just run with your idea stecal and use half dice for now
Tartty- VBU 7 h.c.
- Posts : 634
Reputation : 9
Join date : 2014-05-19
Location : SYDNEY Australia
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