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» House Rules - Impetus 2
counter Charge EmptyThu Oct 24, 2024 1:46 pm by kenntak

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» Basic Impetus 2 in 15mm
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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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counter Charge

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Post by arthurpendragon Sun Nov 27, 2016 3:37 pm

We played our second game today and everything went very well. Rules certainly making a lot of sense. Our only query was counter charging.

Now what happened was A had a unit on opportunity charge.

B (Me) attempted to charge.

Now there was a chance that B might not make the charge range due to distance so...

If unit A declares a charge, does Unit B have to declare counter charge before anything has moved?

Or

Can B wait until he sees if A fails the charge and becomes disordered before B can declare to counter charge?

From a realistic point of view i.e seeing it through a commanders eyes A is charging and you have to make a decision to counter charge, not wait to they stop to counter charge, but thats just me.

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counter Charge Empty Re: counter Charge

Post by Zippee Sun Nov 27, 2016 4:16 pm

You make the decisions to charge, counter charge, opportunity charge or evade, etc before the dice are rolled.

If the counter-charge is successful you meet at the half-way point - you can't do that if you wait for the enemy to fall short
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Post by prapor Fri Dec 09, 2016 4:56 pm

I have a question about counter-charge too.

In QRS v1.7 failure of discipline test means disorder, but may perform an action. I didn't find in Rulebook or Advanced that you can charge when failed test.

So, is QRS right and you can counter-charge with disorder after failed test?

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Post by Gaius Cassius Fri Dec 09, 2016 8:23 pm

5.9 makes it clear that a DT failure for a counter charge causes the unit to disorder and its does not charge/move. One of the reasons why one rarely sees a unit counter-charge when not on opportunity. Not worth the risk. Better to stay in good order and forgo the impetus dice. But there are occasional times when moving is important and worth the risk.
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Post by prapor Fri Dec 09, 2016 10:02 pm

But QRS official document too and in fact because so many changes we playing by QRS.

So QRS wrong in this moment?

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Post by Gaius Cassius Sat Dec 10, 2016 1:51 pm

Interesting. I have not seen the counter-charge rule amended in AI (as you note) nor on this Forum or the Old Forum so I would presume that the QRS is in error.
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