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Warfare 2024 at Farnborough Nov 16th 17th

Thu Nov 14, 2024 11:05 pm by ejc

Sorry for late notice anyone from forum welcome to join in on either day will …

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Salute 2024 Battle of Pharslus 48BC

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Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Sorry for short notice we are putting on the above scenario on Saturday 11th …

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Sorry for very short notice. We are putting on a game at colours on Saturday …

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Withdraw Unit Rule

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Withdraw Unit Rule Empty Withdraw Unit Rule

Post by Granicus Gaugamela Sat May 07, 2016 8:31 am

Played Baroque at Company of Dice today and most enjoyable it was.

Couple of Rules Questions came up, will ask them separately as they are from different parts of the rules.

Withdrawn Units

The rules state attempting to withdraw triggers a reaction (subject to test) from the enemy if they desire.

What happens if the Unit successfully withdraws?

Does the passive player get to charge/shoot if they have rolled appropriately?



Also, if the ruling is that the Active Unit escapes by the skin of their teeth and the Passive unit rolled a Reaction check does the Passive unit lose the ability to make any further reaction?

thx

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Withdraw Unit Rule Empty Re: Withdraw Unit Rule

Post by Zippee Sat May 07, 2016 9:58 am

Reactions are interrupts, so the passive player interrupts the active turn and concludes its reaction before you continue with your withdraw.

As a result of that reaction you may or may not have a unit to withdraw, you may or may not be in a legal position to withdraw.
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Withdraw Unit Rule Empty Re: Withdraw Unit Rule

Post by dadiepiombo Wed May 11, 2016 1:58 pm

you can be fired or charged before the Unit is removed. And yes, if you fail the attempt, then you cannot react in a different way (mind that if you are Exhausted you cannot react anyway)
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