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Withdraw Unit Rule
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Withdraw Unit Rule
Played Baroque at Company of Dice today and most enjoyable it was.
Couple of Rules Questions came up, will ask them separately as they are from different parts of the rules.
Withdrawn Units
The rules state attempting to withdraw triggers a reaction (subject to test) from the enemy if they desire.
What happens if the Unit successfully withdraws?
Does the passive player get to charge/shoot if they have rolled appropriately?
Also, if the ruling is that the Active Unit escapes by the skin of their teeth and the Passive unit rolled a Reaction check does the Passive unit lose the ability to make any further reaction?
thx
Couple of Rules Questions came up, will ask them separately as they are from different parts of the rules.
Withdrawn Units
The rules state attempting to withdraw triggers a reaction (subject to test) from the enemy if they desire.
What happens if the Unit successfully withdraws?
Does the passive player get to charge/shoot if they have rolled appropriately?
Also, if the ruling is that the Active Unit escapes by the skin of their teeth and the Passive unit rolled a Reaction check does the Passive unit lose the ability to make any further reaction?
thx
Granicus Gaugamela- VBU 4
- Posts : 444
Reputation : 11
Join date : 2014-05-19
Re: Withdraw Unit Rule
Reactions are interrupts, so the passive player interrupts the active turn and concludes its reaction before you continue with your withdraw.
As a result of that reaction you may or may not have a unit to withdraw, you may or may not be in a legal position to withdraw.
As a result of that reaction you may or may not have a unit to withdraw, you may or may not be in a legal position to withdraw.
Re: Withdraw Unit Rule
you can be fired or charged before the Unit is removed. And yes, if you fail the attempt, then you cannot react in a different way (mind that if you are Exhausted you cannot react anyway)
dadiepiombo- Admin
- Posts : 1248
Reputation : 49
Join date : 2014-05-15
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