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» First game of King David.
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» Warfare 2024 at Farnborough Nov 16th 17th
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» My 15mm armies so far
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» House Rules - Impetus 2
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Warfare 2024 at Farnborough Nov 16th 17th

Thu Nov 14, 2024 11:05 pm by ejc

Sorry for late notice anyone from forum welcome to join in on either day will …

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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Rule clarifications

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Rule clarifications Empty Rule clarifications

Post by Geoffrm Thu May 12, 2016 3:44 am

Hi,
We played our first game yesterday and enjoyed it very much however we have a couple of questions.

1: My opponent threw a 6 in a melee against my Feared Unit and did a destiny re-roll where he threw a 1. Does he have to re-roll the 1 as he has already done a re-roll. 8.1 is a little confusing.
2: Do you have to use 3 or 4 generals in a 600 point game as my opponent insisted as per 2.6.1?
3: Are there no group moves in Baroque?
4: An observasion: In the QRS they do not have the +1 for an attached general in a melee.

I have another question but I cannot read my friends writing

Geoff

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Rule clarifications Empty Re: Rule clarifications

Post by dadiepiombo Thu May 12, 2016 9:25 am

1. No re-roll here. Destiny roll cannot be re-rolled.
Should your opponent roll a 1, then he had to re-roll due to Feared Unit. Anyway he could still use the Destiny Roll.

2. You should have 3 to 4 generals for a standard game. Of course if you are making an intro game with much less points you can use just one Leader. But with 600pts you should have to use 3-4 Commands/Leaders

3. No Groups in Baroque

4. Yes, it was missed.
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Rule clarifications Empty one more clarification.

Post by Geoffrm Sat May 14, 2016 3:10 pm

Hi,
Thanks for that. I have one more. If a command reaches 0 VD's at the end of abound those units not broken have to take a test. If they pass do they have to take the test at the end of every bound?

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Post by Tartty Mon May 16, 2016 12:10 am

No ... I'm sure they only test the once.
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Post by Fat Wally Mon May 16, 2016 6:05 am

Good question. We've played it as each subsequent turn, but it has had no effect as the units concerned have always passed their tests.

Keen to hear the 'Official' clarification.

Kev

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Post by dadiepiombo Mon May 23, 2016 8:57 am

only once
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