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Rule clarifications
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Rule clarifications
Hi,
We played our first game yesterday and enjoyed it very much however we have a couple of questions.
1: My opponent threw a 6 in a melee against my Feared Unit and did a destiny re-roll where he threw a 1. Does he have to re-roll the 1 as he has already done a re-roll. 8.1 is a little confusing.
2: Do you have to use 3 or 4 generals in a 600 point game as my opponent insisted as per 2.6.1?
3: Are there no group moves in Baroque?
4: An observasion: In the QRS they do not have the +1 for an attached general in a melee.
I have another question but I cannot read my friends writing
Geoff
We played our first game yesterday and enjoyed it very much however we have a couple of questions.
1: My opponent threw a 6 in a melee against my Feared Unit and did a destiny re-roll where he threw a 1. Does he have to re-roll the 1 as he has already done a re-roll. 8.1 is a little confusing.
2: Do you have to use 3 or 4 generals in a 600 point game as my opponent insisted as per 2.6.1?
3: Are there no group moves in Baroque?
4: An observasion: In the QRS they do not have the +1 for an attached general in a melee.
I have another question but I cannot read my friends writing
Geoff
Geoffrm- VBU 2
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Join date : 2014-09-20
Re: Rule clarifications
1. No re-roll here. Destiny roll cannot be re-rolled.
Should your opponent roll a 1, then he had to re-roll due to Feared Unit. Anyway he could still use the Destiny Roll.
2. You should have 3 to 4 generals for a standard game. Of course if you are making an intro game with much less points you can use just one Leader. But with 600pts you should have to use 3-4 Commands/Leaders
3. No Groups in Baroque
4. Yes, it was missed.
Should your opponent roll a 1, then he had to re-roll due to Feared Unit. Anyway he could still use the Destiny Roll.
2. You should have 3 to 4 generals for a standard game. Of course if you are making an intro game with much less points you can use just one Leader. But with 600pts you should have to use 3-4 Commands/Leaders
3. No Groups in Baroque
4. Yes, it was missed.
dadiepiombo- Admin
- Posts : 1267
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Join date : 2014-05-15
one more clarification.
Hi,
Thanks for that. I have one more. If a command reaches 0 VD's at the end of abound those units not broken have to take a test. If they pass do they have to take the test at the end of every bound?
Thanks for that. I have one more. If a command reaches 0 VD's at the end of abound those units not broken have to take a test. If they pass do they have to take the test at the end of every bound?
Geoffrm- VBU 2
- Posts : 53
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Join date : 2014-09-20
Re: Rule clarifications
No ... I'm sure they only test the once.
Tartty- VBU 7 h.c.
- Posts : 633
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Join date : 2014-05-19
Location : SYDNEY Australia
Re: Rule clarifications
Good question. We've played it as each subsequent turn, but it has had no effect as the units concerned have always passed their tests.
Keen to hear the 'Official' clarification.
Kev
Keen to hear the 'Official' clarification.
Kev
Fat Wally- VBU 2
- Posts : 32
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Join date : 2014-05-21
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