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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

Comments: 10

Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

Comments: 4

SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Horse archers (CL)

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Tartty
pw4379
Jim Webster
Granicus Gaugamela
starkadder
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Horse archers (CL) - Page 2 Empty Re: Horse archers (CL)

Post by starkadder Sat Jun 14, 2014 6:52 am

Jim Webster wrote:My best advice to him would be to ensure he fights on a bigger table.

Bit hard to do that when 6x4 is the 350pt competition standard, Jim. Heheh.

I just need to be more cunning. And more ruthless about terrain management.

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Post by Jim Webster Sat Jun 14, 2014 4:28 pm

You could try putting the terrain in the middle, forcing him into splitting his deployment and using superior mobility to mob one half of his force

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Post by Greymouse Sun Jun 15, 2014 7:27 am

You don't have to get so close for CL to be efficient. Stay out of your targets ZoC so that it can't react and shoot with less dice. All you need is a single hit that will cause a disorder even if the target rolls sucessfully for his cohesion test. As you usually have more than one Unit of Cl repeat with the next units and every hit you score will cause the loss of 1 VBU due to accumulated disorder.

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Post by bobm Sat Jun 21, 2014 10:24 pm

pw4379 wrote:I'm pretty new to Impetus so stand to be corrected, but isn't it a case of moving to point blank range and then using the evade if charged?
Of course this will work less well against other CL but I would expect that.
Dice at point blank range as significantly better than short.
 Question
At point blank he can countercharge a point blank shot and you can't evade in your turn.

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