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» House Rules - Impetus 2
Tournament point system EmptyThu Oct 24, 2024 1:46 pm by kenntak

» How Baroque deals with enclosed fields/ linear obstacles terrain ?
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» Tournament rules and scenarios for Basic Impetus
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» Routing at the Same Time
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» Unrealistic missile results
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» BI2 Regeln auf deutsch
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» My 15mm armies so far
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» Basic Impetus 2 in 15mm
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» Spieler in D
Tournament point system EmptyMon Oct 07, 2024 8:04 pm by Leondegrande

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Tournament point system

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Tournament point system Empty Tournament point system

Post by dadiepiombo Thu Mar 02, 2017 9:36 am

This is the system we use in Italy. Feel free to adopt any other system (in case you can share here)


COMPETITION POINT SYSTEM

Enemy routed with no losses taken: 12-0
Enemy routed with losses taken =1 to 9%: 11-1
Enemy routed with losses taken = 10 to 19%: 10-2
Enemy routed with losses taken = 20 to 29%: 9-3
Enemy routed with losses taken = 30 to 39%: 8-4
Enemy routed with lossesl taken = 40 to 49%: 7-5
Both armies routed: 6-6
Draw with less than 25% losses made to opponent: 3
Draw with 25% or more losses made to opponent: 5

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Tournament point system Empty Re: Tournament point system

Post by Granicus Gaugamela Sat Mar 04, 2017 11:50 pm

The points for mutual rout are too high.

I get that the aim is to encourage people to "get it on" and not just play for time, but to make it a one point improvement difference over routing your enemy (in a close fight admittedly) is insufficient reward for the person who wins with 40-49% losses.

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