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» Tournament rules and scenarios for Basic Impetus
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» Warfare 2024 at Farnborough Nov 16th 17th
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» My 15mm armies so far
Light Chariots EmptyFri Nov 15, 2024 8:04 pm by Tartty

Warfare 2024 at Farnborough Nov 16th 17th

Thu Nov 14, 2024 11:05 pm by ejc

Sorry for late notice anyone from forum welcome to join in on either day will …

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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Light Chariots

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Jim Webster
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Light Chariots Empty Light Chariots

Post by Oldentired Tue Jun 03, 2014 6:45 am

Am wondering about Light Chariots.

From reading the comments on a previous thread it's looking like light chariots are (as they say in NZL), "a bit shit".

Anyone been able to successfully use them? I'm thinking that a 50% chance of disorder every time you manoeuvre in front of opponents who usually deploy missiles is the very definition of suboptimal.

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Post by Cyrus The Adequate Tue Jun 03, 2014 6:51 am

A bit

They're ok if thats all your opponent has, and at least now they can evade. Still too "faffy" for my liking but your milage may vary
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Post by Oldentired Tue Jun 03, 2014 7:18 am

By faffy you mean faffing about?

I rue the thought of spending money and time painting up a mitanni army to discover it cannot move anyway bu straight forward and back.

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Post by Jim Webster Tue Jun 03, 2014 9:42 am

We've fought a series of battles with 'Biblical' Armies as part of a BI campaign and chariots featured heavily. In contemporary games they're tough and a real menace. Up against more modern opponents then I can see them being outclassed.
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Post by Granicus Gaugamela Tue Jun 03, 2014 3:04 pm

Shoot and melee plus the ability to evade - what's not to like?

Take a bit of practice but they're actually a bunch of hard hitting fun when you get them right.

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Post by dadiepiombo Tue Jun 03, 2014 3:22 pm

I regularly use Miceneans and Classical Indians. Chariots are not the "up to date" weapon (they were surpassed by standard cavalry after all) but they are a good shooting weapon. Various Weapons with a VBU 5 or 6 is not bad.

But of course they are not very good in manouvres, though now light chariots can evade.
Heavy chariots with VBU 6 are ok to create a gap. They can shoot and charge, but of course don't launch them frontally against pikes.
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Post by Opa Wuttke Tue Jun 03, 2014 5:26 pm

Last week I did a Game with my New Kingdom Egyptians. CGL are different from CL or CM in fact, but are interesting and challenging to play even in their own historical period. We made use of the "old rules". I don´t like the idea of a chariot evading on the spur of the moment, but...anyhow, now their´re easier to play  Laughing 
btw: The "stationary-rule" does not longer exist ? No bonus if shooting at a stationary CGL ? Does it mean, a CGL do start the game "in movement" ?
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Post by Gaius Cassius Tue Jun 03, 2014 6:11 pm

The Egyptian chariots were very maneuverable and should be able to evade easily. CGL are really the equivalent of CM not CL. I do find that not being able to obique move or move sideways is a bit of a challeng at time. Still, chariots are cheaper and can fire 360 so are great platforms for duking it up.

Another feature of chariots in Impetus is that they cannot rally from command. If you fail to rally them at the beginning of the turn your beat.
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Post by dadiepiombo Tue Jun 03, 2014 6:53 pm

btw: The "stationary-rule" does not longer exist ? No bonus if shooting at a stationary CGL ? Does it mean, a CGL do start the game "in movement" ?

no stationary rule. The chariots move like other troops, aside the fact that they need 2 phases to wheel
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Post by Oldentired Wed Jun 04, 2014 7:13 am

Gaius Cassius wrote: Another feature of chariots in Impetus is that they cannot rally from command. If you fail to rally them at the beginning of the turn your beat.

whut?

that i did not know. chariots really are the poor cousin.

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Post by dadiepiombo Wed Jun 04, 2014 8:47 am

this rule is related to the old stationary concept as the command rally need the unit to be... stationary.
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