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» Warfare 2024 at Farnborough Nov 16th 17th
Basic Impetus 2.0 - Page 2 EmptyToday at 11:30 am by kenntak

» House Rules - Impetus 2
Basic Impetus 2.0 - Page 2 EmptyYesterday at 10:32 pm by ejc

» B class warriors.
Basic Impetus 2.0 - Page 2 EmptyYesterday at 9:18 pm by ejc

» How Baroque deals with enclosed fields/ linear obstacles terrain ?
Basic Impetus 2.0 - Page 2 EmptyWed Nov 13, 2024 7:44 am by Captain.Darling

» Anyone playing King David
Basic Impetus 2.0 - Page 2 EmptySun Nov 10, 2024 8:28 am by kreoseus

» Tournament rules and scenarios for Basic Impetus
Basic Impetus 2.0 - Page 2 EmptySat Oct 19, 2024 6:09 pm by Aurelius

» Routing at the Same Time
Basic Impetus 2.0 - Page 2 EmptyFri Oct 18, 2024 8:21 am by kenntak

» Unrealistic missile results
Basic Impetus 2.0 - Page 2 EmptyThu Oct 17, 2024 8:55 pm by kenntak

» BI2 Regeln auf deutsch
Basic Impetus 2.0 - Page 2 EmptyThu Oct 17, 2024 7:14 pm by Leondegrande

Warfare 2024 at Farnborough Nov 16th 17th

Thu Nov 14, 2024 11:05 pm by ejc

Sorry for late notice anyone from forum welcome to join in on either day will …

Comments: 3

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

Comments: 0

Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

Comments: 10

Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

Comments: 4

SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

Comments: 6

Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

Comments: 0

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Basic Impetus 2.0

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Nikephorous
Chris68
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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by dadiepiombo Wed Dec 30, 2015 8:24 am

I have just completed D&P 60 and I'm finishing with Baroque. BI 2 is the next priority. Many lists have been done, but still there are some to complete and then the new layout with some examples to be added etc.
I will do my best to have it ready by February/March as pdf.
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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by Axebreaker Wed Dec 30, 2015 12:29 pm

Excellent! Smile Thanks for the reply and looking forward to it!

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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by Caballero Andante Fri Jan 01, 2016 5:38 pm

Thank you very much for answering, Lorenzo.

I've been checking this forum for a lot of times. I'm eager to get the 2.0!

Congratulations on your great work!

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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by dadiepiombo Sat Jan 02, 2016 2:09 pm

of course BI wil be relased also in printed version as soon as possible.
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Basic Impetus 2.0 - Page 2 Empty Some questions...

Post by Caballero Andante Mon Jan 11, 2016 9:22 am

Great to know, Lorenzo!

So far, you've announced to include S and CL evasion, as well as a better compendium of army lists. I have some more questions:

- Will the lists name what kind of troops represents each and every unit (example: peasants, mercenaries, nobles...)?

- Will a 180Āŗ turn be included as a possible movement?

- Will you add a bonus (like +2d6) for flank/rear charges?

- Could you PLEASE tell us something more about the new contents?


Thanks in advance. If you fell comfortable about it, I'll translate your answers into Spanish and publish them in the La Armada wargaming forum.

Thank you very much again and congratulations on your great work!

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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by dadiepiombo Mon Jan 11, 2016 5:56 pm

I was sure to have answered to these questions this morning, now they are gone. I do it again.

1) yes troops names included

2) yes

3) A bonus yes, probably 2d6, still to decide.

4) There will be initiative re-roll. Every army has the option to buy few in the options (eg, chage 1 S with 2 initiative re-rolls). So you can invest more on leadership and less on troops.

Other changes will affect a little the firing table and I'm considering new rules for terrains. 120x90cm will be the suggested table size for 15mm.
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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by 1ngram Mon Jan 11, 2016 10:10 pm

Certainly we need some new terrain placement rules - at present we often end up with four pieces littering the battlefield - something that very rarely occurred in real life. Ā Most battles took place on open terrain with terrain on the edges, flank or rear.

Perhaps also consideration could be given to sequential placement of troops. Ā In our longrunning Ancient campaign the arrival of elephants has finally forced us toi changed to the following to avoid having one side deploy first and thus allow the other side a complete view of what he faces. Ā We have been using these rules:

"The arrival of elephants to our battlefields has now highlighted the inadequacy of the unit placement rules. Ā It is now too easy for the ā€œattackerā€ to place his pikes opposite his enemyā€™s elephants and his own elephants opposite his opponents cavalry. Ā Spear and Shield (and other) rulesets with standard unit sizes have more complex and better systems of initial placement. Ā I would like to suggest a better, yet still simple set of placement rules.

1. There are four separate sequential segments of unit placement.

2. In each segment each side rolls 2 dice and adds the number of cavalry and chariot (not elephant) units to their total. Ā The side with the lowest resultant total places first.

3.
First Segment: Heavy Infantry
Second Segment: Elephants and Light Infantry
Third Segment: Heavy and Medium Cavalry
Fourth Segment: Light Horse and Skirmishers

This would retain the advantage the side with more horse has, but allow the possibility that both sides might be able to place some elements of their army first. Ā It also stops the "attacker" knowing exactly where his opponent has placed, especially, his horse and elephants, and placing his own troops accordingly EVERY TIME."

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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by Caballero Andante Tue Jan 12, 2016 8:21 am

Lorenzo, thank you very much for your kindness and congratulations on your great work.

I truly believe your games (Basic Impetus and Impetus) were a revolution in the wargaming world. Keep on the great work!!



On the other hand, Kenneth, you were so kind as to send me your suggestions via e-mail. They are very well thought and seem effective, though I haven't tried them yet. We'll have to wait for those changes announced by Lorenzo!

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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by Chris68 Mon Mar 21, 2016 9:15 am

I'm new to wargaming and I've decided on:

WW2
I Ain't Been Shot Mum
Flames of War

Napoleonics
Et sans resultat

Ancient/Medieval
Basic Impetus and Impetus

So I'm also eagerly awaiting Basic Impetus 2nd edition

I'd like to ask Lorenzo a question if I may.

Is it ok to use the evasion rules from the full Impetus game in Basic Impetus? If I owned the full Impetus rules this wouldn't be an issue but I don't own them.

I guess I'm asking, is it legal to use them if you don't have the main Ā Impetus rules? I think they're are on this forum somewhere.

For my part, I intend buying the full rules if/when a 2nd edition comes out, unless something changes my mind by then

Thanks

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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by Tartty Mon Mar 21, 2016 12:03 pm

Was just talking about this today with someone strangely enough. Although I don't play basic Impetus I'm sure you can incorporate the evasion rules into BI quiet easily.
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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by Chris68 Wed Mar 23, 2016 4:15 pm

Tarty wrote:Was just talking about this today with someone strangely enough. Although I don't play basic Impetus I'm sure you can incorporate the evasion rules into BI quiet easily.
Thanks for the reply

I was more concerned with whether or not I should include the evasion rules because I don't have the main rule book.

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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by Axebreaker Wed Mar 23, 2016 8:20 pm

@1ngram

Regardless of what Lorenzo decides there is always the old tried and tested fix. Since attacker and defender helps decide terrain and it's advantages I recommend for deployment for each player to write down their dispositions on paper and and once finished show each other and place your troops. Takes about 5 mins. Players of course will line their stuff up the best they can, but this will greatly reduce the problems you mentioned.

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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by dadiepiombo Mon Mar 28, 2016 9:52 am

What Christopher suggests for Units placement makes sense. I will include in my draft (I'm just working in these days at BI2 fixing "on paper" all ideas collected so far)

Yes, evasion from Impetus can be adapted to BI.
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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by Axebreaker Mon Mar 28, 2016 10:15 am

In regards to S/CL evasion which I think needs to be included as currently they are too easily destroyed.

In full Impetus there are bounding moves which allow you to have a chance to catch evading units, however there is no chance or very,very little chance in BI perhaps giving to much of an advantage to evading units. I recommend units wishing to evade roll a d6 and on a 4+ can do so otherwise they cannot.

Another thing I noticed is skirmishers with VBU 2 and I 0 cannot harm other skirmishers unless I missed something. I think they should always be able to either throw one dice if they don't move vs only other skirmishers and always be able to charge other skirmishers as well. Otherwise you have a staring contest.

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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by dadiepiombo Wed Apr 27, 2016 3:10 pm

just an update on BI2. I'm concetrated on this set with the aim to release by June/July. It is coming a really interesting, fluid and balanced set.

I'm really enjoying making the playtest!

There will be many changes and this can be considered a kind of bridge towards Impetus 2.
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Post by Axebreaker Wed Apr 27, 2016 10:27 pm

Sounds great Lorenzo! I'm looking forward to seeing it! Very Happy

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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by Nikephorous Sun Jun 19, 2016 6:35 am

Some great lists showing for Baroque - that is nicely supported now and people should be well happy!

I am hoping we can see BI2 very very soon!
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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by dadiepiombo Sun Jun 19, 2016 1:35 pm

some updates on BI2.
I think the rules are ok. Just some more tests focused on some troops just to tune things.

The lists are taking time, it is a big effort but I think it will be worth. I mean, I like the idea of a set completed with lists (with more to come as pdf if needed). I trying to make something like 300 lists. All are done and at this stage and I'm working on revision, to remove typos, uniform VDs etc.

I plan to have the finished file by July in order to start the layout and release the set by September.
It will be in several languages though not all versions will be released at the same time.

The first will be the English version, followed by Spanish, Italian and Portuguese. I plan to make also a French and German versions (but I'm open to any other versions if I find someone who helps me).

BI2 is planned to be the best intro game for the ancients/medieval period but not only an intro game. It is enough detailed to compete with many other sets.
Really satisfied on what is going on. That's a good exercise also for Impetus 2. Very Happy
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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by Nikephorous Sun Jun 19, 2016 1:38 pm

September? Oh wow. I am sure it will be worth the wait but it has been put back so often now...... Crying or Very sad
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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by dadiepiombo Sun Jun 19, 2016 1:50 pm

if it will be ready before I will release before Very Happy

I want to make a very simple layout and this will save time.
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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by Nick B Mon Jun 20, 2016 9:39 am

Will the substantive difference between I2 and BI2 be

1. Larger armies (obviously!)
2. Multiple moves
3. Multiple commands and initiative/order of play

or will there be a significant difference in other ways?

The reason I ask is to decide if I should buy BI2 to lift some of the new/improved rules out into current full Impetus where possible, as a stop gap, until I2 comes out or if this simply won't work.

This would be for friendly club games only.

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Post by dadiepiombo Mon Jun 20, 2016 9:47 am

main differences will be

1) Command and control (Impetus 2 will have generals apart like Baroque)

2) Reaction

3) More details in many little things

4) Multiple moves

5) More detailed lists
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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by Scruff Tue Jun 21, 2016 8:41 am

woah wait what ... larger armies?

I just ground out a pile of pike and i'm going to need more?

Oh well more long pointy sticks lol Smile

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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by LazyPapa Sat Jul 23, 2016 10:12 am

Are there any changes in armies regarding bases? I'm planning some BI armies (Viking and samurai of some sort). Could I plan from the current lists, or will there be changes?

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Basic Impetus 2.0 - Page 2 Empty Re: Basic Impetus 2.0

Post by Nick B Mon Jul 25, 2016 8:59 am

Any news on the release date?

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