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» House Rules - Impetus 2
Unit with PBW/Pilum hit by pursuers EmptyThu Oct 24, 2024 1:46 pm by kenntak

» How Baroque deals with enclosed fields/ linear obstacles terrain ?
Unit with PBW/Pilum hit by pursuers EmptyTue Oct 22, 2024 10:35 am by Ste J.

» Tournament rules and scenarios for Basic Impetus
Unit with PBW/Pilum hit by pursuers EmptySat Oct 19, 2024 6:09 pm by Aurelius

» Routing at the Same Time
Unit with PBW/Pilum hit by pursuers EmptyFri Oct 18, 2024 8:21 am by kenntak

» Unrealistic missile results
Unit with PBW/Pilum hit by pursuers EmptyThu Oct 17, 2024 8:55 pm by kenntak

» BI2 Regeln auf deutsch
Unit with PBW/Pilum hit by pursuers EmptyThu Oct 17, 2024 7:14 pm by Leondegrande

» My 15mm armies so far
Unit with PBW/Pilum hit by pursuers EmptyThu Oct 17, 2024 7:01 pm by Leondegrande

» Basic Impetus 2 in 15mm
Unit with PBW/Pilum hit by pursuers EmptySun Oct 13, 2024 9:52 am by Sun of York

» Spieler in D
Unit with PBW/Pilum hit by pursuers EmptyMon Oct 07, 2024 8:04 pm by Leondegrande

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Unit with PBW/Pilum hit by pursuers

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Unit with PBW/Pilum hit by pursuers Empty Unit with PBW/Pilum hit by pursuers

Post by ejc Tue Nov 09, 2021 12:38 pm

We allow units caught by pursuers to fire PBW's as its not a reaction but treated more as part of melee although it is in the section of rules for shooting. How do you play it with or without ability to fire PBW's.
Bit of doubt in my mind as you have either retreaters or routers passing through you with enemy right behind them would you actually get an oportunity to throw any type of weapons?

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Unit with PBW/Pilum hit by pursuers Empty Re: Unit with PBW/Pilum hit by pursuers

Post by Gaius Cassius Tue Nov 09, 2021 9:29 pm

You are playing it the same way as we are. I would use 6.3.5 for additional support in this approach.

One further question. Assume a PBW armed unit retreats and the pursuer contacts again for another melee, does the PBW armed unit get the +1 die?
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Unit with PBW/Pilum hit by pursuers Empty Re: Unit with PBW/Pilum hit by pursuers

Post by kenntak Wed Nov 10, 2021 7:47 am

Good question, is the melee after pursuit considered the first round of the melee (whenever there is new contact) assuming the troops are not exhausted?

Rule 7.1 terms "pursuit" as "another melee phase." Rules 7.4 and 7.7.4 refer to "pursuit" as "re-contacting" the unit that retreated.

Thus, in my interpretation, the +1 die would not be applied, since the pursuit would be another phase of the same melee and simply a re-contact, not the first round of a melee after new contact.
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Unit with PBW/Pilum hit by pursuers Empty Re: Unit with PBW/Pilum hit by pursuers

Post by ejc Wed Nov 10, 2021 9:11 am

We assumed where pursuit re contacts retreaters the reality is it was not broken we just move retreaters first. Follow and agree with Kenntags logic.

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Unit with PBW/Pilum hit by pursuers Empty Re: Unit with PBW/Pilum hit by pursuers

Post by Gaius Cassius Wed Nov 10, 2021 1:07 pm

Both your comments make sense to me. I like kenntak how you are using the rules to create an interpretation. That is very helpful. With that said having a rationalization like yours ejc also helps frame the rules.
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Unit with PBW/Pilum hit by pursuers Empty Re: Unit with PBW/Pilum hit by pursuers

Post by dadiepiombo Mon Nov 15, 2021 8:46 am

To keep it simple use the +1 for every new contact.
A succesful pursuit generates a new melee. It may happen that during a pursuit you can contact another Unit. It would be odd that you can use the +1 in that occasion and not when you reach the previous opponent.
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Unit with PBW/Pilum hit by pursuers Empty Re: Unit with PBW/Pilum hit by pursuers

Post by Gaius Cassius Tue Nov 16, 2021 4:41 am

dadiepiombo wrote:To keep it simple use the +1 for every new contact.
A succesful pursuit generates a new melee. It may happen that during a pursuit you can contact another Unit. It would be odd that you can use the +1 in that occasion and not when you reach the previous opponent.

I liked kenntak's thinking on this one and how he used the Impetus 2 rules to come up with his interpretation. I think contacting a new unit is very different from re-contacting a retreating unit. In the latter case, even though we do the retreat before the pursuit as a game mechanic, in reality it is probably more accurate to think of this situation as fluid with both units in contact with each other over the retreat. I don't see any problem in that scenario denying a PBW unit the +1 die.
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