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Unit with PBW/Pilum hit by pursuers
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Unit with PBW/Pilum hit by pursuers
We allow units caught by pursuers to fire PBW's as its not a reaction but treated more as part of melee although it is in the section of rules for shooting. How do you play it with or without ability to fire PBW's.
Bit of doubt in my mind as you have either retreaters or routers passing through you with enemy right behind them would you actually get an oportunity to throw any type of weapons?
Bit of doubt in my mind as you have either retreaters or routers passing through you with enemy right behind them would you actually get an oportunity to throw any type of weapons?
ejc- VBU 4
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Re: Unit with PBW/Pilum hit by pursuers
You are playing it the same way as we are. I would use 6.3.5 for additional support in this approach.
One further question. Assume a PBW armed unit retreats and the pursuer contacts again for another melee, does the PBW armed unit get the +1 die?
One further question. Assume a PBW armed unit retreats and the pursuer contacts again for another melee, does the PBW armed unit get the +1 die?
Gaius Cassius- VBU 7 h.c.
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Re: Unit with PBW/Pilum hit by pursuers
Good question, is the melee after pursuit considered the first round of the melee (whenever there is new contact) assuming the troops are not exhausted?
Rule 7.1 terms "pursuit" as "another melee phase." Rules 7.4 and 7.7.4 refer to "pursuit" as "re-contacting" the unit that retreated.
Thus, in my interpretation, the +1 die would not be applied, since the pursuit would be another phase of the same melee and simply a re-contact, not the first round of a melee after new contact.
Rule 7.1 terms "pursuit" as "another melee phase." Rules 7.4 and 7.7.4 refer to "pursuit" as "re-contacting" the unit that retreated.
Thus, in my interpretation, the +1 die would not be applied, since the pursuit would be another phase of the same melee and simply a re-contact, not the first round of a melee after new contact.
kenntak- VBU 3
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Re: Unit with PBW/Pilum hit by pursuers
We assumed where pursuit re contacts retreaters the reality is it was not broken we just move retreaters first. Follow and agree with Kenntags logic.
ejc- VBU 4
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Re: Unit with PBW/Pilum hit by pursuers
Both your comments make sense to me. I like kenntak how you are using the rules to create an interpretation. That is very helpful. With that said having a rationalization like yours ejc also helps frame the rules.
Gaius Cassius- VBU 7 h.c.
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kenntak likes this post
Re: Unit with PBW/Pilum hit by pursuers
To keep it simple use the +1 for every new contact.
A succesful pursuit generates a new melee. It may happen that during a pursuit you can contact another Unit. It would be odd that you can use the +1 in that occasion and not when you reach the previous opponent.
A succesful pursuit generates a new melee. It may happen that during a pursuit you can contact another Unit. It would be odd that you can use the +1 in that occasion and not when you reach the previous opponent.
dadiepiombo- Admin
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Re: Unit with PBW/Pilum hit by pursuers
dadiepiombo wrote:To keep it simple use the +1 for every new contact.
A succesful pursuit generates a new melee. It may happen that during a pursuit you can contact another Unit. It would be odd that you can use the +1 in that occasion and not when you reach the previous opponent.
I liked kenntak's thinking on this one and how he used the Impetus 2 rules to come up with his interpretation. I think contacting a new unit is very different from re-contacting a retreating unit. In the latter case, even though we do the retreat before the pursuit as a game mechanic, in reality it is probably more accurate to think of this situation as fluid with both units in contact with each other over the retreat. I don't see any problem in that scenario denying a PBW unit the +1 die.
Gaius Cassius- VBU 7 h.c.
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