Latest topics
Extra Combat Dice for better Quality Troops?
3 posters
Page 1 of 1
Extra Combat Dice for better Quality Troops?
Was this really necessary or just pointless tinkering? Quality I thought related to a unit's organisational skills, not its grit in combat.
This is why I am always trepidous when I hear that a ruleset is going to be revised.
This is why I am always trepidous when I hear that a ruleset is going to be revised.
Eques- VBU 2
- Posts : 57
Reputation : 0
Join date : 2017-12-08
Re: Extra Combat Dice for better Quality Troops?
Actually, I like the change a lot. One die extra doesn't sound like much but added with the flank supports it means that VBU4 T or FL units meleeing against C class troops can get 6 to 7 dice in a melee. That means they stand a much better chance of hitting and potentially winning combats against impetuous FL and CP. In the past they just got wiped out. Now they have a small but reasonable chance to win.
Impetus has been revised consistently over the past 5+ years that I have been playing it. Most of the changes introduced were ones that I didn't originally like but I have slowly come to appreciate most of them.
Impetus has been revised consistently over the past 5+ years that I have been playing it. Most of the changes introduced were ones that I didn't originally like but I have slowly come to appreciate most of them.
Gaius Cassius- VBU 7 h.c.
- Posts : 1243
Reputation : 43
Join date : 2014-05-20
Location : Guelph, Ontario, Canada
Re: Extra Combat Dice for better Quality Troops?
The last 4 games I used that rule and I was quite satisfied. Fist, when playing with flank support, there is a need to give expensive troop an melee advantage too, since they get outnumbered by cheaper troops. I think the combination works and you need to consider both bonuses in one thought.
The games speed up a little bit with these extra dice and usually this works for both sides. So that is also appreciated.
The games speed up a little bit with these extra dice and usually this works for both sides. So that is also appreciated.
Tankred- VBU 3
- Posts : 110
Reputation : 9
Join date : 2014-05-19
Re: Extra Combat Dice for better Quality Troops?
Gaius Cassius wrote:Actually, I like the change a lot. One die extra doesn't sound like much but added with the flank supports it means that VBU4 T or FL units meleeing against C class troops can get 6 to 7 dice in a melee. That means they stand a much better chance of hitting and potentially winning combats against impetuous FL and CP. In the past they just got wiped out. Now they have a small but reasonable chance to win.
Impetus has been revised consistently over the past 5+ years that I have been playing it. Most of the changes introduced were ones that I didn't originally like but I have slowly come to appreciate most of them.
But I don't think Missile troops or skirmishers should be defeating melee troops. They didn't in real life. Under the previous rules they still had a chance to damage or disorder the opposing unit, but to actually defeat it is a stretch.
Eques- VBU 2
- Posts : 57
Reputation : 0
Join date : 2017-12-08
Re: Extra Combat Dice for better Quality Troops?
Tankred wrote:
The games speed up a little bit with these extra dice and usually this works for both sides. So that is also appreciated.
I've always thought this modern trend for "speeding up melees" is overrated, tbh.
I like a mechanism that reflects the push, shove, ebb and flow of ancient battles.
Eques- VBU 2
- Posts : 57
Reputation : 0
Join date : 2017-12-08
Re: Extra Combat Dice for better Quality Troops?
Eques wrote: But I don't think Missile troops or skirmishers should be defeating melee troops. They didn't in real life. Under the previous rules they still had a chance to damage or disorder the opposing unit, but to actually defeat it is a stretch.
Depends on what you are imagining occurring in melee. I don't always think that melee means units come into direct contact with the enemy. In the case of melee troops fighting missile troops a win for the latter might represent the ability of the missile troops to put up a large enough volume of fire to keep the melee troops from closing. That is how I imagine a unit of Peltasts defeating an warband in combat. When infantry melees against CL I am not imagining that the CL are ever necessarily contacted in real life. Should a CL take a hit in the game it could represent part of the unit deciding simply to ride away under pressure for good.
Gaius Cassius- VBU 7 h.c.
- Posts : 1243
Reputation : 43
Join date : 2014-05-20
Location : Guelph, Ontario, Canada
Similar topics
» Use of Generals Rally dice
» Adding Up Pilum Dice
» Um ... No dice?
» min dice when shooting
» Rolling dice for caracole
» Adding Up Pilum Dice
» Um ... No dice?
» min dice when shooting
» Rolling dice for caracole
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
Sat Mar 23, 2024 11:09 am by kenntak
» Ilipa 206BC Society of Ancients Battle Day
Tue Mar 19, 2024 4:16 pm by ejc
» Dice&Lead magazine
Tue Mar 19, 2024 8:36 am by dadiepiombo
» Errata updated
Mon Mar 18, 2024 8:39 am by dadiepiombo
» Mamluks in Ayyubids Egyptians
Fri Feb 09, 2024 11:43 am by Robert Gargan
» Army Scale in Creating Scenarios
Fri Jan 19, 2024 7:51 am by kenntak
» Army Builder Issue
Tue Jan 09, 2024 9:59 am by jorneto
» Scottish Wars of Independence
Mon Jan 08, 2024 6:41 pm by archibald the grim
» Hoplites equipped with Hoplon
Mon Jan 08, 2024 3:57 pm by kenntak