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» Warfare 2024 at Farnborough Nov 16th 17th
An Objective? EmptyYesterday at 11:22 pm by ejc

» House Rules - Impetus 2
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» B class warriors.
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» How Baroque deals with enclosed fields/ linear obstacles terrain ?
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» Anyone playing King David
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» Tournament rules and scenarios for Basic Impetus
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» Routing at the Same Time
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» Unrealistic missile results
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» BI2 Regeln auf deutsch
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Warfare 2024 at Farnborough Nov 16th 17th

Thu Nov 14, 2024 11:05 pm by ejc

Sorry for late notice anyone from forum welcome to join in on either day will …

Comments: 2

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

Comments: 0

Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

Comments: 10

Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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An Objective?

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An Objective? Empty An Objective?

Post by RogerC Fri Feb 24, 2017 1:12 pm

There can be a lot of room on a BI2 table, and it is possible for troops to spend a lot of time chasing each other around, if one side or the other wants to avoid contact. I've been wondering whether some sort of objective could be useful.

Clearly, I could just have the 'baggage' rules from 'full' Impetus, but that seems more complicated than is good for BI2. So I wondered about a simple objective piece.

The idea is that each player has an objective piece 1H square, with a dot in the middle. At the start of the game, after the terrain is set up but before any units are deployed, each player (starting with the attacker) places the piece in their deployment zone, at least 2H from the table edge and any terrain items. If at any time in the game, the opponent moves a unit onto the terrain piece covering the dot, the player whose terrain piece has been taken loses 2VD. The 2VD remains lost even if the opponent's unit moves off the dot on the terrain piece, but is recovered if the player can move a unit onto the terrain piece to cover the dot.

So if you try to run away from your opponent's units, you'll probably lose 2VD and there is a greater chance the game will be brought to a conclusion. If neither player wants to give up the 2VD, the game will be focused anyway, and again the conclusion should come quickly.

Any thoughts or comments?

RogerC

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Post by jeztodd Mon Feb 27, 2017 2:11 pm

Hi Roger

So far only played 5 games of BI2, all against my brother and we are both keen to get into action so never have a problem with lack of contact! Actually the one time so far when I have tried to be defensive with Milanese renaissance troops it did not work out at all.

I guess from this you could easily add in the Baggage element from impetus rules which for me would give a better visual aspect.

Will be interesting to see if this problem comes up at the proposed Basic Impetus 2 mini competition? To encourage more aggressive play you could always introduce a house rule for competitions with bonus points for a win?

Cheers Jez
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Post by RogerC Mon Feb 27, 2017 6:07 pm

Thanks, Jez. Yes, using the baggage rules is a possibility, and I agree that the visual effect is important.

On the other hand, if you use an 'objective piece', as I'd said, then units can move on and off it,which isn't possible with the baggage rules. In particular, a player may have one of his own units on the objective to defend it. You could also have a vignette on a 6cm square base, which could cover the objective piece for most of the time, and be temporarily removed when one or other player wants to move a unit onto the objective.

For the tournament, I'm not planning any changes to the rules themselves but am already thinking about a scoring system to encourage decisive play.

RogerC

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Post by jeztodd Tue Feb 28, 2017 2:17 pm

Sounds good and sure everyone will be happy to try anything out? Guess there can also be a set time limit per game to encourage fast play - or even set number of turns. I guess if you are happy aiming for a lower scoring "draw", nothing wrong with being defensive?

Cheers Jez
PS guess we still need an 8th player for the March competition
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Post by RogerC Wed Mar 01, 2017 12:30 pm

Thanks again Jez.

I don't plan to use my 'objective' idea this time, unless everyone else wants to. Meanwhile, I've put some thoughts on a scoring system on the thread about the tournament.

And yes, another player (or even more) would be good.

RogerC

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Post by dadiepiombo Thu Mar 02, 2017 9:08 am

for baggage see a proper post I'm opening now
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