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CRITICAL NUMBER calc: Problem with Basic Impetus 2. EmptyTue Apr 23, 2024 8:35 am by kenntak

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CRITICAL NUMBER calc: Problem with Basic Impetus 2. EmptyWed Apr 03, 2024 4:03 pm by dadiepiombo

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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Any Impetus games in this event?

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CRITICAL NUMBER calc: Problem with Basic Impetus 2.

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CRITICAL NUMBER calc: Problem with Basic Impetus 2. Empty CRITICAL NUMBER calc: Problem with Basic Impetus 2.

Post by agrippa Mon Feb 06, 2017 5:41 am



This is the definition for CRITICAL NUMBER across the rulesets"

Impetus:

"CRITICAL NUMBER is the unit's CURRENT VBU ...."

Basic Impetus v1

"CRITICAL NUMBER is the unit's CURRENT VBU ...."

Basic Impetus v2

"CRITICAL NUMBER is the unit's VBU ...."

There is no way a new player starting with Basic Impetus v2 will calculate CRITICAL NUMBER correctly as the game proceeds.

The new rules text needs a correction. An example from a previously damaged unit under Firing and in Melee would also help.

For context. I love these rules.

Pat



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CRITICAL NUMBER calc: Problem with Basic Impetus 2. Empty Re: CRITICAL NUMBER calc: Problem with Basic Impetus 2.

Post by Zippee Mon Feb 06, 2017 12:53 pm

To be fair a unit's VBU at any particular moment is it's current VBU - otherwise what would be the point of the combat mechanics depleting it? This I think is actually fairly obvious.

I think saying

There is no way a new player starting with Basic Impetus v2 will calculate CRITICAL NUMBER correctly as the game proceeds."

is rather over-emphasizing things - there is a chance someone may calculate it wrongly, not a certainty!

That said I'm all for clarity and adding "current" removes any doubt.
Zippee
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