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» House Rules - Impetus 2
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» Unrealistic missile results
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» BI2 Regeln auf deutsch
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» My 15mm armies so far
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» Basic Impetus 2 in 15mm
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» Spieler in D
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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Questions about the Game

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Questions about the Game  Empty Questions about the Game

Post by Stilger Tue Feb 10, 2015 10:51 pm

Hello,

I have been looking for a company level skirmish game to play ACW and just learned about this rule set. A couple of quick questions:

1. Are there artillery rules?

2. Are the points balances so if I were crazy I could play an ACW Confederate army against a British AWI army (For example)? Not sure I would do it, but the Harry Turtledove fan in me loves that kind of thing and it would be something in the games favor.

3. How long does a 1,000 point game take to play?

4. We are looking to play games with about 60 infantry a side (a civil war company), with maybe a unit each of Calvary and artillery. About how many points would that be and is it playable?

Thanks!

Stilger
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Post by dadiepiombo Wed Feb 11, 2015 8:08 am

welcome on board

Yes artillery rules are in. Of course being a skirmish game artillery can be powerful and so is limited in several ways, including the fact that you have to "buy" the shots

2. Yes, its has a point system to play balanced game even among not historical armies.

3. Well 1000 pts are not far from what you want to play. It much depend on how you are expert with the rules, but you should complete a game in an evening, saving time for some drink Very Happy
dadiepiombo
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Post by Stilger Wed Feb 11, 2015 8:09 pm

Thanks for the reply. So it sounds like artillery is something that comes in from off table? You don't have a physical model? If so that is an approach that makes sense for a game of this scale.

Stilger
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Post by dadiepiombo Thu Feb 12, 2015 8:08 am

well you have the artillery on board. Usually you can field one and probably makes more sense in a specific scenario, but the artillery is on the field and crew has to spends actions to reload it.
With not huge solid targets the gun will keep the fire until sure to make some hit.
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Post by Captain Darling Thu Feb 26, 2015 11:26 pm

Hey Stilger,

We have used S&R for ACW skirmishing it works really well but we haven't used artillery in any of our games though.

We've gamed with up to 100 men a side with four players in total.

Cheers!
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