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» House Rules - Impetus 2
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» Basic Impetus 2 in 15mm
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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Post by Roundie Tue Apr 25, 2017 4:52 am

Hi
After playing a couple more games I have some more rules questions if someone could please help?

Terrain
3.5 Using the terrain tables and placement rules, does all terrain generated need to be placed 8H apart or just the first two?
Who picks which side of the table they deploy on defender or attacker?

Interpenetration
A Large foot unit charges through his own skirmishers into combat. The skirmishers are placed behind the large unit so they can make contact with the enemy. The large unit wins the subsequent melee but, fails to pursue can the skirmishers re-interpenetrate the large unit and move into the gap left by the fleeing unit in the same turn?

Cheers
Roundie
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Post by wombatdazzler Tue Apr 25, 2017 8:47 am

First attacker piece 8H, next 2 anywhere.

No dicing for sides, play from the side you are already on.

Personally I think not dicing for sides is an issue and would like to see a dice off for table sides after terrain placement.

Cheers

Daz

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Post by RogerC Tue Apr 25, 2017 12:42 pm

I agree with wombatdazzler about the terrain set-up procedure. Usually, the defender can usually influence the terrain sufficiently that I don't think a dice off for sides is necessary.

Movement of units due to them being interpenetrated doesn't activate them. So, assuming the skirmishers hadn't been activated that turn before the large foot unit charges through them, the skirmishers can be activated later in the turn. They could then interpenetrate the large unit to move into the gap. They may have to use both their moves to do so, in which case they cannot fire.

RogerC

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Post by Roundie Tue Apr 25, 2017 6:34 pm

Yeah dicing for sides seems like a good idea other wise  the defender can stack the table a little although I guess you could equally argue that a defending army offend picks the ground it fights on.

That's how I played the interpenetration rules in my game but just wanted to check in case I was doing something cheesy.

Thanks Guys
Roundie
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