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» Warfare 2024 at Farnborough Nov 16th 17th
Cav vs Skrimishers EmptyYesterday at 11:22 pm by ejc

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Warfare 2024 at Farnborough Nov 16th 17th

Thu Nov 14, 2024 11:05 pm by ejc

Sorry for late notice anyone from forum welcome to join in on either day will …

Comments: 2

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Cav vs Skrimishers

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Cav vs Skrimishers Empty Cav vs Skrimishers

Post by EFD Eng 13 Fri Oct 09, 2020 2:42 pm

In a game the other night had this situation occur. Medium Cav unit on my right flank charges a unit of skirmishers positioned between difficult ground and the right hand edge of the board. Due to poor dice rolls on my part the skirmishers were not hit, leaving my Cav tied down in a continuing melee. Due to continued poor die rules this situation went on thru the entire game, effectively keeping my Medium Cav out of the action and blocking all movement along that side of the board.

That just seem wrong to me. Should the rules work that way?

While the skirmishers should definitely halt the Cav's advance for a turn, I would think after the initial contact, regardless of weather any damage is done to the skirmishers, the Cav unit would simply ride thru the skirmishers on their next turn.

Ed B.

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Cav vs Skrimishers Empty Re: Cav vs Skrimishers

Post by Zippee Fri Oct 09, 2020 3:17 pm

Confusion is endemic in warfare - the cavalry were clearly panicked and disjointed by the skirmishers.

Who knows what was actually happening, maybe there was undefined terrain that canalised the advance and enabled the skirmishers to block them.

Frustrating for the cavalry but that's warfare for you.
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Post by EFD Eng 13 Fri Oct 09, 2020 9:04 pm

No that's not warfare, that's game mechanics & in my opinion faulty game mechanics.

As a re-enactor I've been in the field with massed cav coming at me. As infantry, if you are in not a tight close order formation they are going to ride right through you.

Against Heavy or med Cav skrimishers should function as little more than a speed bump.

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Post by Zippee Sat Oct 10, 2020 8:45 am

You are assuming an open field with no obstructions - it takes very little to canalise cavalry. Rabbit holes will do it, drainage ditches, well placed olive trees - much of which is smaller than the abstract 'terrain' we place on wargames tables. Maybe the opening volley killed the commander and confusion ensured, who knows.

I'm afraid it is you that is discussing mechanics, you're seeing a simple interaction and demanding a 'sensible' conclusion based on how much better X are than Y.

That isn't the real world, the real world is full of the unknown and unexpected and strange things happening. The cavalry got hung up fighting some skirmishers off on the flank - the details are not in the mechanics or on the table. The why that happened is in the 'black box' of the dice rolls. Create a narrative that fits the events and accept it as part of the chaos of the battlefield.

I too have faced massed cavalry charges with nowt but a shield and pointy stick. You're right that in the open you at least need to clump into knots but there's two serious things that make that a less than perfect lesson
1) no one is actually shooting at the cavalry, no arrows, stones, javelins, nothing.
2) we're all very concerned none of the horses (or riders or ourselves) get hurt, so even the ground has been inspected to ensure there are no loose gravel pits, rabbit warrens or hidden ditches or other obstructions - all the things in fact skirmishers would be looking for.

It's good experience for many of the difficulties and practicalities of maneuver but it doesn't provide worthwhile evidence of combat interactions very well.
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Post by jeztodd Thu Nov 05, 2020 1:37 pm

Hi all - I like playing Basic Impetus games and would encourage you to try again with the rule set. hey are more "chaotic" games though as there is a more varied set of outcomes that can result - this is the "marmite" test you either lie that element or hate it.

In BI the skirmishers can be pretty useful - of course we can expect the Medium cavalry to win that combat but this time round they didnt - were they mercenaries maybe they had not been paid and were half hearted? Maybe the commander was killed by a javelin or slingshot and that spoked the unit?

I feel your pain though .... of course I like it when it is my skirmishers who are successful.

Cheers Jez
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