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» Punic war mini campaign
Pursuit and failed rear attack 7.7.2 EmptyThu Nov 21, 2024 2:03 pm by kenntak

» King David questions
Pursuit and failed rear attack 7.7.2 EmptyThu Nov 21, 2024 6:56 am by kreoseus

» First game of King David.
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» ECW based for Baroqe
Pursuit and failed rear attack 7.7.2 EmptyWed Nov 20, 2024 12:01 am by ejc

» Tournament rules and scenarios for Basic Impetus
Pursuit and failed rear attack 7.7.2 EmptyMon Nov 18, 2024 3:07 pm by dadiepiombo

» Routing at the Same Time
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» Warfare 2024 at Farnborough Nov 16th 17th
Pursuit and failed rear attack 7.7.2 EmptyFri Nov 15, 2024 8:12 pm by ejc

» My 15mm armies so far
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» House Rules - Impetus 2
Pursuit and failed rear attack 7.7.2 EmptyThu Nov 14, 2024 10:32 pm by ejc

Warfare 2024 at Farnborough Nov 16th 17th

Thu Nov 14, 2024 11:05 pm by ejc

Sorry for late notice anyone from forum welcome to join in on either day will …

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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Pursuit and failed rear attack 7.7.2

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Pursuit and failed rear attack 7.7.2 Empty Pursuit and failed rear attack 7.7.2

Post by bayleaf Mon Jan 13, 2020 5:57 pm

A unit of CL attacked a unit of disordered CP in the rear. The CL lost suffering disorder and one casualty. As a consequence the CL retreats, but can the CP pursue? 7.7.4 says pursuit is automatic, but it also says that pursuit is straight forward.

I presume that there is no pursuit (i.e. although the CP have fought off the attack they haven't turned around), but would be grateful for clarification.

Thanks

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Pursuit and failed rear attack 7.7.2 Empty Re: Pursuit and failed rear attack 7.7.2

Post by ejc Tue Jan 14, 2020 5:13 pm

As there is no option to turn and pursue I'm sure you're right that in your example that pursuit, is not possible as any movement would be in the wrong direction. To me pursuit would only be possible if it had front edge contact in melee.

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Pursuit and failed rear attack 7.7.2 Empty Re: Pursuit and failed rear attack 7.7.2

Post by Gaius Cassius Wed Jan 15, 2020 3:37 am

7.7.4 says that if the unit is no longer in front of the pursuing unit then the pursuit is not compulsory. So in your example I would suggest that the CP could pursue straight forward but is not obliged to (as it normally would.) This is one of the bigger changes from Impetus 1 where the pursuing unit would have been allowed to pivot to face the attacking unit as part of the pursuit. That is no longer the case.
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Pursuit and failed rear attack 7.7.2 Empty Re: Pursuit and failed rear attack 7.7.2

Post by ejc Wed Jan 15, 2020 12:43 pm

Intersting point if that move is away from the enemy its just defeated it wouldnt be a pursuit it would be someting else.
It says if the unit is qno longer in front ..... does not have to pursue seems to imply in started in front off. So in your example i think the CM stay put as in this verion no option to about turn.
Maybe in your example the first out come would be for the victorious unit to have option to about face but that would be a house rule.

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Pursuit and failed rear attack 7.7.2 Empty Re: Pursuit and failed rear attack 7.7.2

Post by Gaius Cassius Wed Jan 15, 2020 1:32 pm

I realized that after I answered and went to bed that we play it as you suggest. If the attacking unit did not start the melee in defender's front box it cannot pursue. I agree that the rules do not cover this scenario.
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Pursuit and failed rear attack 7.7.2 Empty 7.7.2 and 7.7.4

Post by bayleaf Thu Jan 16, 2020 10:39 am

Thanks for your reply. I thought I had read somewhere that the winner of the melee could pursue with a free pivot, but that was in the previous version of Impetus NOT Impetus 2. As you say that is an important change

A clear: "if the melee retreating unit does not start in the front the pursuit cannot be made" seems applicable in the case of flank and rear attacks.

However, (and I hate to nit-pick on this) in the case of a frontal attack if a unit retreats, but is no longer in front of the pursuing unit may the winning unit pursue (straight ahead, because of no pivot) and possibly pass the retreating unit? I quote 7.7.4 - my italics: "If the retreating unit is no longer in front of the pursuing Unit (out of the projection of the front) i.e. it was at the start of the retreat, but is no longer then the pursuit is not compulsory."

That of course would open the possiblity of using a pursuit to sweep passed an enemy line or to hit a different, non-retreating, enemy unit.

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Pursuit and failed rear attack 7.7.2 Empty Re: Pursuit and failed rear attack 7.7.2

Post by Gaius Cassius Thu Jan 16, 2020 1:13 pm

Absolutely. A pursuit could and often does cause the pursuer to hit a new non retreating unit. It also allows the pursuer to gain extra ground and perhaps turn a flank. It can also, though, cause the pursuer to become itself vulnerable to a flanking attack if it gets too far out in front of its own battle line. Support is critical in Impetus. I have won many a melee only to get whacked in the counter attack.
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Pursuit and failed rear attack 7.7.2 Empty Re: Pursuit and failed rear attack 7.7.2

Post by ejc Fri Jan 17, 2020 2:30 pm

Agree with cassius comments but would add you wont sweep past the unit that withdrew you will very likely end up in its zone of control.

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Pursuit and failed rear attack 7.7.2 Empty Re: Pursuit and failed rear attack 7.7.2

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