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» Tournament rules and scenarios for Basic Impetus
FP Large Units classed A EmptyYesterday at 3:07 pm by dadiepiombo

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» Warfare 2024 at Farnborough Nov 16th 17th
FP Large Units classed A EmptyFri Nov 15, 2024 8:12 pm by ejc

» My 15mm armies so far
FP Large Units classed A EmptyFri Nov 15, 2024 8:04 pm by Tartty

» First game of King David.
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» House Rules - Impetus 2
FP Large Units classed A EmptyThu Nov 14, 2024 10:32 pm by ejc

» B class warriors.
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» How Baroque deals with enclosed fields/ linear obstacles terrain ?
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» Anyone playing King David
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Warfare 2024 at Farnborough Nov 16th 17th

Thu Nov 14, 2024 11:05 pm by ejc

Sorry for late notice anyone from forum welcome to join in on either day will …

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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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FP Large Units classed A

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FP Large Units classed A Empty FP Large Units classed A

Post by Bobo Thu Sep 27, 2018 7:48 am

Large Units of FP classed A : they not are too powerful !

Indeed, since they can move sideways or make oblique movements, they can easily prevent flank charges.

If you're able to read french, I invite you to look at this battle report between Swiss Confederates and Italian allies (Milan and Venice).
It's here : http://lachargedesfigurines.forumactif.com/t140-impetus-compte-rendu-de-partie-suisses-italiens#1051
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Post by Jim Webster Sat Sep 29, 2018 6:22 am

they're powerful but they are very expensive
So they're outnumbered and cannot be everywhere so whilst they might counter the first flank charge, the second and the third will get them Cool
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Post by Bobo Sat Sep 29, 2018 6:46 pm

Sure ! but during the game we played, at anytime these units suffered flank charges... thanks to sideway moves allowed them to always face any threat, thanks also by the best initiative level of their commanders.
So the combination of this two improved features was deadly ! too much ?!
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Post by Jim Webster Sat Sep 29, 2018 8:27 pm

You have to concentrate forces on them. After all, however good the initiative of the commanders, they cannot face three threats at once Very Happy

We never see a lot of these units because they do cost so much and players discover they are then in danger of getting mobbed by a larger force which either leaves a token force to face off the expensive unit, and concentrates on the rest of the army, or the expensive unit gets taken apart by several cheaper ones
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Post by Gaius Cassius Sun Sep 30, 2018 1:05 am

I agree with Jim. I play Swiss and the A class pike blocks are tough but they are very expensive, are high VD and quite vulnerable to flanking (because they will lack many support units.) The keys is to get them stuck in and then flank charge them. High VBU quality cavalry with a commander can do that. A VBU 8 CP unit will eventually lose to the pike block but they will be able to hold it up for several turns giving several opportunities for a flank attack.
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Post by Tartty Tue Oct 16, 2018 10:29 pm

Yes I agree also. Rarely take A grade troops unless I have to. 'Too many eggs in the one basket' for my liking.
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Post by dadiepiombo Wed Oct 17, 2018 9:56 am

in Impetus 2 all Units will be able to move oblique/side if not in Disorder. This will be the last of their movement actions (unless they are CL, CM or S).
Large Units (and Elephants) can do that but just up to 1H.

Just to know Very Happy
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Post by Gaius Cassius Wed Oct 17, 2018 9:46 pm

dadiepiombo wrote:in Impetus 2 all Units will be able to move oblique/side if not in Disorder. This will be the last of their movement actions (unless they are CL, CM or S).
Large Units (and Elephants) can do that but just up to 1H.

Just to know Very Happy

I presume that they can do this without going into disorder.

This is a reasonably large change from Impetus. What is the thinking behind this? I am asking this more in game theory than as a historical question. What is currently lacking in Impetus in your mind Lorenzo that this change addresses?
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Post by Tartty Thu Oct 18, 2018 11:46 am

I'm thinking it's connected with the new reaction system in some way ?? (guessing here Smile ) More fluid movement, as simply moving can trigger a reaction opportunity by the inactive player. As in Baroque.
Still can't oblique into contact though...that hasn't changed I don't think.
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Post by Gaius Cassius Thu Oct 18, 2018 1:33 pm

One of the things I like about Impetus is that it limits "sliding" on the table top. I like this as a game concept. I remember one game poorly deploying and trying to realign my army. So I side stepped most of my army in the first move disordering it. My opponent immediately tripled marched across the table and was upon me before I could fully reorder my troops. I was thoroughly thrashed (as I should have been). Again, I am open to change. I'd just like to know what the problem is that is being addressed.
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Post by dadiepiombo Tue Nov 13, 2018 12:39 pm

sorry if I'm here no so regularly, but I dedicating a loto of time to the layout of the rules (and struggling with other business and some health issues)

Impetus 2 has as objectives
1) more interaction (on Baroque style)
2) beeing fast

These 2 points are connected. A more interactive game risks to slow down the game istself, so where possibile movement and losses are improved (more manouvrability, at least 1 die on shooting etc)
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Post by Gaius Cassius Thu Nov 15, 2018 5:58 pm

Thanks Lorenzo. Appreciate comments.

May I humbly suggest that when Impetus 2 is published that you make available a one or two page pdf explaining the major divergences from Impetus and your thinking behind the change. I am mostly thinking in game terms. For instance knowing that you'd like to provide more interactions between players in Impetus 2 and streamline systems to make it faster in compensation is helpful. I think knowing your thinking on the game design will help those of us who already enjoy and play Impetus make the shift to Impetus 2.
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