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» Tournament rules and scenarios for Basic Impetus
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» My 15mm armies so far
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Warfare 2024 at Farnborough Nov 16th 17th

Thu Nov 14, 2024 11:05 pm by ejc

Sorry for late notice anyone from forum welcome to join in on either day will …

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Salute 2024 Battle of Pharslus 48BC

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Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

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This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

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Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

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Colours 2023

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Help in making a errata/FAQ

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prapor
jorneto
Roundie
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dadiepiombo
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Help in making a errata/FAQ Empty Help in making a errata/FAQ

Post by dadiepiombo Tue Jun 20, 2017 11:05 am

It would be helpful to collect in a single thread all those things (in the English edition) that you think need to be put in the errata/FAQ file.
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Post by Tartty Sat Jun 24, 2017 12:47 am

5.7.1 Voluntary Interpenetration

The 5 points under 4) only apply to S,T,FL and CL ?

This was asked in our game last night and caused some confusion.
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Post by wombatdazzler Sat Jun 24, 2017 9:56 pm

A few things we spotted:

Add the Impetus is only for charging units into the English test.

P14 the Retreat/Pursuit Table - Retreat is misspelt Retrat
P45 List 23.5 Early Swiss - No unit is listed as containing the General - We assume any FL
P55 List 32.8 Italian Minor States Dates are wrong - 1494-1429 AD - Should end with 1529 AD

cheers

Daz

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Post by dadiepiombo Tue Jun 27, 2017 3:58 pm

@ Tarty. Yes they apply to those troops

@ wombrbatdazzler. Yes FL. Only with VBU 5 or 6.
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Post by wombatdazzler Wed Jun 28, 2017 7:56 am

Large Unit Bonus
If the front rank is Pike, Spear, Halberd etc and the back rank is T. Does the unit get a large unit bonus?

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Post by Tartty Sun Jul 02, 2017 12:19 am

7.6 Melee Procedure

Modifiers For Melee
+1 for the Unit including the General

This is not on the Quick Reference Sheet
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Post by dadiepiombo Mon Jul 03, 2017 8:32 am

@wombatdazzler
No bonus, The bosnus is kust for unit formed eneterly with that weapon.

@ Tarty. Ok. The QRS will be regularly updated with the last corrections and can be downloaded as pdf. There is another issue on movement.
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Post by Aurelius Wed Jul 12, 2017 11:07 am

Sling range factors v mounted. Not sure if this is intended or is a typo, The shooting factors table shows Slings verses mounted as the same at Short and Long range.

TD

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Post by Aurelius Wed Jul 12, 2017 11:18 am

List 2.2 Athens.

Compared with the other Greek lists the Athenians seem to be missing a skirmisher. The basic list provides 9 bases and includes just 1xS. While Thebes for example provides 10 bases including 2xS. Not a big issue but Athens looks to have been short changed!

TD

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Post by dadiepiombo Sat Jul 15, 2017 7:36 am

sling is ok. It has been improved as really effective.

As for lists, well with 340 some choices maybe are questionable. Athens can deploy a Cl, Thebes not. As far as possible I tried not to make them too similar.

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Post by Roundie Sun Jul 16, 2017 7:46 pm

List 1.17

is option 1 correct?
change 1xCM + 2xFL for 1xCGL
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Post by Tartty Mon Jul 17, 2017 2:41 am

Roundie wrote:List 1.17

is option 1 correct?
change 1xCM + 2xFL for 1xCGL
Just had a look at this. Yes I'd say that's right your exchanging 3VD for 3VD .....or 3x very mediocre units for one good one Wink I can attest to this just took NKE in a competition on the weekend those 6/3 CGL's + various are very handy indeed Cool
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Post by Tartty Mon Jul 17, 2017 2:49 am

7.6 Melee Procedure

Modifiers For Melee
+1 if in melee after attacking on flank or rear

This +1 needs to be added to the QRS under Melee 'Other Tactical Modifiers'
The +2 that's on the QRS now is only for first contact.
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Post by jorneto Mon Jul 17, 2017 11:55 am

Roundie wrote:List 1.17

is option 1 correct?
change 1xCM + 2xFL for 1xCGL

Actually, it is FP and not FL.

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Post by Tartty Tue Aug 01, 2017 12:44 am

6.5 Pilum and Point Blank Weapons

Only get to use these once per game - just needs to be clarified.
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Post by prapor Wed Sep 20, 2017 6:13 pm

List 7.3 Early Germans
There are FL and FP Warriors in list, and they can form Large Units. No words "same type". Can we form LU FP+FL?

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Post by wombatdazzler Sat Sep 30, 2017 7:29 am

Do Generals give a plus 1 in combat?

I think this is covered by 2.6 that says Generals give an advantage to Initiative and Cohesion.

Is there something I have missed?

Cheers

Daz

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Post by qprfan99 Wed Oct 04, 2017 2:30 am

Army List 1.13

Could you clarify Option 1 please (I am very much a newbie & also a newbie to Ancients).

The first part "changing Chariots with Chariots" is fine but the next line just says Cavalry etc

And then it jumps to Option 3

Thx
Larry

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Post by bunwin63 Tue Oct 17, 2017 11:03 am

Is there a contradiction between 5.2 and 5.21?

5.2: "..the unit can wheel (first) and move (afterwards) for the rest of the move"

5.21 [Chariots]: "...it is the only unit that can wheel and move"

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Post by RogerC Tue Oct 17, 2017 1:11 pm

Bunwin, isn’t 5.2.1 simply the exception to 5.2? So chariots move normally, except they can move at leat 1H then wheel without being disordered. All other units which start undisordered can move and then wheel, but are then disordered. I suppose 5.2 could say that there is an exception for chariots, but is that needed when 5.2.1 follows immediately? Or are you saying that 5.2.1 needs to be clarified to say that chariots are the only units which can move/wheel ‘without being disordered’? For me, it is sufficiently clear when 5.2 and 5.2.1 are read together.

I note in passing that 5.2.1 could be a bit misleading when it says chariots are the only unit which ‘can wheel and move’, since they must move before they can wheel. Again, though, I think the intention is clear.

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Post by bunwin63 Tue Oct 17, 2017 8:12 pm

Not clear to me at all I'm afraid. To me 5.2 says units can wheel then move, and 5.21 says chariots can move then wheel. To me its clear that chariots can't wheel then move. But then the 2nd last sentence of 5.21 contradicts that. 5.2 says that every unit can move and wheel, so why does 5.21 say that only chariots can move and wheel?

Oh well, thousands play BI and understand 5.2, so I'm clearly the exception. I'll mark my copy to change 5.21 to say "it is the only unit that can move and wheel"

thanks for answering
Bryan

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Post by RogerC Tue Oct 17, 2017 9:23 pm

Hi Bryan. I agree that 5.2.1 is misleading when it says chariots can wheel and move, as they must move before they can wheel. The word order in the rule is wrong. On the other hand, 5.2 discusses when other units can wheel then move. For me, it is the question of disorder which is key. Chariots can move then wheel without being disordered. Other units (which are not disordered) can wheel then move, but if they do so they are then disordered.

You are not alone in struggling with some of the wording in BI2. It took me ages, and lots of help from others, to understand the interpenetration rules in 5.7.1. In that case, and in your case of 5.2 and 5.2.1, knowing ‘full’ Impetus doesn’t provide the answer.

RogerC

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Post by bunwin63 Wed Oct 18, 2017 6:43 am

"The word order in the rule is wrong"
So it seems. Might be a language problem
thanks

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Post by prapor Mon Dec 11, 2017 9:07 pm

Sorry about this old question, but tactical modifier +2 contacting an enemy on the flank o rear applies only on first turn, or in case of draw in next turns too?

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Post by dadiepiombo Thu Dec 28, 2017 10:20 am

it applies also in the next rounds of melee
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