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7.7.2 Loss of Melee and Retreat of the defeated Unit EmptyTue Apr 23, 2024 8:35 am by kenntak

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7.7.2 Loss of Melee and Retreat of the defeated Unit EmptyWed Apr 03, 2024 4:03 pm by dadiepiombo

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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7.7.2 Loss of Melee and Retreat of the defeated Unit

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7.7.2 Loss of Melee and Retreat of the defeated Unit Empty 7.7.2 Loss of Melee and Retreat of the defeated Unit

Post by kenntak Tue May 11, 2021 1:33 pm

The above rules states in part:

If a unit in melee routs then friendly Units that are even partially behind them and within 1H of their rear are disordered and take 1 permanent loss to VBU.

I am not quite sure to which Units this applies. For example, if you have group, does this apply to all adjacent units within 1H of the routing unit?

In addition, what if this causes another unit to be routed? Does the new rout affect other units?
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Post by Gaius Cassius Tue May 11, 2021 1:58 pm

No. The unit impacted by the routing unit has to be partially behind it (not beside.) Just keep the 2nd line more than 1H distance from the 1st line. The challenge though is that often through melee, retreats and pursuits what was a decent distance between the two lines gets compressed quickly. And yes, if the unit routed through routs itself because of the rout loss then the consequence is that same. Haven't seen this happen too often in Impetus games though (I have played 400+ games over the years.)
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Post by kenntak Tue May 11, 2021 4:35 pm

That's what I initially thought, but I second-guessed myself. Thanks again for your help Gaius.
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7.7.2 Loss of Melee and Retreat of the defeated Unit Empty Re: 7.7.2 Loss of Melee and Retreat of the defeated Unit

Post by ejc Wed May 12, 2021 9:53 am

On 7.7.2 one further point beginning 2nd para for our gaming we extended it to read 'if a unit(or front unit of large unit) is routed.... and again last line on page 44 extended to read likewise.
Definition of large units is it consists of 2 or 3 units so as written when rear unit vbu drops to 0 could be construed melee lost and casualies caused on units 1H behind.

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Post by Gaius Cassius Wed May 12, 2021 11:22 am

ejc, is this a club interpretation or have you decided to amend the rules? In large units the loss of back stands in Impetus does cause the rout effect to my understanding.
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Post by jorneto Wed May 12, 2021 11:29 am

Also my opinion. The loss of a rear rank is not a rout.

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Post by ejc Wed May 12, 2021 11:52 am

I suppose my comment is more of an in house rule and has 2 parts to it.
If a unit of 3 deep pike inflicts say 3 casualties after DT but receives 1 in return if that 1 reduces rear rank to VBU to 0 they way the rule is worded would mean this would cause loss of melee. As a group we didn't like this hence suggested change of wording.
The second point is the death zone we could have left that ad in rules but as large not collapsed decided to extend house rule to that as well. In reality as you say doesn't happen that often normally only S units that have evaded or moved out of way behind large unit



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Post by Gaius Cassius Wed May 12, 2021 3:40 pm

I agree with your first point. Losing a back stand is not the same as a unit routing. The casualties roll through the large unit. As far as your second point, in reading over 7.7.2 you might be correct about back stands not causing a rout effect. The wording is unhelpful. It mentions "units". Large Units are made up of 2 or 3 "units." The question is whether losing a back stand/unit constitutes the unit routing. I am now uncertain that it does. We probably need Lorenzo's ruling on this.
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Post by kenntak Wed May 12, 2021 6:05 pm

Interesting point. Sometimes the rules refer to a large unit as a collective whole, but other times as a amalgamation of two or three units. Which applies in this case?
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Post by ejc Wed May 12, 2021 7:04 pm

Gaius when we discussed it as a group the main reasons that influenced us to go the way we did were:-
1/Because we were unanimous on the 1st point and because the wording for both was virtually the same seemed a bit strange giving different interpretation.
2/Our view that the casualties inflicted to units behind only arose from the total disintegration of a unit causing chaos behind it. Not really the situation here.
3/A unit could be totally destroyed by missile file which does not generate a death zone behind. The loss of a rear unit which could still be winning a melee shouldn't have a worse outcome.

As you say the rules aren't clear on this point. Its one of those things we can all read the same words and come up with different interpretations. Regards Eric

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Post by Gaius Cassius Wed May 12, 2021 8:24 pm

I think we play it the way we do because of Impetus 1 and perhaps based on conversations on the first Forum. Can't remember anymore. Willing to reconsider. This is definitely a designer decision since I think one could rationalize it either way.
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Post by kenntak Thu May 13, 2021 8:13 am

Until I hear differently from Lorenzo, I will play it that the entire large unit would have to rout for the 7.7.2 to apply. Losses and loss of cohesion will occur to any unit during the course of a battle, but until the regular unit or entire large unit hits VBU - 0 it is still fighting, and should not cause disorder in other units simply because a back unit routs. I obviously could be wrong, so I hope Lorenzo addresses this matter soon.
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Post by jorneto Thu May 13, 2021 8:51 am

That's how we play it too.

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Post by dadiepiombo Fri May 21, 2021 1:15 pm

not sure to have understood cotrrecly the doubts, but when you remove a Unit from the table (routed), before removing it chec if you have other friendly Units behind. If you have then all these Units (rarely more than one) will get 1 loss. If the affected Unit is a Large Unit then the loss will go to the Unit on the rear, like all losses taken by LUs.
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Post by Gaius Cassius Fri May 21, 2021 4:22 pm

The question Lorenzo is whether, in large unit, when the back stand is removed does it cause a rout effect on units behind it.

So for instance a large unit of Spartan Hoplites loses the back stand and there is a friendly unit behind it within 1U does that unit suffer the rout effect (obviously if a front stand of a large unit is removed it would do so.)
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Post by dadiepiombo Tue May 25, 2021 7:00 am

yes, it does.
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Post by kenntak Tue May 25, 2021 10:04 am

Thanks Lorenzo, my thinking was wrong. That's a good thing because it makes large units more on par with two single units; and large units can be composed of diverse units, like bowmen and infantry, and losing one of those elements has to be a bit demoralizing to troops behind the large unit.
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Post by Gaius Cassius Tue May 25, 2021 12:28 pm

Glad to know we've been playing it correctly for the last 10 years! As I was mentioning above, it was likely discussed and clarified on the First Forum. It might be a good idea to amend the relevant terminology. A unit is made up of one stand, a large unit is made up of two or three stands. When a stand is removed it causes a rout response in units immediately to rear and within 1U distance of the removed stand. I think that would make the matter clearer.
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Post by Tartty Mon May 31, 2021 8:03 pm

Well we've been playing it incorrectly all this time Shocked

Thought 'Large Unit' meant exactly that ? 1x Unit ! ....losing a stand doesn't rout 'the unit' and so no routed into effect for the chaps behind ?

This assumption is incorrect.

Will have to fix that....
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Post by dadiepiombo Mon Jun 07, 2021 8:57 am

a Large Unit is formed by 2 or 3 Units. It performs on the battlefield as a single Unit for most purposes, but it is still formed by more Units and that's why usually you loose one Unit at time, each with its own VD.
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Post by Gaius Cassius Mon Jun 07, 2021 1:27 pm

The terminology is confusing people Lorenzo. It is okay to have a Forum like this to clarify things but I think the better approach is to be clear from the beginning. Always a challenge in rules writing.
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Post by Aurelius Tue Jun 08, 2021 10:13 am

I confess to have been surprised at this clarification. I've always played that the rear bases of Large units are removed without risk to those behind and within 1H. I'm pretty sure that has been the common understanding here in the UK, certainly for Impetus 1, having played in a number of competitions around the country. Obviously an understanding from Imp 1 does not necessarily translate to Imp 2.

I shall now deploy LU's more carefully now!

Surprised

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Post by ejc Tue Jun 08, 2021 6:40 pm

Like you Aureluis rule 7 2 2 did not come into effect until front unit destroyed. We now have the official rule which is good to know if taking part in competitions or against another group of players. We try to keep house rules to a mi imum but in this case decided to make a house rule to continue to play on playing as we had been
Our thoughts were we viewed loss of vbu not solely loss of men but loss of fighting strength caused by loads of other reasons such as laoo of cohesion drop in fighting spirit desertion. Couldnt see what difference the loss of say 1 vbu would effect unit behind just because in might coincide with removal of rear base for gaming purposes. I would be quite happy to leave all bases on table if it wasnt for keeping tabs on unit stregth4 and loss of VD. Incident in last game side attack hitting rear unit both took 1 loss so a draw but that 1 loss removed the rear base so no longer in contact didnt seem to make much sense.
We love these rules but large units give us most concern. Such as FP in front missile behind so in melee missile men die first!

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Post by ejc Tue Jun 08, 2021 6:56 pm

Sorry for spelling in last post wasnt wearing my specs! I didn't emphasise our main point that we felt that its not attritional losses that cause chaos to units behind but only when a unit totally collapses which in the case of a large unit would be the front unit. Like the way Baroque deals with large units.

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Post by Gaius Cassius Wed Jun 09, 2021 12:04 pm

ejc wrote: We love these rules but large units give us most concern. Such as FP in front missile behind so in melee missile men die first!

This point has been mentioned a lot over the years (including by me!) Lorenzo's rationalization is VBU loss is more a matter of morale than actual casualties. When a unit is under stress in melee or missile fire the rear ranks would be the first ones to begin heading for the rear. The front ranks would be the most committed and battle hardened and most likely to hold in to the end. That is why in a FP/T combination the T suffers the first VBU effects. Having thought about it I think Lorenzo is correct.
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