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» House Rules - Impetus 2
Changing Reliable Generals DT back to +1 EmptyThu Oct 24, 2024 1:46 pm by kenntak

» How Baroque deals with enclosed fields/ linear obstacles terrain ?
Changing Reliable Generals DT back to +1 EmptyTue Oct 22, 2024 10:35 am by Ste J.

» Tournament rules and scenarios for Basic Impetus
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» Routing at the Same Time
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» BI2 Regeln auf deutsch
Changing Reliable Generals DT back to +1 EmptyThu Oct 17, 2024 7:14 pm by Leondegrande

» My 15mm armies so far
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» Basic Impetus 2 in 15mm
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» Spieler in D
Changing Reliable Generals DT back to +1 EmptyMon Oct 07, 2024 8:04 pm by Leondegrande

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Changing Reliable Generals DT back to +1

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Changing Reliable Generals DT back to +1 Empty Changing Reliable Generals DT back to +1

Post by Gaius Cassius Fri Apr 17, 2020 9:21 pm

One of the things we have amended in Impetus 2 is the bonus factor for Reliable Commanders. The rules give Reliable Commander a +2 bonus for discipline tests. This is a very important and powerful ability. What we found was that we were seeing very few Expert Commanders in the game. If you were prepared to spend 30 points you might as well spend 40 to get the special bonuses of Charismatic or Genius commanders. Otherwise, with 20 points the Reliable commander is capable of rallying or making multiple moves with a +2 bonus. We found that this was too big a bonus for general play. What it means in practice is that a Reliable commander can roll for a 2nd move with a Group of B class troops and pass on anything but a 1. We found that commands were zooming across the table in Impetus 2 in way that did not occur in Impetus 1. What we have done is move the DT bonus for Reliable commanders back to +1. If you want the +2 you are going to have to buy the Expert. The impact was immediate. Now with a 1/3 chance of failure for the 2nd move players are a bit more judicious in their decisions.

As a general observation we think that Impetus 2 is a better game than Impetus 1, but interestingly, Impetus 2 has more quirks in it and has required more club changes in our play than Impetus 1 (we made very few club amendments.) For instances we have moved to a d10 for CTs. The d10 is made up of 1,2,2,3,3,4,4,5,5,6. A kind of d10 average dice. The 1 and 6 occur a bit less often and the middle numbers a bit more. We are trying to make the CT a little less lucky. In the original game the number of dice players were rolling in melee were a lot lower than what is being rolled today. In Impetus 2 melees tend have more dice involved which means more hits and therefore the CT becomes more decisive. Too much was hanging on this one roll. So far, it seems to be working.
Gaius Cassius
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Changing Reliable Generals DT back to +1 Empty Re: Changing Reliable Generals DT back to +1

Post by jorneto Sat Apr 18, 2020 4:00 pm

I have a similar opinion. A line of heavy infantry can reach the enemy deployment zone in 2 turns.

After 1 year playing without changes (well, almost, as we are using 50% for command breakpoint), we plan to try a couple of changes. One is precisely the reduction of the DT bonus to +1 for all generals.

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Changing Reliable Generals DT back to +1 Empty Re: Changing Reliable Generals DT back to +1

Post by Roundie Sat Apr 18, 2020 9:24 pm

Interesting, As I mainly solo game these rules, so tend to only get a one dimensional view of their workings.

That said, I do think its a bit to easy to multi move around the table and will try reducing the DT bonus for reliable commanders.

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Post by Gaius Cassius Sun Apr 19, 2020 3:02 am

Hey Roundie, right now we are all solo gaming!
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Post by Gaius Cassius Sun Apr 19, 2020 3:06 am

jorneto wrote: After 1 year playing without changes (well, almost, as we are using 50% for command breakpoint).

Personally I would like to go back to 50% command breakpoint from Impetus 1. That beings said, we are using the Alternative System at the moment in Impetus 2 with some amendments. One of the advantages of this system over Impetus 1 is that it encourages more commands. The difference between a demoralized command and a broken command grows at the VD total of the command increases. So for instance, a 12 VD command is 5/6 (first number is demoralized and the second number is broken.) Not much difference. A 20 VD command would be 7/10 which becomes a bigger problem. I think overall having more commands is probably better for the system.
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