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Changing commanders level EmptyThu Nov 21, 2024 2:03 pm by kenntak

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» Warfare 2024 at Farnborough Nov 16th 17th
Changing commanders level EmptyFri Nov 15, 2024 8:12 pm by ejc

» My 15mm armies so far
Changing commanders level EmptyFri Nov 15, 2024 8:04 pm by Tartty

» House Rules - Impetus 2
Changing commanders level EmptyThu Nov 14, 2024 10:32 pm by ejc

Warfare 2024 at Farnborough Nov 16th 17th

Thu Nov 14, 2024 11:05 pm by ejc

Sorry for late notice anyone from forum welcome to join in on either day will …

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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Changing commanders level

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Changing commanders level Empty Changing commanders level

Post by Roundie Sat Jul 27, 2019 4:00 am

Hi all
Have I got this initiative right?

Player 1: wants to activate his left wing (rolls dice loses)
Player 2: wins and moves his center.
next initiative
Player 1: is still keen to activate his left (rolls dice loses)
Player 2: wins and moves his left
next initiative
Player 1: still tries too activate his left (rolls loses again)
Player 2: wins and moves his last command

Player 1: must roll initiative dice before moving his center and right commands to check if they change quality this turn (double 1's).
But does the left wing command still have to roll again as it has already rolled (and I guess checked if his quality has changed)3 times this turn?

cheers


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Changing commanders level Empty Re: Changing commanders level

Post by Gaius Cassius Sat Jul 27, 2019 4:55 am

Yes!
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Changing commanders level Empty Re: Changing commanders level

Post by Roundie Sat Jul 27, 2019 7:50 am

hmm.. so the only 2D6 roll that counts in regards to changing a commanders level is the one that activates it?
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Changing commanders level Empty Re: Changing commanders level

Post by ejc Sat Jul 27, 2019 8:50 am

The way we play it that playet 1 will have rolled 2 D6 4 times for his left command so giving 4 opportunities for command level to change not just the one that actvates it. We dont do the 4th roll if command level has already changed on earlier turn.

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Changing commanders level Empty Re: Changing commanders level

Post by Gaius Cassius Sat Jul 27, 2019 1:31 pm

I believe ejc is correct. Every initiative roll has the possibility of changing commanders levels. Like ejc as a convention in our group we don't roll the 4th roll if the commander level has already changed since it can only change once per game.

Because of this when a 1 commander goes down to 0 it is very important to protect him from rolling doubles and automatically ending activation. We all generally keep this commander to the very end in the activation pattern. Every initiative attempt risks rolling doubles. But sometimes you don't have a choice!
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Changing commanders level Empty Re: Changing commanders level

Post by Roundie Sat Jul 27, 2019 9:08 pm

Thanks guys
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Changing commanders level Empty Re: Changing commanders level

Post by jorneto Sat Jul 27, 2019 9:43 pm

Gaius Cassius wrote:Because of this when a 1 commander goes down to 0 it is very important to protect him from rolling doubles and automatically ending activation.

Note that when that happens that command fails activation but that side other commands will continue normally, rolling for activation, etc.


Those generals are cheap but there's some risk...
An example from my last game. I had 2 commands, with 1 Poor and 1 Incompetent general. 1st turn, 1st roll for the Poor: 1+1. So, 2 incompetent generals from there.
Two turns later after my opponent played his commands (I lost all initiatives - no surprise, his generals were all reliable) I still had to throw dice. Each commander got a "double". Couldn't be worse, but we had a lot of fun with this episode.

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