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Shooting modifiers

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Post by ScottR Tue Apr 16, 2019 9:53 pm

Ok I am sure that this is a rather basic question and I was fairly sure that it was discussed in other post    (I attempted to search them out).  However this came up in our first game of Impetus 2, so I have to ask, hopefully for the official ruling.
Player A:  Activates a unit of Skirmishers with short bow B.  He declares that he wants to shoot at a unit (skirmishers) at long range.
While applying the Modifiers
Player B asks: Are you going to shoot than move?
Player A: I haven’t decided. Why?
Player B: there is a -1 for each movement performed this turn. Rule 6.1.3.1
Player A: I haven’t performed any movement yet, so there is no penalty until I actually move.
This started a somewhat long and loud discussion.  Player A came up with an situation example that could be a contradiction to player B’s interpretation of the rule but I’ll wait to hear your responses before I send that.
Thanks all.

ScottR
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Post by Gaius Cassius Wed Apr 17, 2019 12:34 pm

Player A is incorrect. Any move must take into account all the move actions for the turn. The unit can only move the number of actions he has subtracted from his firing dice. So think about it in the opposite way. If the Player A fires with full effect he cannot move the unit. Take a look at 6.1.3 for the rule. It states "-1 for each movement action performed that turn by the firer." This principle explained in more detail in 6.1.3.1.

As an aside, firing at Skirmishers with Short B at long range will only get the firing unit 1 die under any circumstance. The modifiers are too severe to get a number great than 1 (which is the default minimum.)

One change in Impetus 2 is the firing unit can move, fire and then move again. But he must still subtract all the moves from his firing dice, even the moves after his firing.
Gaius Cassius
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Post by ScottR Wed Apr 17, 2019 10:05 pm

Thanks for the quick response.
One of the issues that Player A got stuck on was, the word “performed”.  The word being the past tense.  The next sentence “If the unit moves it must take into account the necessary penalty or it cannot move afterwards in the same activation”. Now Player B agrees with your interpretation, but Player A was stuck on I haven’t moved and I may not (I guess that this was going to be a tactical decision based on result of shooting).
There was one final argument that he felt solidified his point.  
A unit of T- longbow A -VBU 4, Just under 8H(long Range) declares 1 regular move and 2 marches, a  total of 3 movement actions, so minus three dice. So 1 dice is thrown ( If target was mounted it would be 2). dice.  Unit moves Regular move, than 1 march, at this point a discipline test is taken and the T unit fails becoming disordered stopping further movement. So unit is being penalized for a movement action that did not take place. Discipline test not being an actual movement and the rule says movement action.
I realize that these arguments may be splitting hairs but many gamers have strong opinions and I think it is safe to say most of us have been in these types of “discussions”, so in an effort to do these rules justice I want to make sure that I not only have them right myself, but also be able to explain them also point to the places were I received my info.

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Post by Gaius Cassius Thu Apr 18, 2019 3:06 am

Hi Scott

Did you get a chance to read 6.1.3.1? It seems blatantly clear to me.

"If the Unit moves it must take into account the necessary movement penalty or it cannot move afterwards in the same activation. A Unit can decide to take one or more penalties on the roll in order to be able to choose whether to move for one or more actions after firing."

I don't see any confusion on this matter. You don't subtract the dice from shooting the Unit can't move. Unless I missed something in Impetus 2 nothing has changed on the need to subtract dice in shooting for the ability to potentially move later in the same activation.
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Post by dadiepiombo Thu Apr 18, 2019 8:03 am

the significant change in Impetus 2 abiut the relationship between shoot and move is that you can shoot between 2 movement actions.

If you move and the fire, it is easy to count how many dice to detract.
If you fire and then move, then you have to sacrifice as many dice as the movement actions you want to take after the shooting. It may happen that you renounce at one or more die, but it is rare.

Tactically it is easier you get close to a target and then shoot. Shoot and then march is rare. Anyway one die will be rolled.
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Post by ScottR Thu Apr 18, 2019 1:02 pm

Hello Gaius and Lorenzo,
I really appreciate both your responses; it is this type of interaction that brings me back to this board. Yes Gaius I did read 6.1.3.1 reread it many times. And I heartily agree with you that is blatantly clear (to me). I did not say before, but I was player B, and I argued for 20 min for the “proper” interpretation, the one you and Lorenzo use. Player A is a good guy and good gamer he just had a little confusion at this time with this rule. As an aside, you wrote
“Unless I missed something in Impetus 2 nothing has changed on the need to subtract dice in shooting for the ability to potentially move later in the same activation”.
I also said “potentially move” however that term is not used in the rules. A few months ago Player A and I attended a local club that was trying out impetus 1. When a rules question came up we both agreed on the interpretation but one of the members an extremely experienced and avid gamer said that could not be right and wanted to play it his way, as it was not important at the time, we let it go(he was not right). If in life, well written rules were not confusing at times Lawyers and Judges would be out of jobs.
I agree with you Lorenzo that this tactic may be rare and it may be better most of the time, but there are times when this tactic makes sense and it is at these times that players question the rules. That is why I really want to get them right.
WE play Impetus because we feel that it is the best rules on the market for us. We ask questions because we want to get the most out of them as possible.
Thank you for writing them.

ScottR
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Post by Gaius Cassius Thu Apr 18, 2019 8:41 pm

We have had many a spirited conversations on this Forum and the Old Forum about Impetus. I have been wrong about the rules many times. Hey, even Lorenzo has been wrong a few times! Very Happy So no loss of face for Player A. But in this particular case he is mistaken.
Gaius Cassius
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Post by dadiepiombo Sat Apr 20, 2019 8:33 am

Oh yes, I can be wrong too Very Happy
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