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» Hit in flank?
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» Salute 2024 Battle of Pharslus 48BC
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» War of the Roses Battle AAR
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» Ilipa 206BC Society of Ancients Battle Day
Terrain Placement  EmptyWed Apr 03, 2024 4:03 pm by dadiepiombo

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Terrain Placement

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Terrain Placement  Empty Terrain Placement

Post by Tartty Mon Feb 08, 2016 6:39 am

Something came up in our last game I wouldn't mind getting cleared up once and for all Smile

We were using the 300/350pts 28mm guidelines for terrain placement (Advanced Impetus page 2)

"The Defender places from 1 to 3 items, maximum 1 of
them (even partially) inside the deployment area of one of the players."

In our case the defender deployed 3x terrain pieces one in his deployment area (difficult ground ) the attacker decided to move a piece (steep hill) and also place it in the defenders deployment zone.

Question is - Should the maximum of '1 terrain piece in deployment areas' also be restricted to the attacker when the option to move a terrain piece is taken ?


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Terrain Placement  Empty Re: Terrain Placement

Post by Aurelius Mon Feb 08, 2016 11:19 am

I asked this question once before at;

http://impetus.ativiforum.com/t573-terrain-placement

The answer was a little ambiguous, but leaned toward the intent that the attacker was bound by the same restrictions. It was then pointed out that a road could be used to limit options even further. Perhaps a road could be considered a special case, a "non-limiting" item?

TD

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Post by Tartty Mon Feb 08, 2016 1:23 pm

Thanks Aurelius thought we had gone over this before.

Roads being introduced as a "non -limiting" choice was mentioned by Lorenzo in this thread btw..

http://impetus.ativiforum.com/t612-oblique-movement-on-roads

So yes attackers are limited by the same restrictions as the defender e.g. the majority of terrain choices cannot be in or touching either deployment zones Smile
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Post by dadiepiombo Mon Feb 08, 2016 1:57 pm

this is waht was intended, but terrain placemente for competitions comes from experience, so if you feel that something could be improved, any idea is welcome.

As mentioned once my plans are to extend the system designed for Baroque to Impetus. Maybe some adjustement coulc be necessary so I would be happy to include this system in Advanced Impetus for additional tests
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Post by Tartty Mon Feb 08, 2016 9:57 pm

Just trying to get a clearer reading under what we already have for the moment Smile
But yes great Lorenzo rolling over the Baroque terrain placement into AI we can all test it out....nice idea.
Well that gets my 1 vote anyway
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