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» Ilipa 206BC Society of Ancients Battle Day
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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Support Units Retreating

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Cyrus The Adequate
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Post by Tartty Sun Aug 09, 2015 2:53 am

Another question I've been asked to get an 'official' answer to.
7.7.3 Multiple Melee last paragraph.
"If the Main Unit is Routed,the Support Units retreat" .... are they also Disordered ?
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Post by Tartty Wed Sep 16, 2015 11:27 pm

I'm going to make a call on this and say yes Smile ....think it's just common sense.
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Post by starkadder Thu Sep 17, 2015 12:02 am

They have to be, surely?
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Post by Tartty Thu Sep 17, 2015 3:49 am

starkadder wrote:They have to be, surely?
You would think so wouldn't you ?......even if not actually written in black and white routing usually means they've lost the melee as well.
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Post by Gaius Cassius Thu Sep 17, 2015 1:27 pm

This topic was discussed on the Old Forum and it was ruled by Lorenzo that a unit that routs automatically loses the melee even if the non routing unit took more losses (it does happen occasionally.)

In this case units supporting the routed unit would retreat and become disordered at the end of the turn.
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Post by Cyrus The Adequate Fri Sep 18, 2015 7:33 am

I think the rules are open to a bit of wrangling because of the sequence - ie main unit retreats and is disordered support units also retreat. My understanding is that the retreat disorders you, so there is no reason to repeat "in disorder"
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Post by Tartty Fri Sep 18, 2015 1:30 pm

Cyrus The Adequate wrote: My understanding is that the retreat disorders you, so there is no reason to repeat "in disorder"
Yep nailed it one Smile ....well this is the answer I'll be giving people if asked again.
Thanks for the old forum reference Gauis....good to know cheers. Thought it had been discussed before but couldn't find it.
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Post by RogerC Sun Sep 20, 2015 1:18 pm

I agree that support units which retreat are disordered. The sentence bridging pages 40 and 41 of the rulebook says that if a unit 'is beatan and forced to retreat, then friendly Support Units will also be Disordered and forced to retreat'. So I think that must also apply if the main unit is beaten and routs. The support unit shouldn't be better off if the main unit is beaten and routs rather than is beaten and retreats.

On the other hand, I'm not sure that a unit which routs automatically loses the melee. I think this is the thread you were thinking of, Gaius.
http://impetus.forumsland.com/impetus-about3521.html
While Lorenzo initially thought that a unit which is destroyed automatically loses, my understanding is that by the end of the thread (second page) he was persuaded that the losing unit of a melee is one with most VBU loss. That was my view, and I believe you were also of that view, Gaius. I see that Lorenzo didn't put the clarification into EI5, so I suppose it is still open to question.

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Post by Gaius Cassius Sun Sep 20, 2015 5:59 pm

Good point RogerC. Thanks for finding the subject. Yes, clarification is needed because although I argued against it I had the sense that Lorenzo had ruled that units routing automatically lost the melee. That is how we've played it for the past few years and it seems to work well.
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Post by RogerC Sun Sep 20, 2015 7:16 pm

I can see that saying the routed unit must automatically lose keeps things simple. But I prefer the interpretation that losing is based on the VBU loses for those extreme cases where the total effect of the main and support unit on the enemy far outweighs the damage suffered by the main unit.

The example I gave on the other thread of a VBU = 1 main unit with a powerful support causing e.g. 5 losses to the enemy but losing the melee by receiving a single hit remains persuasive to me. You can't choose which is your main unit and which is your support unit, but the way the two are distinguished seems to me more a 'rules' effect than anything else. Surely a unit attacking an enemy in the rear and causing lots of casualties wouldn't be put off (retreat) just because the enemy has managed to kill enough of the unit to its front to make that unit ineffective.

The debate in 2012 was finely balanced, and it is interesting that the issue has not gone away. Maybe this is one for some other time. I worry that I am hijacking this thread away from the original question.

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Post by Gaius Cassius Sun Sep 20, 2015 10:49 pm

What would you do RogerC in a case where the main unit has a VBU of 1 and rolls a 6 on the CT and the opposing unit has a VBU of 4 and also rolls a 6? Technically the second unit takes more hits and would lose the melee were it not for the fact that the first unit routs. Would you consider the theoretical loss into consideration?
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Post by RogerC Mon Sep 21, 2015 3:55 pm

In such a case I would say that the main unit has 5 permanent losses and the opposing unit has 2. So the main unit (and any supporting unit) has lost the melee. I am not troubled that 5 permanent losses on the main unit is more than its current VBU. I am travelling and haven't got the rules with me but I seem to remember that the definition of permanent losses doesn't prohibit losses greater than the VBU. Of course, a unit with a negative VBU routs.

I rationalise this by thinking of VBU = 0 as the unit being reduced to the point where it is not effective, rather than being totally wiped out. After all, there must be some men left to be routing.

So I think having the unit with more losses as the loser can work without oddities, although I can see that there is also a logic to say that a unit which routs has automatically lost.

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Post by Cyrus The Adequate Mon Sep 21, 2015 5:10 pm

I think the problem arose because a unit with a VBU of 1 only had 1 loss to take, so it was entirely possible to inflict more losses in actual VBU and still be routed \ destroyed. The real problem is when the other player is contacted in the flank at the same time and "looses" because he can only cause 1 vbu loss. That's why theoretical loss is important
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Post by dadiepiombo Tue Sep 22, 2015 3:16 pm

The unit that routs is the looser, if the other doesn't route.

In case of flank attack, as Cyrus says, it counts the number of theoretical losses, no matter of the actual VBU and real losses.
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Post by Gaius Cassius Wed Sep 23, 2015 12:54 am

I think we could be creating a bit of a mess if we start considering theoretical loses. On the Old Forum Lorenzo ruled that in a melee where both main units rout any support units on both sides retreat disordered. I am not keen to start counting theoretical losses in melee when support units are present.
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Post by Cyrus The Adequate Wed Sep 23, 2015 7:42 am

The problem with that is that the mechanics of the game only allow casualties to be caused on the main unit.

If that is the case then in the circumstance where the main unit has only 1 VBU left, the maximum casualties that can therefore be caused is 1.

If a fresh Pike unit VBU 5 and 3 ranks deep is grinding its way through an opponent that is at VBU1, and the pike is contacted in its flank by anything. The pike causes 4 hits to the main opponent and the main opponent rolls a six on the cohesion test, but the ACTUAL VBU lost is only 1, however the Pike suffers a hit and rolls a 6 too, suffering 2 losses - should the Pike be destroyed??? If you work on actual losses it should, but that is ludicrous.

The current system allows units fighting as flanks to do so with impunity - the reverse of that has to be theoretical losses would need to be counted IMHO

If the main unit routs then the opponent wins - that bit seems to me the simplest way to deal with it
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Post by Zippee Wed Sep 23, 2015 8:36 am

I don't think that such losses are "theoretical" - I think they are the losses taken.

Unit A takes 4 losses, Unit B takes 3 losses.

Unit A loses - I don't care what the VBU is or what the state of Unit B is. At this point Unit A has lost. If Unit B is also destroyed, because it had VBU 1 or flank contact or whatever, then so be it.

Support units retreat disordered if their main unit loses and/or retreats/routs or is destroyed.

I don't agree that losses are only counted if you actually have VBU to lose. They represent an abstract scale of victory not an absolute accounting of casualties.
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Post by Gaius Cassius Wed Sep 23, 2015 12:50 pm

I agree Cyrus that "if the main unit routs the opponent wins" is the simplest way to deal with it and I am leaning in that direction too. It does create a few oddities in Impetus that I can appreciate frustrates players. For instance in a melee one side with a weak main unit and a powerful support unit on the flank. Yet if the main unit routs the powerful support unit has to retreat disordered. We could do what Zippee and others are recommending and count the the loses to see which side loses the melee but I still think it not only complicates things but may create unintended consequences.
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Post by Zippee Thu Sep 24, 2015 12:58 pm

The current wording of 7.6.2 probably supports your view:

The Unit that suffers the most permanent losses to their VBU after a failed Cohesion Test has lost the melee

it's that pesky "to their VBU" bit  Very Happy it would be clearer if it was deleted.

Either way we get anomalies, just depends which you find most anachronistic.

Units winning melees but routing as they have VBU 0, units drawing with enemy that then rout as they have VBU 0, etc.

Maybe it should be rephrased to:

The Unit that suffers the most permanent losses to their VBU after a failed Cohesion Test has lost the melee unless the enemy was routed, either by being reduced to VBU 0 or due to a flank contact. In these situations the Unit (and any support units) remain in place as if it won but is incapable of pursuing; enemy support units retreat disordered.

Maybe it should be "incapable of voluntary pursuit" but I prefer the image of the unit staggered and surprised to have survived, reeling from what was clearly a very bad combat.
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