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» ZOC violation
Maintaining Contact - Page 2 EmptyTue Apr 23, 2024 8:35 am by kenntak

» Line of Sight - Terrain Features
Maintaining Contact - Page 2 EmptySat Apr 20, 2024 11:38 pm by Tartty

» Hit in flank?
Maintaining Contact - Page 2 EmptyFri Apr 19, 2024 11:54 am by Hope

» FP vs. FL in melee
Maintaining Contact - Page 2 EmptyWed Apr 17, 2024 6:53 pm by jorneto

» Dice&Lead magazine
Maintaining Contact - Page 2 EmptyTue Apr 16, 2024 8:36 am by dadiepiombo

» Salute 2024 Battle of Pharslus 48BC
Maintaining Contact - Page 2 EmptyMon Apr 08, 2024 11:44 am by ejc

» For Sale- Loads of packs/boxes of Mint Victrix Late Romans
Maintaining Contact - Page 2 EmptySun Apr 07, 2024 5:37 pm by Atheling

» War of the Roses Battle AAR
Maintaining Contact - Page 2 EmptyWed Apr 03, 2024 4:04 pm by dadiepiombo

» Ilipa 206BC Society of Ancients Battle Day
Maintaining Contact - Page 2 EmptyWed Apr 03, 2024 4:03 pm by dadiepiombo

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

Comments: 10

Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

Comments: 4

SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Maintaining Contact

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Post by dadiepiombo Mon May 18, 2015 12:38 pm

could be an option.
Leaving as it is, no contact no melee would be probebly the simplest solution anyway.
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Post by Granicus Gaugamela Mon May 18, 2015 1:26 pm

dadiepiombo wrote:could be an option.
Leaving as it is, no contact no melee would be probebly the simplest solution anyway.

If you're going to do that at least make the front unit take a loss in the same way that units behind a destroyed unit take a loss, these guy are getting chopped down so they shouldn't escape without a penalty of some sort

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Post by dadiepiombo Mon May 18, 2015 2:05 pm

at the same time they passed the cohesion test, this means they passed a morale test and get losses just due to fatigue (so anyway pay their tribute)
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Post by Gaius Cassius Mon May 18, 2015 5:59 pm

I am inclined to agree with you Lorenzo that leaving as it is may be the simplest approach. Not without some oddities arising but it is a rather uncommon event (only high VBU infantry with a leader can have an realistic chance of surviving a flank attack over several turns.)
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Post by Cyrus The Adequate Mon May 18, 2015 7:03 pm

I think I said that a week ago :-)
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Post by Tartty Mon May 18, 2015 10:51 pm

Ok we do nothing and leave it. Sounds fair and certainly the easiest way out.
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Post by Gaius Cassius Tue May 19, 2015 12:24 am

Cyrus The Adequate wrote:I think I said that a week ago :-)

I promise next time Cyrus to pay more attention to your brilliance! Very Happy
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Post by starkadder Tue May 19, 2015 12:45 am

Another theological discussion comes to an exhausted conclusion. Razz

I confess that the minutiae of these conversations can be exhausting. I can remember a time when if there was not a clear answer to such rarities then you rolled a die and took it on the chin.

Then they took such people like me out and burned us at the stake with the pyre made up of old editions of the rules.

I worry that, by trying to answer everything, we may break the spine of an already excellent set of rules.
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Post by Gaius Cassius Tue May 19, 2015 2:41 am

I am not exhausted starkadder. I suspect others aren't as well although I accept that you have become so. I must say that your logic doesn't work for me. If you're not interested in the minutiae of Impetus then why bother with the Forum? At least the Rules Section. The whole point of the discussion is to continually perfect the supporting rules so that they are consistent applied throughout the world. Personally I love the idea that I could come to Australia and play with you guys and find myself playing the same rules. The alternative is that we each develop our own idiosyncratic ways of doing things.
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Post by GamesPoet Tue May 19, 2015 3:34 am

Some may be, some may not be.  Both are ok.

However, different folks are going to play differently, and there's not much that can be done to avoid that.  It comes down to the individual organizers determining how they want to implement such situations.  And we don't live in a perfect world, nor do we need to to show up and play friendly games or live by the tourney rules provided in another location.

At the same time, and because it seems simpler for the moment, I support leaving it as it is for the time being currently.  If there is further review, then perhaps an appropriate solution can be found beyond this, yet if not, life goes on, and it seems the rules can work as they currently seem to do.

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Post by starkadder Tue May 19, 2015 6:10 am

Not my point, GC.

I am always more than happy to pursue improvements to the rules. The recent flank support changes, for instance, were overdue.

Anyone who has played in a game with me, or in a tournament I have organised, knows my high regard for Impetus.

My issue is that hyper-specificity (answering all possible outcomes) does not inevitably lead to a desirable result. The more convoluted a set of rules becomes, the less intelligible it is and the harder it is to discern the daimon or driving force of the design.

An observation over fifty years of playing is that the more rococo a set of rules becomes (satisfying exceptions such as favoured troops, weapons, and tactics) the less satisfying it is to play. It becomes a game of factors and not one of tactics and generalcy.

Your observation about playing the same rules in Oz is well accepted. We all want that. The paradox is that the more complex a set of rules often leads to more regional interpretations, not fewer. WRG was a good example of that with differences occurring from group to group let alone country to country. And we know how that ended.

You are very cordially invited to come on over if you get the chance. You don't even need to bring any toys. I think you'll find we play the same set of rules in the same way.
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Post by Cyrus The Adequate Tue May 19, 2015 6:44 am

Gaius Cassius wrote:
Cyrus The Adequate wrote:I think I said that a week ago :-)

I promise next time Cyrus to pay more attention to your brilliance! Very Happy

Even a broken clock is right twice a day
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Post by Cyrus The Adequate Tue May 19, 2015 6:54 am

starkadder wrote:Another theological discussion comes to an exhausted conclusion. Razz

I confess that the minutiae of these conversations can be exhausting. I can remember a time when if there was not a clear answer to such rarities then you rolled a die and took it on the chin.

Then they took such people like me out and burned us at the stake with the pyre made up of old editions of the rules.

I worry that, by trying to answer everything, we may break the spine of an already excellent set of rules.

I find myself in agreement with SA here. The internet has resulted in players treating rules as a part of the game in itself, with points to be won by dragging in some higher authority. I find it particularly galling when the resulting "confirmation" comes back that contradicts the wording of the rules, which does happen with alarming regularity. I may write as a dyslexic numpty but I can read well enough to understand a sentence (hell I even quite like Barkerese because it is written in the same style as legislation which helps in my work).

RTFM then do what it says, not what you want it to say, and if in doubt apply the Mother of All Rules.
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Post by Tartty Tue May 19, 2015 10:22 am

Think we're all on agreement there.... the thought of wasting a minute more playing yet another 'hyper-specific rococo' ( love that starkers hehe ) ...bloated set of rules is abhorrent.
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Post by Gaius Cassius Tue May 19, 2015 12:45 pm

Rococo. Love it too! It is only a word a 50 year veteran would use. When an event happens in a game where the rules don't seem to cover it I think the Forum is the place to go for counsel and direction. That is what has happened here in my opinion. No drama or arguments. We talked it out and have come to an apparent consensus of how to treat the event in the future. That seems like a win to me.
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Post by GamesPoet Tue May 19, 2015 3:29 pm

Interesting in how the word rococo was used.  It could be interpreted as it was originally intended, and yet left room open for how it was later used as a colloquialism.  Seemingly a masterful use of the word. Yet I digress.

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Post by starkadder Tue May 19, 2015 11:37 pm

Cripes. I was more worried about daimon.

Tarty can confirm that I love words. It makes me dangerous when writing rules. I'm too tempted.

I know how difficult it is to be concise and clear. Good rules are clear but not always concise. That's why these discussions and their outcomes are important.

You may not agree with a rule. You do need to be able to understand it and the reasoning behind it. If you still disagree with it then you can argue for change from logic.

Drive the narrative or clarify the purpose. That's all.

I'll get off the soapbox now.
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