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Large Units and Impetus - potential mod EmptyTue Apr 23, 2024 8:35 am by kenntak

» Line of Sight - Terrain Features
Large Units and Impetus - potential mod EmptySat Apr 20, 2024 11:38 pm by Tartty

» Hit in flank?
Large Units and Impetus - potential mod EmptyFri Apr 19, 2024 11:54 am by Hope

» FP vs. FL in melee
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» Dice&Lead magazine
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» Salute 2024 Battle of Pharslus 48BC
Large Units and Impetus - potential mod EmptyMon Apr 08, 2024 11:44 am by ejc

» For Sale- Loads of packs/boxes of Mint Victrix Late Romans
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» War of the Roses Battle AAR
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» Ilipa 206BC Society of Ancients Battle Day
Large Units and Impetus - potential mod EmptyWed Apr 03, 2024 4:03 pm by dadiepiombo

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

Comments: 10

Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Large Units and Impetus - potential mod

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Large Units and Impetus - potential mod Empty Large Units and Impetus - potential mod

Post by Granicus Gaugamela Wed Sep 03, 2014 10:54 pm

Team,

have been thinking about the Large Unit changes, as a house rule in preparation for such a change I'm looking for feedback on how sensible the following sounds:

Impetus:

Rather than immediately losing Impetus units lose 1 point of Impetus per point of strength loss. This will give a net effect of 2 Dice lost per point of damage taken (until the Impetus bonus is exhausted OR as modified by Large Unit rule).

When a unit is reduced to zero Impetus it can no longer gain a charge bonus to movement, countercharge or opportunity charge. The troops are effectively exhausted and whilst they can muster themselves to move into contact and melee with the enemy they no longer do so with the same degree of elan as when they were fresher.




Large units:

Large units feed strength from the rear unit(s) into the front unit in the same way as at present, i.e. there is no VBU loss until the rear unit is removed through taking sufficient damage.

Note that the large unit suffers from Impetus loss as described above as soon as the rear unit takes damage, i.e. whilst the Large Unit fights with a full VBU strength front unit it loses Impetus in line with rear unit losses but as long as there is a rear unit present it will always have an Impetus value of at least 1.

This will require some book keeping as removal of the rear unit will remove markers associated with losses and result in the front unit potentially having a different level of VBU loss and Impetus loss.

Granicus Gaugamela
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Large Units and Impetus - potential mod Empty Re: Large Units and Impetus - potential mod

Post by Gaius Cassius Thu Sep 04, 2014 12:31 pm

I like the current system which is simple and easy to keep track of.

I especially like how Impetus reflects the fragility of cavalry. Basically cavalry has one good charge in it and the timing of it is very important.
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Large Units and Impetus - potential mod Empty Re: Large Units and Impetus - potential mod

Post by Zippee Thu Sep 04, 2014 5:23 pm

I don't like the added complexity and tracking. Impetus is related to freshness, chipping away at it instead would devalue disorder and reset most of the game paradigms.

The goal of the game at the moment is to maintain cohesion and freshness - this would just turn it into a mindless slugfest.
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Large Units and Impetus - potential mod Empty Re: Large Units and Impetus - potential mod

Post by starkadder Thu Sep 04, 2014 8:47 pm

I agree with Gaius and Zippee, Rob.

This would add a layer of book-keeping that could become emotionally untidy in a convention battle.

Happy to try it in a friendly but, as noted, it would play against one of Impetus' strengths.
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Large Units and Impetus - potential mod Empty Re: Large Units and Impetus - potential mod

Post by Granicus Gaugamela Fri Sep 05, 2014 12:30 am

Some form of change is coming in Impetus 2 anyway, might as well get used to it now.

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Post by Dennis Maxentius Fri Sep 05, 2014 3:16 am

I think the system works quite well now and tend to agree that any change that requires more account keeping is not desirable.

Cheers,

Dennis
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