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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Disorder and Cohesion tests

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Disorder and Cohesion tests Empty Disorder and Cohesion tests

Post by homedrone Fri Sep 11, 2020 4:09 pm

Id like to suggest a change in the wording of future editions that would have saved my group and I some time.

Just to confirm we're correct, if a unit is previously disordered and they are hit they are again disordered. They make a cohesion test with a -1 penalty for being disordered. If they fail, they take the difference in damage but not an accumulated VBU damage. If they pass, they take an accumulated VBU  damage.

If that's correct, then I suggest the rules just be: When a unit is hit, it is disordered.  If they are already disordered they take accumulated VBU damage. Then they make a cohesion check ( but cohesion checks now no longer include the -1 for disorder). It works out the same I believe, but I think it's easier to explain and parse in the rules.

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Disorder and Cohesion tests Empty Re: Disorder and Cohesion tests

Post by Gaius Cassius Fri Sep 11, 2020 6:23 pm

Your suggestion won't work IMHO. There are many situations where a unit takes one actual damage from shooting or melee instead of a disorder effect. So for instance imagine an FL unit with a VBU of 5. They are currently disordered. The unit takes 1 hit in a melee. So their Cohesion Test roll is 5-1-1=3. If they roll a 3 or less they take a disorder effect of 1. If they roll a 4 they lose the melee but only take a loss of 1. Same effect on the VBU. The difference between rolling 1-3 or the 4 is that in the later case the FL retreats. In your suggestion it seems to me that if the FL rolled a 4 it would take two point of damage, not one. There are other problems with your suggestion (does the disorder damage reduce the VBU for melee?)
Gaius Cassius
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Disorder and Cohesion tests Empty Re: Disorder and Cohesion tests

Post by homedrone Fri Sep 11, 2020 7:10 pm

Right, ok. The -1 to the Cohesion test does make it more likely they will need to retreat. It's not just about the total damage at the end.

Otherwise though, the damage would have been the same.

Old: 5-1-1, rolled a 4 = 1 DAMAGE
MY: 5-1, rolled a 4 = Passed, + 1 Accumulated Damage.

Old: 5-1-1 rolled a 5 = 2 Damage
My: 5-1, rolled a 5 = 1 Damage + 1 Accumulated Damage

I'm not sure what you meant by "does the disorder damage reduce the VBU for melee?".

There must be a way of wording or organizing the text so that this is easier to parse when learning or teaching the rules. At the section on Disorder 2.5.3, it says you take extra damage from getting disordered a second time from being involved in melee. As one learning the game, its very easy to fall into the trap of saying "that unit was hit, it gets disordered, it is disordered already, section 2.5.3 says it takes more damage" but as we know that's not the right way to process the damage.

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