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How to resolve Multiple Melee
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dadiepiombo
Biggles Flies Undone
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How to resolve Multiple Melee
Hi
I'm a little unsure how to resolve large multi unit melee's like this example, assume Red has declared a group charge on Blue and Blue units have not countercharged.
1) Would 4 fight C, 3 fight B, 2 fight A with 1 as support.
2) Or does 4 fight C with 3 as a supporting unit, then 3 as the main unit fights B with 2 and C as supporting units, then 2 as the main unit fights A with 1 and B as supporting units.
Thanks
Malcolm
I'm a little unsure how to resolve large multi unit melee's like this example, assume Red has declared a group charge on Blue and Blue units have not countercharged.
1) Would 4 fight C, 3 fight B, 2 fight A with 1 as support.
2) Or does 4 fight C with 3 as a supporting unit, then 3 as the main unit fights B with 2 and C as supporting units, then 2 as the main unit fights A with 1 and B as supporting units.
Thanks
Malcolm
Biggles Flies Undone- VBU 2
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Re: How to resolve Multiple Melee
Red as the assaulting player calls the order of melee resolution.
After each melee is resolved the remaining unresolved melees are re-evaluated for main/support status and resolved until all have been resolved.
In your example it would appear 2 would be the main unit against A (with 1 as support), 3 v B, 4 v C.
The active player chooses which melee to resolve, most likely 1&2 vs A. After that melee is resolved let's assume A retreats. 2 as main unit cannot follow up as it is in contact with B so that melee effectively ends.
You then re-evaluate the entire melee. 3 is now the main vs B and can call on 2 for support.
If it rolls on then 4 is main vs C with 3 as support. BUt in this one if C retreats there will be nothing to stop 4 pursuing and 3 Oslo pursuing if it is Impetuous, Heavy Cav or Heavy Chariot.
NOTE: This is different to the situation where a Unit cannot be both main and support in melee, that rule applies to assessing the situation at each phase of the melee.
After each melee is resolved the remaining unresolved melees are re-evaluated for main/support status and resolved until all have been resolved.
In your example it would appear 2 would be the main unit against A (with 1 as support), 3 v B, 4 v C.
The active player chooses which melee to resolve, most likely 1&2 vs A. After that melee is resolved let's assume A retreats. 2 as main unit cannot follow up as it is in contact with B so that melee effectively ends.
You then re-evaluate the entire melee. 3 is now the main vs B and can call on 2 for support.
If it rolls on then 4 is main vs C with 3 as support. BUt in this one if C retreats there will be nothing to stop 4 pursuing and 3 Oslo pursuing if it is Impetuous, Heavy Cav or Heavy Chariot.
NOTE: This is different to the situation where a Unit cannot be both main and support in melee, that rule applies to assessing the situation at each phase of the melee.
Granicus Gaugamela- VBU 4
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Re: How to resolve Multiple Melee
1) is correct as the starting point. Retreats and pursuits may change the situation after each melee anyway.
dadiepiombo- Admin
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Re: How to resolve Multiple Melee
GG is correct about the likely order of the melees. Begin with the overlaps that includes support units. But there are many other considerations to take into account. Perhaps A is a powerful unit in good order and B is disordered and has taken hits. In that case beginning with 3 vs. B could make sense. This is one of the fun parts of Impetus. And with the way the dice bounce there is no guarantee.
Gaius Cassius- VBU 7 h.c.
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Re: How to resolve Multiple Melee
The beauty of a numbers vs better quality action is usually pretty good, seeing two different strategies belting at each other makes it more interesting than 2 similar opponents seeing who can roll better dice.
Granicus Gaugamela- VBU 4
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Re: How to resolve Multiple Melee
We now also take into account Supported Flanks.
I agree with GC and GG, depends on where your best options lay as to where to start. The dice do even the field but then that's like real life where the best laid plans can lead to total failure. That's what I like about Impetus.
I agree with GC and GG, depends on where your best options lay as to where to start. The dice do even the field but then that's like real life where the best laid plans can lead to total failure. That's what I like about Impetus.
Dennis Maxentius- VBU 3
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Re: How to resolve Multiple Melee
Yes, the new rules for Covered Flanks and Quality have changed melee in Impetus. I find that T units have generally been improved in this area and are a bit more durable than in the past.
Gaius Cassius- VBU 7 h.c.
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Re: How to resolve Multiple Melee
Gaius Cassius wrote:Yes, the new rules for Covered Flanks and Quality have changed melee in Impetus. I find that T units have generally been improved in this area and are a bit more durable than in the past.
That's interesting...because they are normally stationary ?
Tartty- VBU 7 h.c.
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Re: How to resolve Multiple Melee
Tarty wrote:Gaius Cassius wrote:Yes, the new rules for Covered Flanks and Quality have changed melee in Impetus. I find that T units have generally been improved in this area and are a bit more durable than in the past.
That's interesting...because they are normally stationary ?
Only 1 game under the new rules, T tend to be in line groups and stationary, thus they have flank support in place and it tends to remain there.
Granicus Gaugamela- VBU 4
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Re: How to resolve Multiple Melee
Was just about to say the same thing. Medieval French Crossbow a few weeks ago were great. VBU 3, Protected Flanks +2, but worse Discipline let me down though. The game is improving in my books.
Dennis
Dennis
Dennis Maxentius- VBU 3
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