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Opportunity charge and firing EmptyTue Apr 23, 2024 8:35 am by kenntak

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Opportunity charge and firing EmptyFri Apr 19, 2024 11:54 am by Hope

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» Salute 2024 Battle of Pharslus 48BC
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» War of the Roses Battle AAR
Opportunity charge and firing EmptyWed Apr 03, 2024 4:04 pm by dadiepiombo

» Ilipa 206BC Society of Ancients Battle Day
Opportunity charge and firing EmptyWed Apr 03, 2024 4:03 pm by dadiepiombo

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Opportunity charge and firing

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Opportunity charge and firing Empty Opportunity charge and firing

Post by bunwin63 Sun Mar 12, 2017 1:28 am

Playing my first game today, I moved a unit of musketeers which provoked an opportunity charge from an enemy galloper unit. Can the musketeer unit fire at the gallopers before contact? it isn't defensive or opportunity fire, as they are not the reacting player
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Opportunity charge and firing Empty Re: Opportunity charge and firing

Post by Zippee Mon Mar 13, 2017 1:54 pm

They could fire before movement, or after movement but I'm pretty sure they can't react to a reaction.

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Opportunity charge and firing Empty Re: Opportunity charge and firing

Post by dadiepiombo Mon Mar 13, 2017 8:04 pm

as Zippee says. Defensive Fire is a reaction and reaction are allowed only by non active players. They can fire before and then move.
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Opportunity charge and firing Empty Re: Opportunity charge and firing

Post by bunwin63 Mon Mar 13, 2017 8:08 pm

It sounds like an opportunity charge interrupts the active unit immediately and prevents it from finishing it's move and fire?

Another question please. Can disordered units locked in melee from a previous turn attempt to rally before the next round of melee is resolved?

thanks guys
Bryan

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Opportunity charge and firing Empty Re: Opportunity charge and firing

Post by Zippee Mon Mar 13, 2017 8:49 pm

No rallying whilst in melee just as in Impetus I think
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Opportunity charge and firing Empty Re: Opportunity charge and firing

Post by bunwin63 Wed Mar 15, 2017 8:37 am

Thanks guys. I've never played Impetus so it's all new to me Smile

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Opportunity charge and firing Empty Re: Opportunity charge and firing

Post by Zippee Wed Mar 15, 2017 3:06 pm

No worries,
It shouldn't be necessary to play one to play the other. I put the caveat there because on a quick look I couldn't see it stipulated - and clearly you haven't either.

I know with absolute certainty you can't rally in melee in impetus and I'm very aware that it's very easy for those of us who have been playing for years to simply assume that something that applies in one set applies in the other.

I'd find it odd if you could rally in combat but I've been surprised before Smile
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Opportunity charge and firing Empty Re: Opportunity charge and firing

Post by bunwin63 Wed Mar 15, 2017 8:20 pm

Yes, I've never played any rules where you could do ANYTHING whilst locked in melee (except perhaps break-off)

The only thing I'm still unsure of is the timing of opportunity charges, and whether they happen immediately and prevent the active unit from completing its move/fire actions. I guess in real life if a moving infantry unit sees that an enemy was bearing down on it, it would stop and attempt to fire a volley, but may or may not have time to do so. I'd be interested to see how other players deal with that situation

thanks again
Bryan

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Opportunity charge and firing Empty Re: Opportunity charge and firing

Post by Zippee Wed Mar 15, 2017 9:33 pm

Opportunity charges (actually any reaction) happens at the point the player wishes - it literaly interrupts the other player's turn.

So your intent may be to move and give fire but if your opponent declares an opportunity charge whilst your unit is still moving then you won't get to fire.

Reactions and actions are a game of bluff and brinkmanship - the fact a particular action can only be reacted against once and a unit can only attempt to react once means that you need to be careful with when and where you choose to make the attempt.

You should be moving less attractive units that can damage first, or tempting unit moves that could be reacted against whilst those foot are waiting - threatening to move, their presence can be used to make the enemy retain their reaction, allowing you freedom elsewhere. Then of course just fire, don't push too far, etc., etc.
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Opportunity charge and firing Empty Re: Opportunity charge and firing

Post by bunwin63 Thu Mar 16, 2017 1:52 am

OK, that's cleared it up now
thanks Zippee
cheers
Bryan

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Opportunity charge and firing Empty Re: Opportunity charge and firing

Post by stecal Thu Mar 16, 2017 2:32 am

its under 2.5.3 Disordered Units, pg. 10 "A unit cannot rally if it is engaged in a melee"

It need to be added to 4.1.2 Rally so this doesn't keep coming up.

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Opportunity charge and firing Empty Re: Opportunity charge and firing

Post by Zippee Thu Mar 16, 2017 5:42 pm

Thanks Stecal - didn't have time to search.

Oh for a hyperlink PDF index Smile
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Opportunity charge and firing Empty Re: Opportunity charge and firing

Post by bunwin63 Thu Mar 16, 2017 8:22 pm

Thanks guys. One more question sorry. Can you confirm that when rallying, units don't suffer the -1 modifier for disorder in the discipline test?
cheers
Bryan

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Opportunity charge and firing Empty Re: Opportunity charge and firing

Post by stecal Fri Mar 17, 2017 12:05 am

the only modifiers for discipline tests( to rally) are +1 for commander attached, -1 for out of command range. see 2.4.1

the other tests are all REACTION tests that use discipline for the roll with their own modifiers.

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