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» ZOC violation
Range of javelins relative to bows. EmptyTue Apr 23, 2024 8:35 am by kenntak

» Line of Sight - Terrain Features
Range of javelins relative to bows. EmptySat Apr 20, 2024 11:38 pm by Tartty

» Hit in flank?
Range of javelins relative to bows. EmptyFri Apr 19, 2024 11:54 am by Hope

» FP vs. FL in melee
Range of javelins relative to bows. EmptyWed Apr 17, 2024 6:53 pm by jorneto

» Dice&Lead magazine
Range of javelins relative to bows. EmptyTue Apr 16, 2024 8:36 am by dadiepiombo

» Salute 2024 Battle of Pharslus 48BC
Range of javelins relative to bows. EmptyMon Apr 08, 2024 11:44 am by ejc

» For Sale- Loads of packs/boxes of Mint Victrix Late Romans
Range of javelins relative to bows. EmptySun Apr 07, 2024 5:37 pm by Atheling

» War of the Roses Battle AAR
Range of javelins relative to bows. EmptyWed Apr 03, 2024 4:04 pm by dadiepiombo

» Ilipa 206BC Society of Ancients Battle Day
Range of javelins relative to bows. EmptyWed Apr 03, 2024 4:03 pm by dadiepiombo

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

Comments: 10

Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

Comments: 4

SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Range of javelins relative to bows.

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Range of javelins relative to bows. Empty Range of javelins relative to bows.

Post by T13A Mon Feb 08, 2016 2:48 pm

Hi

Still new to the rules and by the way enjoying them very much.

However there is one issue that I am having trouble getting my head around and that is the maximum range of javelins, (i.e. 15U), relative to most bows, (i.e. 30U). I can't help feeling that this is overly generous to javelin armed troops and would have thought that around one quarter to one third of the range of bows would be more realistic (even just point blank range at 5U). I realise of course that other factors come into play such as effectiveness, even then it still does not feel right to me. Even slings have the same maximum range as javelins and I was under the impression that slings would outrange javelins.

I'd be very grateful for any thoughts on this and some explanation to help my angst! Smile

Cheers (puzzled) Paul
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Post by Aurelius Mon Feb 08, 2016 4:22 pm

Yes this has been raised before. I think the answer was that we should not take the ranges as literal, it is just a game mechanism to allow a javelinman a shot before he gets ridden down in a charge. I think of the unit base as being the "average" position of the unit during the turn, individuals running forward and then returning to the crowd.

Impetus gets around some of the problems of my turn / your turn incremental move systems by being a little more abstract than other rule sets. Hope you enjoy the game.

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Range of javelins relative to bows. Empty Re: Range of javelins relative to bows.

Post by Gaius Cassius Mon Feb 08, 2016 4:51 pm

I agree with what Aurelius has said, especially about the unit base representing the average position of the unit. So FL javelinmen are running up and back in big clumps of men and harassing the enemy as it approaches.
Gaius Cassius
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Post by Tartty Mon Feb 08, 2016 10:12 pm

Yep I agree with what Aurelius and Gaius have already said.
I think Impetus handles javelins and light open order troops exceptionally well ...one of the standouts. Keep at it is my advice Smile
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Post by Granicus Gaugamela Tue Feb 09, 2016 12:08 am

As well as the "first move is a free move" rule javelins should also have a "a full move is required to throw javelins beyond point blank" rule ie to get full javelin range you need to commit to a full momentum building move.

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