Latest topics
Heavy casualty question
+3
Gaius Cassius
Tartty
Roundie
7 posters
Page 1 of 1
Heavy casualty question
Hi
I'm new to the game and have been really enjoying these rules. However, it is not a system that is commonly played in my area and as such I have been introducing friends to the rules. Most have, like me enjoyed the games, but some have questioned the casualty rules. When you roll up only 1 hit and your opponent then rolls a high CT and disappears. I have done some reading on the net a see there is a house rule floating around that basically says
1. you can't take more casualties from missile fire than hits taken
2. you only take 1 more casualty from melee than hits taken
Does anyone here use these rules?
Why or why not?
cheers
Roundie
I'm new to the game and have been really enjoying these rules. However, it is not a system that is commonly played in my area and as such I have been introducing friends to the rules. Most have, like me enjoyed the games, but some have questioned the casualty rules. When you roll up only 1 hit and your opponent then rolls a high CT and disappears. I have done some reading on the net a see there is a house rule floating around that basically says
1. you can't take more casualties from missile fire than hits taken
2. you only take 1 more casualty from melee than hits taken
Does anyone here use these rules?
Why or why not?
cheers
Roundie
Re: Heavy casualty question
No we don't use these house rules. I'm not a huge fan of changing rules ( any rules really ) and for impetus this would be a big one. House rule like that would change the game dramatically in my opinion. Impetus is a very dynamic game and the cohesion test fits in well with the other elements of the game I think. It's a delicate balance.
The other thing is the word 'hits' often misleads new players here ....the important roll is the cohesion test. Play a few more games first and then see how everyone feels is my advice
The other thing is the word 'hits' often misleads new players here ....the important roll is the cohesion test. Play a few more games first and then see how everyone feels is my advice
Tartty- VBU 7 h.c.
- Posts : 630
Reputation : 9
Join date : 2014-05-19
Location : SYDNEY Australia
Re: Heavy casualty question
I agree with everything that Tarty said above. We originally did try to cap the amount of losses as you said above Roundie but went back to the original rules because it distorted the play. Also, we wanted to be able to play with others and big changes like you're thinking about puts one out of sort with other players. Keep playing. Impetus takes a long to get one's head around. It is a very dynamic game and luck does play its part in winning but the overall enjoyment comes from these very things.
Gaius Cassius- VBU 7 h.c.
- Posts : 1243
Reputation : 43
Join date : 2014-05-20
Location : Guelph, Ontario, Canada
Re: Heavy casualty question
thanks guys
I will take your good advice and stick with how they are written. Unfamiliarity with the rule mechanics is most likely my problem really. In the rule sets I've played in the past things don't disappear quite so quickly. This can be a little disconcerting sometimes as these games can be over quickly when you're rolling badly.
cheers
I will take your good advice and stick with how they are written. Unfamiliarity with the rule mechanics is most likely my problem really. In the rule sets I've played in the past things don't disappear quite so quickly. This can be a little disconcerting sometimes as these games can be over quickly when you're rolling badly.
cheers
Re: Heavy casualty question
What you find, if you do use the house rule where you cannot lose more casualties than hits, is that in a melee,effectively both units are destroyed or rendered useless and the melees drag on for an awful long time because both units end up rolling only one or two dice
The best thing to balance out the occasional roll of six leading to a unit being blown away is to use a dice of fate for a re-roll
The best thing to balance out the occasional roll of six leading to a unit being blown away is to use a dice of fate for a re-roll
Jim Webster- VBU 7 h.c.
- Posts : 541
Reputation : 18
Join date : 2014-05-19
Re: Heavy casualty question
Agree with TT, GC,and Jim. The old forum had a lot of similar suggestions by new players. It's an adjustment thing, a problem that doesn't need a solution
Re: Heavy casualty question
No different than Hail Caesar where winning the combat and the 2d6 roll for combat results have little relation. units can evaporate immediately in those rules too.
stecal- VBU 3
- Posts : 233
Reputation : 3
Join date : 2015-02-06
Location : Philadelphia, PA USA
Re: Heavy casualty question
Recommend leaving the rules as is.
I find that it is good to play a new set of rules maybe as much as a half dozen times to see what is really happening with them. Kind of like developing new scenarios for GMing.
I find that it is good to play a new set of rules maybe as much as a half dozen times to see what is really happening with them. Kind of like developing new scenarios for GMing.
GamesPoet- VBU 3
- Posts : 236
Reputation : 6
Join date : 2015-05-04
Similar topics
» Heavy Javelin (weapon creep!)
» Leader Casualty in 350 point games
» Heavy Macemen
» Are Byzantine heavy infantry really necessary?
» Victrix Greeks (pic heavy)
» Leader Casualty in 350 point games
» Heavy Macemen
» Are Byzantine heavy infantry really necessary?
» Victrix Greeks (pic heavy)
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
Tue Apr 23, 2024 8:35 am by kenntak
» Line of Sight - Terrain Features
Sat Apr 20, 2024 11:38 pm by Tartty
» Hit in flank?
Fri Apr 19, 2024 11:54 am by Hope
» FP vs. FL in melee
Wed Apr 17, 2024 6:53 pm by jorneto
» Dice&Lead magazine
Tue Apr 16, 2024 8:36 am by dadiepiombo
» Salute 2024 Battle of Pharslus 48BC
Mon Apr 08, 2024 11:44 am by ejc
» For Sale- Loads of packs/boxes of Mint Victrix Late Romans
Sun Apr 07, 2024 5:37 pm by Atheling
» War of the Roses Battle AAR
Wed Apr 03, 2024 4:04 pm by dadiepiombo
» Ilipa 206BC Society of Ancients Battle Day
Wed Apr 03, 2024 4:03 pm by dadiepiombo