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Boats and how to depict them within the game EmptyTue Apr 23, 2024 8:35 am by kenntak

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» Salute 2024 Battle of Pharslus 48BC
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» Ilipa 206BC Society of Ancients Battle Day
Boats and how to depict them within the game EmptyWed Apr 03, 2024 4:03 pm by dadiepiombo

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Boats and how to depict them within the game

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Boats and how to depict them within the game Empty Boats and how to depict them within the game

Post by Jim Webster Mon Jul 20, 2015 9:15 pm

Last night we had an Impetus game, 500 points of Kushite v Ptolemaic.

Being Egypt we had the Nile as one table edge Laughing

But because I have got them, I fielded two units in reed boats.They're Mike Yarrow Miniatures
http://www.spanglefish.com/mickyarrowminiatures/index.asp?pageid=188024

But anyway I've got two of these reed boats per base, and one of the crew paddles and one is an archer.
What I did was called them Skirmishers fighting as skirmishers in every way. The only changes I made to the rules was that

1) They couldn't move out of the river.

and to balance this disadvantage out

2) They could fire and move without penalty because they weren't really moving, somebody else was doing the moving for them Smile

They worked well enough, they were neither under nor overpowered. I was then thinking about how other boats or ships could be used. I'd suggest the following for people to ponder

1) Boats can use two scales, they can be a lot smaller scale (1/300 if the player uses 15mm for example). Or they can be the same scale as the figures, as in the case of my two boat units.

2) If they're a lot smaller scale they only fire at their longest range. You pay for them as the appropriate artillery

3) If they're the same scale as the figures they can take more of a part. Depending on the size of the vessel, one unit can fire from it, and two can be transported by it. In this case you measure the ranges from the firing base just as you would any other, and if the troops disembark they move and fight just as would any other.

Obviously most people could ignore them, but I know we've got players who like to do bigger battles or campaigns in which these things might play a part if they wanted.

Jim
Jim Webster
Jim Webster
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Boats and how to depict them within the game Empty Re: Boats and how to depict them within the game

Post by GamesPoet Wed Jul 22, 2015 11:03 am

Interesting that there are 15mm miniatures of papyrus boats.

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Boats and how to depict them within the game Empty Re: Boats and how to depict them within the game

Post by Jim Webster Wed Jul 22, 2015 11:51 am

GamesPoet wrote:Interesting that there are 15mm miniatures of papyrus boats.

What I love about 15mm is that there are miniatures of pretty well everything Cool

Jim
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VBU 7 h.c.
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