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Saladin at the Gates and the Fiery Hordes EmptyTue Apr 23, 2024 8:35 am by kenntak

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» Ilipa 206BC Society of Ancients Battle Day
Saladin at the Gates and the Fiery Hordes EmptyWed Apr 03, 2024 4:03 pm by dadiepiombo

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Saladin at the Gates and the Fiery Hordes

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Saladin at the Gates and the Fiery Hordes Empty Saladin at the Gates and the Fiery Hordes

Post by starkadder Sun Mar 08, 2015 9:42 am

We've been playing Saladin at the Gates, the Impetus campaign and a ot of fun it has been.

We ran into one thing concerning a special rule with Saracen fanatic hordes and their setting of fires.

There were two schools of thought:

[list][*]The first was that, once successfully started and reacted to by enemy within 10U, the fire ceased to have any effect. This was a problem to some of us who pointed out that it didn't stop units as little as 11U away from ignoring it to attack unaffected in the same area and turn.

[list][*]The second was that it burned for a turn then had to be reset each turn. It was understood that this was not specified as such in the special rule but it seemed more logical than the "set and forget" theory.

The first is strictly correct, the second seemed more logical. I can live with either but would like to have a definitive answer as they are such fun to use.

Opinions?
starkadder
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Saladin at the Gates and the Fiery Hordes Empty Re: Saladin at the Gates and the Fiery Hordes

Post by Tartty Sun Mar 08, 2015 10:49 pm

Also re flank marches.
In the original rules there were no flank marches at all.
So my thoughts are when EI2 and Saladin at the Gates campaign came out this special 'Flank march' rule was added in.
Since then Advanced Impetus has been released and flank marches have been covered with a 12U from the edge of the table deployment zone.
To add the " The units will enter with one Movement " on top of this 12U is wrong in my opinion. Advanced Impetus supersedes this.....and is in fact an improvement as all units get to deploy 12U in instead of just one move.
Tartty
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Saladin at the Gates and the Fiery Hordes Empty Re: Saladin at the Gates and the Fiery Hordes

Post by starkadder Mon Mar 09, 2015 1:12 am

Well, that's both Great Debates raised, Tarty. Laughing

starkadder
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Saladin at the Gates and the Fiery Hordes Empty Re: Saladin at the Gates and the Fiery Hordes

Post by equites64 Tue May 26, 2015 8:00 pm

Hello,
I'm the Author of ''Saladin at the Gates'' campaign and I'm glad to clarify these matters.
About ''fires'', please consider them like obstacles rather than weapons...
then the ''fires'' remain active as long as the Hordes don't move (they are committed to feed fires). If the Hordes move then the fires cease.
(It's like hunting, the fires push the preys into trap !!!)
Twisted Evil
About Flank March you can choose to use the official rule
but I recommend the simple rule of campaign game (in this case).
I hope to have clarified.
Ciao!!
Mike Amore


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Saladin at the Gates and the Fiery Hordes Empty Re: Saladin at the Gates and the Fiery Hordes

Post by starkadder Thu May 28, 2015 1:05 am

Thank you, Equites. Most appreciated.
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