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» ZOC violation
Leader Command revision suggestion EmptyTue Apr 23, 2024 8:35 am by kenntak

» Line of Sight - Terrain Features
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» Hit in flank?
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» FP vs. FL in melee
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» Dice&Lead magazine
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» Salute 2024 Battle of Pharslus 48BC
Leader Command revision suggestion EmptyMon Apr 08, 2024 11:44 am by ejc

» For Sale- Loads of packs/boxes of Mint Victrix Late Romans
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» War of the Roses Battle AAR
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» Ilipa 206BC Society of Ancients Battle Day
Leader Command revision suggestion EmptyWed Apr 03, 2024 4:03 pm by dadiepiombo

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Leader Command revision suggestion

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Leader Command revision suggestion Empty Leader Command revision suggestion

Post by Granicus Gaugamela Wed Sep 03, 2014 11:00 pm

Gents,

along with thoughts on Large Units I would like feedback on the following house rule

Leader Command value

Rather than the current mechanism where a leader gives a uniform +1 to tests leaders will give a bonus of half of their command rating, rounded down.

Leader value 0,1 Bonus = 0
Leader value 2,3 Bonus = 1
Leader value 4 Bonus = 2

Or would it be better to round up?

Leader value 0 Bonus = 0
Leader value 1,2 Bonus = 1
Leader value 3,4 Bonus = 2

a roll of 1 is always a fail, 6 is always a pass as per current rules.

Ultimately I'm looking for better value for money for better commanders.

These revised modifiers to apply to both discipline and cohesion tests.

Granicus Gaugamela
VBU 4
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Leader Command revision suggestion Empty Re: Leader Command revision suggestion

Post by Guest Thu Sep 04, 2014 6:50 am

I like the idea and would vote for round up.
V.

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Post by Zippee Thu Sep 04, 2014 5:20 pm

Why? What does it represent?

It seems like unnecessary complication to me.

The leadership value gives you multiple rallies. Having a nob in the unit/group gives you a morale boost. I don't think the two are synonymous.
Zippee
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Post by Guest Thu Sep 04, 2014 5:41 pm

Seems to me that morale and rallies are very much related even if not synonymous.
An added level of detail is no bad thing if the players enjoy it- this is after all only suggested a a house rule.
V.

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Post by Gaius Cassius Thu Sep 04, 2014 5:47 pm

I agree with Tarty. The better commanders get more dice to rally troops at the beginning of the turn. A huge advantage.
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Post by Granicus Gaugamela Fri Sep 05, 2014 12:28 am

Zippee wrote:Why? What does it represent?

It seems like unnecessary complication to me.

The leadership value gives you multiple rallies. Having a nob in the unit/group gives you a morale boost. I don't think the two are synonymous.

It represents that a Genius leader has a better effect than a Poor leader whereas the current +1 makes no such distinction.

Granicus Gaugamela
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Post by Dennis Maxentius Fri Sep 05, 2014 3:11 am

Don't think the game needs it but if it was used then I tend to agree with rounding up. I have never used a Genius Leader though.

Cheers,

Dennis
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Post by Zippee Fri Sep 05, 2014 7:16 am

Granicus Gaugamela wrote:

It represents that a Genius leader has a better effect than a Poor leader whereas the current +1 makes no such distinction.

Better leadership is represented by better rallying. Good generals are much better at keeping their troops in order - and that is the heart of Impetus.

Better leadership doesn't necessarily result in troops shrugging off losses and bad results. A simple +1 for there being a boss around is appropriate IMO.

A genius leader is excellent at staffwork and keeping cohesion but may well be hated by the troops and thus have minimal morale boosting effect on them - assuming being good at one is inherently good for the other is not a good thing.

If there were to be a gradient in morale boost then it should be separate to leadership as the two are not the same.

Don't get me wrong, I think the system of command value, leadership and inspiration could do with an overhaul but this is not the way forward IMO, it is clunky and fails to address the critical distinction between the concepts.
Zippee
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