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Army Scale in Creating Scenarios EmptyTue Apr 23, 2024 8:35 am by kenntak

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» Ilipa 206BC Society of Ancients Battle Day
Army Scale in Creating Scenarios EmptyWed Apr 03, 2024 4:03 pm by dadiepiombo

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Army Scale in Creating Scenarios

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Army Scale in Creating Scenarios Empty Army Scale in Creating Scenarios

Post by kenntak Sat Jan 06, 2024 2:13 pm

Lorenzo created a thread discussing a collective project where players could propose Impetus scenarios for inclusion in a book. I would like to contribute, but in creating historical scenarios, I need to ask for players' thoughts on army scale.

In designing orders of battle for a particular scenario, one has to establish the number of men represented by each unit. This is absolutely crucial in attempting to design a historical scenario, especially where the number of combatants is known or can be reasonably estimated. However, as you know, each unit can represent a varying number of men based upon whether one is dealing with infantry or mounted, and whether the soldiers are fighting in a close or loose formation.

One way of figuring out the number of soldiers in a unit is by using the number of figures on the base. However, that is of limited usefulness, as players often mount figures on bases based upon what looks good to them, or based upon economics or time available. For example, I have seen FP infantry based with 16 figures and FL infantry with 8 in the same army. This raises the question as to whether that unit of FP infantry, with twice the amount of men, is significantly better than the FL unit with half the men. Based upon Impetus point values, that is not the case.

This leaves me wondering what is the proper number of men per unit (for a particular scenario) based upon the unit’s capabilities and effectiveness under the Impetus rules. Discipline, weapons, impetus, and VBU can easily be adjusted for each unit, but the amount of soldiers in each unit should be somewhat of a constant in a particular battle, as armies usually used similar spacing depending upon type and activity of the unit.

I see that for purposes of point value alone, for example, a FP unit is 1 point more than a FL unit, everything else being equal. Does that mean a unit of FP should contain more than, or the same number of men, as a FL? Getting the scale right is critical in attempting to design a reasonably historically accurate scenario.

I would really appreciate any input you have regarding army scale.
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Post by dadiepiombo Wed Jan 17, 2024 10:07 am

As game designer I decided to keep Impetus with some flexibility as for numbers (in ancient and mediavel battles often a interpretation).
I think that every scenario designer should give his ratius, so give what each Units should be represent as for numbers. This gives the option to the players to modify such ratio according to taste, personal research or miniatures availability.
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Post by kenntak Fri Jan 19, 2024 7:51 am

Thanks, that makes sense.
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