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Javelin strength in Impetus - Page 2 EmptyTue Apr 23, 2024 8:35 am by kenntak

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» FP vs. FL in melee
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» Salute 2024 Battle of Pharslus 48BC
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» War of the Roses Battle AAR
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» Ilipa 206BC Society of Ancients Battle Day
Javelin strength in Impetus - Page 2 EmptyWed Apr 03, 2024 4:03 pm by dadiepiombo

Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Salute 2023

Sat Jan 28, 2023 2:49 pm by jorneto

Any Impetus games in this event?

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Javelin strength in Impetus

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Javelin strength in Impetus - Page 2 Empty Re: Javelin strength in Impetus

Post by Cyrus The Adequate Wed Jun 03, 2015 7:42 pm

I think this has been raised before - and Lorenzo has not really liked it due to the implications of adding a new range band to missile weapons. It could be done, but I suspect it would not really work.

Even accepting a 10U range it would not address the problem of VBU5 javelin armed troops - the problem isnt really the range, its a basket combination of the factor, high vbu and ability to freely inter-penetrate. One solution would be to penalise anyone who is involved in an interpenetration by -1, but again I dont think Lorenzo is happy with that.

Best solution is try "Heavy Javelin" and report back
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Post by Ross Figurepainting Thu Jun 04, 2015 1:28 pm

Being an abuser of Numidan CL for years and more recently the Medieval Irish (see my youtubes vids) and having won tournaments with both I would say light troops are generally too powerful in Impetus.
Their role should be harassment rather than army breakers.
I would bring all CL in line with S and make them VBU 2 with upgrade option to 3. Only someone exceptional like Mongols might get to VBU4.
Similarly FL should be VBU with occasional upgrade to VBU4 - especially for Javelin armed and possibly for Warband supermen too. FL already ignore terrain and get all sorts of melee and charge bonuses. A lower VBU would mean they die quicker.

It would also bring them more in line with the poor old Welsh Medieval archer who is VBU3 with a crappy bow. Basically a skirmisher that can't skirmish. It's a separate issue but is glaring when ranked up against VBU5 Irish super troops with Javelin.




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Post by Pezhetairoi Sun Jun 07, 2015 3:51 am

We don't mean a new range band, just a "cap" on the javelin's total range. We'd follow the normal range bands, javelin just wouldn't get to use all of the short range U's.
We are less concerned about the VBU 5 guys, and more concerned about leveling the field for S bow, and others. Heavy javelin is a fine solution for some troop types, but that isn't really what I'm talking about.
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Javelin strength in Impetus - Page 2 Empty Re: Javelin strength in Impetus

Post by Cyrus The Adequate Sun Jun 07, 2015 9:05 am

Not sure what that achieves, S at 10 U or 15 U is still in the same tactical range for just about everyone - ie 2 moves to reach for anyone other than heavy foot.

I suppose it is a matter of styles - I've never been particularly worried about S troops actual fighting ability, as their main function is to screen the formed troops behind. I've always seen the three main S types as just flavour - slings are much better than javs when stationary, javs have an advantage moving, bows are just the average. Any weapon factor is usually nothing compared to the ability to upgrade to VBU 3
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Post by 1ngram Sun Jun 07, 2015 1:01 pm

Why not just accept that javelins were only used as a missile weapon by skirmishers and that for all others the effect of javelins is part of melee. Such troops correspond to the old WRG JLS category and would have no separate javelin missile capability at all.

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Post by Cyrus The Adequate Sun Jun 07, 2015 1:21 pm

We have a raft of Javelin armed FL that appear in the lists - I'm pretty sure that for now at least Lorenzo will not want to change that
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Post by Tartty Mon Jun 08, 2015 12:38 am

There's nothing to change with the javelin rules in my opinion I think they're great as they are.

The only imbalance as I see it is with VBU 5 FL Javelin... and then only when large numbers of them are fielded as in the Irish list. The few that you can have in the Iberians for example aren't the problem they're 3VD also....big difference.
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Post by GamesPoet Mon Jun 08, 2015 12:59 am

1ngram wrote:Why not just accept that javelins were only used as a missile weapon by skirmishers and that for all others the effect of javelins is part of melee.  Such troops correspond to the old WRG JLS category and would have no separate javelin missile capability at all.
Were there no other infantry that operated with javelins other than skirmishers?  Perhaps it up for interpretation, yet I see this a bit differently.  My sense of peltast style fighters is that they weren't just skirmishers.  Although that is just my interpretation, and I could be incorrect.

- - -

Beyond that ... I'm not sensing the FL javelin units in the game are that big of an actual issue in the rules, perhaps a minor one in looking at the VBU 5 one's, but seem instead more of an issue in how the players are representing their perception of them, when they are being referred to beyond the VBU 5 one's.  Although that could just be my preception ... lol.

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Post by Gwedd Mon Jun 08, 2015 1:07 am


I'm fine with the way Javelins are treated currently. I can honestly see no reason to change them.
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