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» Tournament rules and scenarios for Basic Impetus
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» Warfare 2024 at Farnborough Nov 16th 17th
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» My 15mm armies so far
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» House Rules - Impetus 2
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Warfare 2024 at Farnborough Nov 16th 17th

Thu Nov 14, 2024 11:05 pm by ejc

Sorry for late notice anyone from forum welcome to join in on either day will …

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Salute 2024 Battle of Pharslus 48BC

Mon Apr 08, 2024 11:44 am by ejc

Forum members welcome to take part in battle of Pharslus Saturday 13th April …

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Ilipa 206BC Society of Ancients Battle Day

Tue Mar 19, 2024 12:54 pm by ejc

This year's SOA Battle Day is Ilipa206BC will be about a dozen games all re …

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Warfare battle of Cunaxa

Wed Nov 08, 2023 11:26 pm by ejc

Sorry for short notice we are putting on the above scenario on Saturday 11th …

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SELWG 2023 Thapsus 46BC

Sun Oct 08, 2023 8:29 pm by ejc

We will putting on the above game at SELG 2023 on Sunday 15th October. Forum …

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Colours 2023

Wed Sep 06, 2023 9:14 pm by ejc

Sorry for very short notice. We are putting on a game at colours on Saturday …

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Post by jorneto Sun Jul 07, 2019 4:29 pm


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Post by Sun of York Sat Jul 20, 2019 11:01 am

Thank you for this wonderful contribution to this great ruleset, this fills a need nicely.

The Army Builder is working well for me.

On the QRS it says Sideways/Oblique causes disorder. I couldn't find that in the rules.

The Pursuit Table also doubles as the Charge Movement Bonus (5.7.2) and might benefit from noting that.

Typo in Shooting Priorities, second line, a rogue "4" has inserted itself.
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Post by Sun of York Sun Jul 21, 2019 10:39 am

I've used the army builder for my Burgundian Ordonnance Army and that had a perfect match with VD values, however my Nikephorian Byzantine Army has a bit of a divergence - the Thematic Kavallaroi were 3 points, but now 2, conversely the supporting archers were 1 point, but now 2. Flankers were 2 but now 1. Am I missing something? As in has the way VD points are calculated change with 2nd Edition?

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Post by jorneto Sun Jul 21, 2019 4:06 pm

Thanks for your words.

I'll pass the corrections to the QRS author. In the meantime I spotted another. The melee modifier for better discipline doesn't specify it applies for each level of difference.

As for the builder and VD.
Well, in version 1 there were general guidelines to apply a given value. Someone even said in this foruns that calculating a VD was almost like an art!

But already with BI2 a formula was used. The initial versions of the spreadsheet for I2 also used that same formula. The current version has a new one that is the result  of discussing the matter with Lorenzo (about two months ago).

For example the T archers you mention have a VD of 2 because they are part of a Large Unit. Otherwise they would be VD1.

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Post by Dennis Maxentius Thu Nov 07, 2019 9:12 am

In the Shooting Table, my copy of the rules shows Various Weapons as -1 at 4H not +1 as in your Chart.   Which is correct?
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Post by dadiepiombo Thu Nov 07, 2019 9:30 am

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Post by Dennis Maxentius Thu Nov 07, 2019 9:38 pm

Thank you again Lorenzo. That's what we've been using.
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Post by jorneto Tue Apr 14, 2020 5:38 pm

It was due, but using some spare time forced by the confinement I finally corrected the QRS.

This version is organized differently. Movement and discipline on one page, combat on the other. Shooting and melee are vertically arranged to ease the calculation procedure.
The tables heading is coloured according to subject (e.g. blue for movement, green for shooting).
Above all I think it is more readable.

Link:
https://www.dropbox.com/s/6fugssl3hu4pfix/Impetus%202%20QRS_V1.3a.pdf?dl=0

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Post by Sun of York Sun May 17, 2020 12:38 am

Thank you. A single sheet QRS (back to back) is essential and much appreciated. It will help immensely getting back into the game when face to face gaming resumes.
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Post by jorneto Sun May 17, 2020 2:11 pm

You might want to use this version instead:

https://www.dropbox.com/s/12e8kolzjpuxe5c/Impetus%202%20QRS_V1.3.1.pdf?dl=0

The caracters font is slightly larger.

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