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I2 gaming aids
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I2 gaming aids
Below the links for an army builder, a QRS and an Initial Setup for I2:
Builder
https://www.dropbox.com/s/4r4g1f41gwm6m12/Army_Builder_Impetus%202_V0.80.xlsx?dl=0
QRS
https://www.dropbox.com/s/zfzwwosaadbnz63/Impetus%202%20QRS%20v1.2.pdf?dl=0
Setup
https://www.dropbox.com/s/qyvsc1lwsk3asjg/Impetus%202%20SetUp%20%26%20Key%20Rules%20v1.0.pdf?dl=0
I hope you find them useful.
Builder
https://www.dropbox.com/s/4r4g1f41gwm6m12/Army_Builder_Impetus%202_V0.80.xlsx?dl=0
QRS
https://www.dropbox.com/s/zfzwwosaadbnz63/Impetus%202%20QRS%20v1.2.pdf?dl=0
Setup
https://www.dropbox.com/s/qyvsc1lwsk3asjg/Impetus%202%20SetUp%20%26%20Key%20Rules%20v1.0.pdf?dl=0
I hope you find them useful.
jorneto- VBU 3
- Posts : 249
Reputation : 18
Join date : 2014-06-16
Location : Portugal
Re: I2 gaming aids
Thank you for this wonderful contribution to this great ruleset, this fills a need nicely.
The Army Builder is working well for me.
On the QRS it says Sideways/Oblique causes disorder. I couldn't find that in the rules.
The Pursuit Table also doubles as the Charge Movement Bonus (5.7.2) and might benefit from noting that.
Typo in Shooting Priorities, second line, a rogue "4" has inserted itself.
The Army Builder is working well for me.
On the QRS it says Sideways/Oblique causes disorder. I couldn't find that in the rules.
The Pursuit Table also doubles as the Charge Movement Bonus (5.7.2) and might benefit from noting that.
Typo in Shooting Priorities, second line, a rogue "4" has inserted itself.
Re: I2 gaming aids
I've used the army builder for my Burgundian Ordonnance Army and that had a perfect match with VD values, however my Nikephorian Byzantine Army has a bit of a divergence - the Thematic Kavallaroi were 3 points, but now 2, conversely the supporting archers were 1 point, but now 2. Flankers were 2 but now 1. Am I missing something? As in has the way VD points are calculated change with 2nd Edition?
Re: I2 gaming aids
Thanks for your words.
I'll pass the corrections to the QRS author. In the meantime I spotted another. The melee modifier for better discipline doesn't specify it applies for each level of difference.
As for the builder and VD.
Well, in version 1 there were general guidelines to apply a given value. Someone even said in this foruns that calculating a VD was almost like an art!
But already with BI2 a formula was used. The initial versions of the spreadsheet for I2 also used that same formula. The current version has a new one that is the result of discussing the matter with Lorenzo (about two months ago).
For example the T archers you mention have a VD of 2 because they are part of a Large Unit. Otherwise they would be VD1.
I'll pass the corrections to the QRS author. In the meantime I spotted another. The melee modifier for better discipline doesn't specify it applies for each level of difference.
As for the builder and VD.
Well, in version 1 there were general guidelines to apply a given value. Someone even said in this foruns that calculating a VD was almost like an art!
But already with BI2 a formula was used. The initial versions of the spreadsheet for I2 also used that same formula. The current version has a new one that is the result of discussing the matter with Lorenzo (about two months ago).
For example the T archers you mention have a VD of 2 because they are part of a Large Unit. Otherwise they would be VD1.
jorneto- VBU 3
- Posts : 249
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Join date : 2014-06-16
Location : Portugal
12 Gaming Aids
In the Shooting Table, my copy of the rules shows Various Weapons as -1 at 4H not +1 as in your Chart. Which is correct?
Dennis Maxentius- VBU 3
- Posts : 224
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Join date : 2014-08-22
Location : Australia
Re: I2 gaming aids
Thank you again Lorenzo. That's what we've been using.
Dennis Maxentius- VBU 3
- Posts : 224
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Join date : 2014-08-22
Location : Australia
Re: I2 gaming aids
It was due, but using some spare time forced by the confinement I finally corrected the QRS.
This version is organized differently. Movement and discipline on one page, combat on the other. Shooting and melee are vertically arranged to ease the calculation procedure.
The tables heading is coloured according to subject (e.g. blue for movement, green for shooting).
Above all I think it is more readable.
Link:
https://www.dropbox.com/s/6fugssl3hu4pfix/Impetus%202%20QRS_V1.3a.pdf?dl=0
This version is organized differently. Movement and discipline on one page, combat on the other. Shooting and melee are vertically arranged to ease the calculation procedure.
The tables heading is coloured according to subject (e.g. blue for movement, green for shooting).
Above all I think it is more readable.
Link:
https://www.dropbox.com/s/6fugssl3hu4pfix/Impetus%202%20QRS_V1.3a.pdf?dl=0
jorneto- VBU 3
- Posts : 249
Reputation : 18
Join date : 2014-06-16
Location : Portugal
Re: I2 gaming aids
Thank you. A single sheet QRS (back to back) is essential and much appreciated. It will help immensely getting back into the game when face to face gaming resumes.
Re: I2 gaming aids
You might want to use this version instead:
https://www.dropbox.com/s/12e8kolzjpuxe5c/Impetus%202%20QRS_V1.3.1.pdf?dl=0
The caracters font is slightly larger.
https://www.dropbox.com/s/12e8kolzjpuxe5c/Impetus%202%20QRS_V1.3.1.pdf?dl=0
The caracters font is slightly larger.
jorneto- VBU 3
- Posts : 249
Reputation : 18
Join date : 2014-06-16
Location : Portugal
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